

0.0
T3 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam 2
Casts lasers on spellcast when worn or imbued.
Item imbue powers:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.


3.0
T5 head armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +5 Str +5 Con
----- def -----
Armour +12
Defense +3 (+1 eff.)
Fatigue +10%
Resists +10% all
Blind- +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.


0.1
T5 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +12 (+9 eff.)
Dmg.mod +12% cold
Melee Ret 10 cold
----- def -----
Resists +25% cold
Ice.pen +20%
Stun/Frz- +30%
---------- misc
Talents +2 Shivgoroth Form
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.


0.1
T2 amulet jewelry
[Unique]
Arcane/Steamtech
While equipped:
dps ----------
Steampwr +8 (+2 eff.)
Dmg.mod +10% light +10% fire
----- def -----
Resists +10% cold
---------- misc
Steam/turn +1.00
This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam?
This item has been sent to the Item's Vault.


0.1
T4 ring jewelry
[Unique]
Arcane/Psionic
While equipped:
Stats +6 Str +6 Dex +6 Wil
+6 Cun -10 Lck
dps ----------
Dmg.mod +10% all
----- def -----
Resists +25% mind +10% all
---------- misc
Telepathy Humanoid
Giant
Telpty rng +10
You feel something is very wrong with this ring.
This crimson ring has a palpable bittersweet feel to it.
Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John"
This item has been sent to the Item's Vault.


2.0
T2 tool misc
[Unique]
While equipped:
Stats +8 Cun
dps ----------
Dmg.mod +15% lightning
----- def -----
Resists +15% lightning
Phys.save +18 (+7 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.


1.0
T1 lite
[Unique]
Nature
While equipped:
dps ----------
Melee+ 15 Lite Light Burst (radius 1)
Dmg.mod +10% light
----- def -----
Resists +30% light
Heal.mod +10%
---------- misc
Light +5
When attacking in melee, deals 15 light damage and lights tiles in radius 1.
Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower).
Uses 10 power out of 15/15
A small crystal phial that captured Sunlight during the Summertide.
This item has been sent to the Item's Vault.


3.0
T5 longsword 1H weapon
Reqs Mag 20
[Unique]
Arcane
Power 46.0 - 64.4 Physical
Uses 10% Mag, 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +6.0%
Atk.spd 100%
HP.leech +5%
Dmg.conv 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +21 (+14 eff.)
Dmg.mod +15% blight +15% physical
---------- misc
Max.vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Level 4.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.


2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
dps ----------
Spell.pwr +20 (+13 eff.)
Mov.spd +10%
Dmg.mod +25% lightning
Res.pen +15% lightning
----- def -----
Defense +15 (+5 eff.)
Resists +20% lightning +13% all
Proj.slow +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.


1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +6 Str +6 Dex
dps ----------
Phys.crit +10.0%
Steam.crit +10%
Crit.mult +30.00%
Dmg.mod +8% all
----- def -----
Armour +12
Disarm- +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Gauntlets. But with steam power!
This item has been sent to the Item's Vault.


2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+11 eff.)
Mov.spd +32%
Dmg.mod +22% blight
----- def -----
Resists +13% all
Dmg.red +22 all
Carrion Feet:
Level 3.0
Pwr.cost 15 out of 20/20.
Range 7
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.


3.0
T4 mindstar 1H weapon
Reqs Wil 45
[Unique]
Nature
Power 16.0 - 17.6 Physical
Uses 50% Wil, 20% Str, 10% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +2.5%
Atk.spd 100%
Dmg.conv 20% acid 20% physical
20% cold 20% fire
20% lightning
While equipped:
dps ----------
Phys.crit +5.0%
Mind.crit +5%
Phys.pwr +10 (+4 eff.)
Mind.pwr +10 (+5 eff.)
Dmg.mod +12% lightning
+12% physical +12% fire
+12% cold +12% acid
----- def -----
Resists +10% acid +10% physical
+10% fire +10% cold
+10% lightning
---------- misc
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Fire Breath:
Level 4.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 256.71 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Unique]
Steamtech
While equipped:
----- def -----
Armour +10
Defense +12 (+4 eff.)
Fatigue +9%
Resists +5% all
Phys.save +25 (+9 eff.)
Die.at -200.00 life
---------- misc
Talents +1 Life Support
You cannot bleed.
When you take damage, if your life is under 20%, heal for 30% of your max life. (11 turns until ready)
"We've done it, men. We cured death."
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +10 Lck
dps ----------
Spell.pwr +8 (+7 eff.)
Dmg.mod +10% temporal
----- def -----
Defense +10 (+3 eff.)
Resists +20% temporal
Res.Cap +10% temporal
Phys.save +20 (+8 eff.)
Spell.save +20 (+10 eff.)
Mind.save +20 (+10 eff.)
Confus- +40%
---------- misc
Masteries
+0.10 Chronomancy/Timeline Threading
+0.10 Chronomancy/Chronomancy
+0.10 Spell/Divination
See the Threads:
Level 1.0
Pwr.cost 50 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.


0.0
T4 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Con
Phys.pwr +12 (+4 eff.)
Spell.pwr +12 (+7 eff.)
Dmg.mod +6% lightning
+6% physical
+18% darkness +6% fire
+6% cold +6% acid
On Spell Hit: 12% Necrotic Breath 2
Item imbue powers:
Stats +6 Mag +6 Con
Phys.pwr +12 (+4 eff.)
Spell.pwr +12 (+7 eff.)
Dmg.mod +6% lightning
+6% physical
+18% darkness +6% fire
+6% cold +6% acid
This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him.
This item has been sent to the Item's Vault.


2.0
T4 cloak armor
[Unique]
Psionic
While equipped:
Stats +6 Cun +5 Wil
dps ----------
Mind.pwr +6 (+3 eff.)
----- def -----
Defense +10 (+3 eff.)
Resists +15% mind
Phys.save +10 (+3 eff.)
Spell.save +10 (+5 eff.)
Mind.save +10 (+5 eff.)
---------- misc
Masteries
+0.10 Psionic/Dreaming
+0.10 Psionic/Slumber
The wearer is asleep.
Lucid Dreamer: May act while sleeping
Slumber:
Level 3.0
Pwr.cost 10 out of 25/25.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 34 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.
Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.
This item has been sent to the Item's Vault.