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Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +10
Fatigue: +5%
Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold
Changes stats: +10 Mag / +10 Wil
Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning
Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning
Spellpower: +15 (+7 eff.)
Mindpower: +15 (+4 eff.)
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 62%
Changes resistances: +8% acid / +3% temporal / +12% cold / +7% fire / +12% nature / +7% lightning
Spell save: +18 (+5 eff.)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
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Requires:
- Strength 20
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+5 eff.)
Fatigue: +8%
Changes stats: +2 Mag / +6 Wil / +7 Cun / +3 Con
Changes resistances: +17% acid / +16% physical / +17% lightning / +19% cold / +8% mind / +13% fire
Changes resistances penetration: +10% light
Mental save: +42 (+11 eff.)
Mindpower: +8 (+3 eff.)
Light radius: +3
See invisible: +12
A suit of armour made of leather.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour: +6
Defense: +15 (+5 eff.)
Changes stats: +3 Dex / +18 Wil / +8 Cun / +6 Con
Changes resistances: +30% acid / +2% physical / +30% cold / +22% fire / +24% lightning
Changes damage: +3% physical
Critical mult.: +10.00%
Physical save: +3 (+1 eff.)
Spell save: +20 (+5 eff.)
Mental save: +20 (+6 eff.)
Stamina each turn: +3.55
Maximum stamina: +40.00
Mindpower: +14 (+5 eff.)
Light radius: +2
Rings make your fingers look great!
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Changes stats: +5 Con / +5 Wil
Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness
Physical save: +15 (+5 eff.)
Spell save: +15 (+5 eff.)
Mental save: +15 (+5 eff.)
Confusion immunity: +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +15
Physical crit. chance: +2.0%
Physical power: +30 (+7 eff.)
Armour: +3
Defense: +10 (+4 eff.)
Fatigue: +5%
Damage (Melee): 19 darkness
Changes stats: +12 Dex / +11 Mag / +8 Cun / +6 Con
Changes resistances: +15% darkness
Changes damage: +11% darkness / +11% arcane
Critical mult.: +5.00%
Physical save: +30 (+10 eff.)
Spell save: +9 (+3 eff.)
Mental save: +10 (+4 eff.)
Disarm immunity: +42%
When used to modify unarmed attacks:
Base power: 29.5 - 41.3
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +11
Armour Penetration: +25
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Moonlight Ray (20% chance level 5).
When this weapon hits: Perfect Strike (15% chance level 5).
When this weapon hits: Juggernaut (10% chance level 1).
On weapon hit:
* 15% chance to reduce damage dealt by 22%
Damage (Melee): +25 physical / +19 arcane
Damage (radius 2) on crit: +12 arcane
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 4.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +13
Physical crit. chance: +9.0%
Physical power: +22 (+6 eff.)
Armour: +14
Fatigue: +4%
Effects on melee hit:
* 24% chance to reduce armor by 22%
Changes stats: +5 Str
Changes resistances: +15% lightning / +15% temporal
Changes resistances penetration: +21% physical
Critical mult.: +10.00%
Infravision radius: +3
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Armour penetration: +21
Damage when hit (Melee): 18 fire / 6 cold
Changes resistances: +18% darkness / +10% fire
Changes resistances penetration: +15% cold / +20% all
Light radius: +7
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 22%
Damage when hit (Melee): 4 cold
Changes resistances: +18% cold
Changes resistances penetration: +20% light
Changes damage: +9% light
It can be used to heal yourself and all friendly characters within 10 spaces for 440
Activation puts all charms on cooldown for 15 turns.
When used:
* Cleanse 2 total effects of type disease, wound, or poison.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 4
It can be used to read the book.
A gross tome of lost knowledge. Even touching it makes you feel sick.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Accuracy: +10 (+4 eff.)
Defense: +30 (+10 eff.)
Changes resistances: +6% acid / +6% nature / +5% arcane
Cut immunity: +60%
Healing mod.: +13%
It can be used to activate talent Heal, placing all other charms into a 30 cooldown :
Effective talent level: 3.5
Power cost: 30 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Imbues your body with natural energies, healing for 563 life.
The life healed will increase with your Mindpower.
Amulets make your neck look great!
This item has been sent to the Item's Vault.