
Revenant (8 def, 20 armour)17.0
T3 massive armor
Reqs Massive armour training
[Unique]
Arcane/Master
While equipped:
Stats +5 Mag +5 Con
----- def -----
Armour +20
Defense +8 (+4 eff.)
Fatigue +12%
Phys.save +12 (+6 eff.)
Spell.save +12 (+4 eff.)
Mind.save +12 (+6 eff.)
Silence- +15%
Confus- +35%
Pinning- +15%
Stun/Frz- +15%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.

Oozing Heart (17-19 power, 25 apr, nature slow damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 17.0 - 18.7 Nature slow
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +25
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +2 Cun +6 Wil
dps ----------
Mind.crit +8%
Mind.pwr +12 (+4 eff.)
Dmg.mod +18% nature +15% acid
----- def -----
Resists +12% arcane +12% blight
Spell.save +15 (+5 eff.)
---------- misc
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Level 2.0
Pwr.cost 12 out of 20/20.
Range 10
Travel.spd 800% of base
Description: Spit slime at your target doing 94.78 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.

Ring of the Archlich0.1
T4 ring jewelry
[Unique]
Arcane
It desires to be surrounded by undeath.
While equipped:
dps ----------
Spell.pwr +8 (+2 eff.)
Dmg.mod +10% darkness +10% cold
----- def -----
Resists +10% darkness +10% cold
Spell.save +8 (+2 eff.)
Poison- +25%
Cut- +25%
---------- misc
Max.souls +3.00
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

Tidereaper the stralite waraxe (34-48 power, 5 apr)3.0
T4 waraxe 1H weapon
[Rare]
Arcane
Power 34.0 - 47.6 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +6.5%
Atk.spd 100%
Melee+ +12 blight +16 arcane
On Hit.r1 +12 cold
On Hit: 20% Epidemic 4
On Hit:
* 20% chance to slow global speed by 53%
* 14% chance to reduce strength, dexterity, and constitution by 10
While equipped:
dps ----------
Dmg.mod +6% cold
Melee Ret 6 cold
----- def -----
Resists +5% arcane +12% cold
Disease- +25%
One-handed war axes.
This item has been sent to the Item's Vault.

Staff of Bones (20-24 power, 4 apr, blight element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 20.0 - 24.0 Blight
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+4 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

The Far-Hand0.1
T3 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Con
----- def -----
Teleport- +100%
Teleport:
Level 4.0
Pwr.cost 22 out of 36/36.
Range 10
Travel.spd instantaneous
Is a spell
Description: Teleports you randomly within a large range (116).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 15).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+3 eff.)
Dmg.mod +15% acid +15% nature
+15% mind
Melee Ret 20 nature slow 20 poison
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+4 eff.)
Resists +30% nature +11% all
Phys.save +10 (+3 eff.)
Spell.save +10 (+3 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Gloves of the Firm Hand (0 def, 8 armour)1.0
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +8
Disarm- +40%
Stun/Frz- +30%
Knockbk- +30%
---------- misc
Cooldown Clinch -2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)7.0
T3 shield armor
Reqs Shield usage training
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +18
Hardiness +20%
Defense +20 (+7 eff.)
Rng.Def +10 (+4 eff.)
Fatigue +30%
---------- misc
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.
