
Coalstreaker of the Blightspawn (3 def, 2 armour)Requires:
- Level 25
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +2
Defense: +3 (+1 eff.)
Damage when hit (Melee): 2 lightning
Changes stats: +13 Str / -13 Wil / +1 Cun
Changes resistances: +20% darkness / +15% mind / +13% all
Changes resistances penetration: +10% darkness
Changes damage: +12% lightning / +5% light / +34% darkness
Physical save: +39 (+15 eff.)
Spell save: +15 (+5 eff.)
Mental save: +27 (+6 eff.)
Spellpower: +7 (+2 eff.)
Spell crit. chance: +7%
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+10 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

Crystal Shard (16-19 power, 4 apr, physical element)Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+3 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

Eclipse (18-22 power, 4 apr, physical element)Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+3 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.

radiant iron mail armour of the deep (2 def, 6 armour)14.0
T1 heavy armor
Reqs Heavy armour training
[Ego++]
Nature
While equipped:
Stats +2 Wil
----- def -----
Armour +6
Defense +2 (+1 eff.)
Fatigue +12%
Resists +7% acid +6% cold
+11% darkness
+11% blight
---------- misc
Light +1
Breathe water
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Celia's Still Beating Heart2.0
heart misc
[Unique]
Arcane
Extract a tiny part of Celia's soul.
Uses 68 power out of 80/80
The living heart of the necromancer Celia, carved out of her chest and preserved with magic.
This item has been sent to the Item's Vault.

Eel-skin armour (16 def, 0 armour)9.0
T2 light armor
[Unique]
Nature
While equipped:
Stats +3 Cun +2 Dex
----- def -----
Defense +16 (+6 eff.)
Fatigue +2%
Resists +15% lightning
Poison- +50%
Pinning- +50%
On Nature Hit: 10% Call Lightning 2
Call Lightning:
Level 2.0
Pwr.cost 22 out of 50/50.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Calls forth a powerful beam of lightning doing 59.75 to 179.24 lightning damage (119.50 average).
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.

Amasta the stralite shield (0 def, 8 armour, 135 block)7.0
T4 shield armor
Reqs Shield usage training
[Random Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +6 Str +9 Dex +2 Mag
+2 Cun
dps ----------
Phys.crit +15.0%
Phys.pwr +5 (+1 eff.)
Melee+ 7 fire
Acc +10 (+4 eff.)
Melee Ret 11 fire
----- def -----
Armour +8
Fatigue +8%
---------- misc
Light +2
See.Invis +6
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Crystal Shard (16-19 power, 4 apr, physical element)5.0
T2 staff 2H weapon
[Unique]
Arcane
Power 16.0 - 19.2 Arcane
Uses 130% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
Dmg.conv 50% blight
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +14 (+5 eff.)
Dmg.mod +18% arcane +18% blight
----- def -----
Resists +10% arcane +10% blight
Affinity +20% arcane
Create 2 living shards of crystal to serve you for 10 turns.
Uses 39 power out of 45/45
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

elven-silk robe 'Camolach' (0 def, 0 armour)2.0
T5 cloth armor
Reqs Level 35
[Random Unique]
Nature/Psionic
While equipped:
dps ----------
Mind.crit +10%
Mind.pwr +28 (+10 eff.)
Dmg.mod +53% mind +19% lightning
Res.pen +54% mind
----- def -----
Resists +28% lightning
+6% temporal +3% nature
+15% all
---------- misc
Psi/turn +1.67
Max.hate +4.00
Max.psi +69.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Hatholehad the vined mindstar (6-6 power, 18 apr, nature damage)3.0
T2 mindstar 1H weapon
[Rare]
Nature/Psionic
Power 5.5 - 6.1 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +3.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +2%
Mind.pwr +4 (+1 eff.)
Melee+ 6 mind 7 darkness
Dmg.mod +18% acid +4% mind
+4% darkness
On Hit (Melee):
* 20% chance to reduce armor by 37%
----- def -----
Resists +3% temporal
Disease- +10%
Silence- +20%
Pinning- +20%
Stun/Frz- +20%
---------- misc
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

ash magestaff 'Duvibar' (15-18 power, 3 apr, fire element)5.0
T2 staff 2H weapon
[Random Unique]
Arcane
Power 15.0 - 18.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +3
Crit +3.0%
Atk.spd 100%
While equipped:
Stats +1 Cun +2 Wil
dps ----------
Spell.crit +2%
Spell.pwr +11 (+4 eff.)
Dmg.mod +15% lightning +15% cold
+15% arcane +15% fire
----- def -----
Armour +5
Defense +4 (+1 eff.)
Resists +8% lightning +8% arcane
+8% fire +6% mind
+8% cold
---------- misc
Wards +2 lightning +2 cold
+2 arcane +2 fire
Talents +2 Ward
+1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Evermoss Robe (12 def, 0 armour)2.0
T4 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+4 eff.)
Dmg.mod +30% nature
Res.pen +10% nature
Melee Ret 35 nature slow
----- def -----
Defense +12 (+4 eff.)
Resists +25% nature +13% all
Phys.save +15 (+4 eff.)
HP.reg +0.20
Heal.mod +15%
---------- misc
Masteries
+0.30 Wild-gift/Moss
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.

Venomlord the voratun shield (0 def, 10 armour, 188.5 block)7.0
T5 shield armor
Reqs Shield usage training
Str 48
[Rare]
Psionic
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
Res.pen +20% darkness +10% nature
On Hit (Melee):
* 15% chance to reduce all saves and defense by 32
On Melee Ret:
* 28% chance to reduce all saves and defense by 32
----- def -----
Armour +10
Fatigue +8%
Resists +12% cold
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
