

Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 129% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.


Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+7 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+7 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.


Requires:
- Strength 44
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stats: 20% Mag, 90% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +40
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* deals 29 temporal damage and slows enemies in radius 6 of the target by 39% based on Magic
Damage conversion: 20% temporal
When wielded/worn:
Changes damage: +30% temporal / +30% physical
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
It can be used to activate talent Blink Blade (costing 9 power out of 10/10) :
Effective talent level: 4.0
Power cost: 9 out of 10/10.
Range: 8
Travel Speed: instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 52%
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (radius 1) on hit: +8 mind
Damage against: +28% Unnatural
When wielded/worn:
Changes stats: +4 Cun
Changes resistances: +9% temporal
Changes resistances penetration: +15% mind
Mental save: +6 (+2 eff.)
Equilibrium when hit: +0.04
Maximum hate: +8.00
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +20 (+13 eff.)
Armour penetration: +15
Defense: +10 (+4 eff.)
Changes stats: +20 Cun
Changes resistances: +20% fire
Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry
Blindness immunity: +100%
Infravision radius: +3
Sight radius: +1
Steampower: +5 (+2 eff.)
Steam crit. chance: +5%
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 67.5 - 101.2
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 16% chance to reduce strength, dexterity, and constitution by 5
Damage (Melee): +28 blight
When wielded/worn:
Accuracy: +17 (+10 eff.)
Defense: +17 (+6 eff.)
Changes stats: +16 Str / +17 Dex / +14 Mag / +13 Wil / +17 Cun / +14 Con
Changes resistances: +5% arcane
Changes damage: +6% arcane / +27% mind
Disease immunity: +49%
Disarm immunity: +53%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
- Talent Steam Pool
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 4
Base power: 28.5 - 42.8
Uses stats: 40% Wil, 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +4.0%
Attack speed: 100%
Block value: +64
Damage (Melee): +20 nature
Damage (radius 1) on hit: +20 darkness / +12 nature
Attacks use: 1.0 Steam
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Physical power: +13 (+4 eff.)
Armour: +5
Defense: +8 (+3 eff.)
Fatigue: +10%
Effects on melee hit:
* 20% chance to slow global speed by 76%
* 20% chance to reduce damage dealt by 37%
Changes stats: +6 Con
Changes resistances penetration: +13% physical
Talent granted: +2 Block
Disarm immunity: +30%
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Damage when hit (Melee): 6 arcane
Changes stats: +6 Mag
Changes resistances: +9% lightning / +9% darkness / +26% fire / +15% all / +14% acid / +19% physical / +3% mind / +7% blight / +24% cold / +5% arcane / +9% light
Changes resistances penetration: +11% temporal / +10% arcane / +12% physical
Changes damage: +14% acid / +14% temporal / +18% fire / +9% mind / +11% cold / +9% arcane / +40% physical
Talent cooldown: Refit Golem (-5 turns)
Physical save: +17 (+6 eff.)
Spell save: +28 (+7 eff.)
Mental save: +17 (+4 eff.)
Reduces paradox anomalies(equivalent to willpower): +14
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 4
When wielded/worn:
Changes resistances: +5% arcane / +3% darkness
Changes resistances penetration: +10% darkness
Stun/Freeze immunity: +20%
Maximum life: +60.00
It can be used to fire a magical bolt dealing 446 acid damage
Activation puts all charms on cooldown for 13 turns.
When used:
* Gain a 25% chance to evade weapon attacks for 2 turns.
* Heal for 91.
* Increase the duration of 2 beneficial effects by 2.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 13.6 steam per turn.
Can be activated for an instant burst of 68 steam.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 31
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 6.4 steam per turn.
Can be activated for an instant burst of 32 steam.
Its effects scale with your Cunning stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 71.0 - 99.4
Uses stats: 40% Wil, 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +24.0%
Capacity: 21
On weapon hit:
* 20% chance to reduce damage dealt by 37%
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +8 darkness
Damage (radius 1) on hit: +16 darkness
Damage (radius 2) on crit: +12 darkness / +8 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 68.0 - 81.6
Uses stats: 40% Wil, 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +7.0%
Capacity: 20
Damage (Ranged): +16 lightning / +23 cold
Damage (radius 1) on hit: +14 fire
When wielded/worn:
Ammo reloads per turn: +4
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.