

Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 210 damage for 4 turns.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 18.5 - 24.1
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
Damage (Melee): +8 nature
When wielded/worn:
Armour penetration: +4
Physical crit. chance: +2.0%
Defense: +20 (+6 eff.)
Changes stats: +2 Dex / +2 Con
Changes resistances: +3% light
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Base power: 25.5 - 35.7
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +18 nature
Damage (radius 2) on crit: +16 nature / +8 mind
When wielded/worn:
Changes damage: +21% lightning
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 11
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 1
Base power: 11.0 - 14.3
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 1).
On weapon hit:
* 6% chance to reduce strength, dexterity, and constitution by 5
On weapon crit:
* Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +5 blight
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +6 (+2 eff.)
Disease immunity: +11%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Changes stats: +2 Str / +3 Wil
Changes damage: +5% mind
Physical save: +6 (+3 eff.)
Spell save: +3 (+1 eff.)
Maximum stamina: +30.00
Light radius: +3
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Base power: 34.5 - 48.3
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Armour penetration: +4
Physical power: +5 (+1 eff.)
Armour: +2
Changes stats: +1 Con
Changes resistances: +1% physical
Changes damage: +21% acid
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 3
When wielded/worn:
Changes damage: +9% blight / +6% temporal
Spellpower on spell critical (stacks up to 3 times): +2
Maximum mana: +20.00
Spell crit. chance: +4%
Damage Shield penetration: +20%
It can be used to setup a psionic shield, reducing all damage taken by 63 for 5 turns
Activation puts all charms on cooldown for 25 turns.
When used:
* Cleanse 2 total effects of type disease, wound, or poison.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When wielded/worn:
Physical power: +11 (+3 eff.)
Changes stats: +2 Cun / +6 Str
Changes resistances: +3% lightning / +3% cold
Teleport immunity: +10%
See invisible: +6
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.