
Unerring Scalpel (15-20 power, 25 apr)Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 45% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +25
Crit. chance: +0.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+5 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.

Sludgegrip (0 def, 0 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Changes stats: +4 Cun / +4 Wil
Changes resistances: +10% nature
Changes damage: +5% nature
Talent mastery: +0.20 Wild-gift / Slime
Poison immunity: +20%
Mindpower: +2 (+1 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.

Tirakai's Maul (32-42 power, 6 apr)Requires:
- Level 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
No gem
It can be used to imbue the hammer with a gem of your choice
Activation costs 10 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires:
- Shield usage training
- Strength 25
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Defense: +9 (+4 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+5 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Bizzare ContraptionRequires:
- Level 15
2.00 Encumbrance.
[Unique]
Type: misc / tool ; tier 2
When wielded/worn:
Changes stats: +8 Cun
Changes resistances: +15% lightning
Changes damage: +15% lightning
Physical save: +18 (+5 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.

SurefireRequires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 105%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+4 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

River's Fury (23-32 power, 8 apr)Requires:
- Strength 12
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 1
It must be held with both hands.
Base power: 23.0 - 32.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +15 cold
When wielded/worn:
Accuracy: +10 (+4 eff.)
Changes resistances: +10% cold
Changes damage: +10% cold
Spellpower: +10 (+5 eff.)
Movement speed: +10%
Talent on hit(spell): Glacial Vapour (20% chance level 1).
It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) :
Effective talent level: 1.0
Power cost: 80 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 10.20 cold damage and 8.81 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.

Stormlash (17-19 power, 7 apr)Requires:
- Dexterity 15
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 1
Base power: 17.0 - 18.7
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 125%
On weapon crit:
* Focus the lightning forces on an enemy
Damage conversion: 50% dazing lightning
When wielded/worn:
Accuracy: +7 (+3 eff.)
Changes damage: +10% lightning
It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 21.19 to 63.56 lightning damage (based on Magic and Dexterity)
Activation costs 10 power out of 10/10.
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.

Elolaith the voratun waraxe (42-59 power, 6 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 42.0 - 58.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Deals 123 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity)
Damage (radius 1) on hit: +8 mind
When wielded/worn:
Armour penetration: +14
Physical crit. chance: +12.0%
Changes damage: +9% mind
Critical mult.: +29.00%
Equilibrium when hit: +0.12
Mental crit. chance: +5%
One-handed war axes.
This item has been sent to the Item's Vault.

Smolderschism the voratun plate armour (0 def, 16 armour)Requires:
- Massive armour training
- Strength 60
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +34%
Effects on melee hit:
* 20% chance to reduce armor by 39%
* 20% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 18 acid / 16 fire
Damage when hit (Melee): 12 acid / 14 fire
Changes stats: +8 Con
Changes resistances: +51% acid / +31% fire / -12% light / +7% darkness
Changes damage: +3% acid / +3% fire
Physical save: +8 (+0 eff.)
Spell save: +8 (+0 eff.)
Mental save: +9 (+2 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Ravendream of the Blightspawn (0 def, 13 armour)Requires:
- Massive armour training
- Strength 48
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +13
Fatigue: +22%
Effects on melee hit:
* 20% chance to reduce damage dealt by 33%
* 10% chance to gain 10% of a turn (3/turn limit)
Effects when hit in melee:
* 33% chance to reduce damage dealt by 33%
* 30% chance to reduce strength, dexterity, and constitution by 29
Changes resistances: +25% fire / +12% darkness / +26% cold
Changes resistances penetration: +10% darkness
Changes damage: +3% darkness
Life regen: +8.00
Maximum life: +64.00
Healing mod.: +15%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

stralite mail armour 'Hellvault' (4 def, 8 armour)Requires:
- Heavy armour training
- Strength 38
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +8
Defense: +4 (+1 eff.)
Fatigue: +12%
Changes stats: +4 Str / +2 Dex / +6 Con
Changes resistances: +48% cold
Changes resistances penetration: +20% fire
Maximum life: +82.00
Infravision radius: +3
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Xukira the Tainttorrent (2 def, 14 armour)Requires:
- Heavy armour training
- Strength 20
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +14
Defense: +2 (+0 eff.)
Fatigue: +12%
Changes stats: +2 Cun
Changes resistances: +5% acid / +5% cold / +18% lightning
Changes resistances penetration: +10% mind
Changes damage: +9% nature
Allows you to breathe in: water
Maximum psi: +10.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Sparkwake (5 def, 10 armour)Requires:
- Heavy armour training
- Strength 48
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +10
Defense: +5 (+1 eff.)
Fatigue: +12%
Damage when hit (Melee): 8 mind
Changes resistances: +21% fire / +30% temporal / +8% arcane / +6% mind
Changes resistances penetration: +15% mind
Changes damage: +6% lightning / +9% arcane
Spell save: +19 (+1 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Blizzardbiter (4 def, 8 armour)Requires:
- Heavy armour training
- Strength 38
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +8
Defense: +4 (+1 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 30
Changes stats: +7 Cun / +6 Wil
Changes resistances: +24% lightning / +36% cold / +9% blight
Changes damage: +9% cold
Mental save: +18 (+5 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Elasebeth (20 def, 23 armour)Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +8 (+1 eff.)
Armour: +23
Defense: +20 (+6 eff.)
Fatigue: +8%
Damage (Melee): 10 fire
Damage (Ranged): 9 fire
Changes stats: +3 Wil
Changes resistances: +30% physical / +24% fire
Critical mult.: +35.00%
Life regen: +15.00
Maximum life: +59.00
Maximum vim: +30.00
Spell crit. chance: +4%
Healing mod.: +14%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Betuthra (6 def, 6 armour)Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +6 (+2 eff.)
Fatigue: +7%
Changes stats: +4 Dex / +2 Wil / +1 Cun / +1 Con
Changes resistances: +6% acid / +12% darkness / +22% blight / +6% cold / +16% lightning
Allows you to breathe in: water
Light radius: +1
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Thalore-Wood Cuirass (4 def, 12 armour)Requires:
- Massive armour training
- Strength 26
Infused by nature
Crafted by a master
12.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +12
Defense: +4 (+1 eff.)
Fatigue: +14%
Changes stats: +3 Dex / +3 Wil / +3 Con
Changes resistances: +18% cold / +18% darkness / +18% nature
Healing mod.: +25%
Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.
This item has been sent to the Item's Vault.

Coral Spray (8 def, 8 armour, 48 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +8
Defense: +8 (+2 eff.)
Fatigue: +12%
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
Changes resistances: +10% fire / +15% cold
Talent granted: +1 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.

Emeliyadaba the voratun plate armour (0 def, 20 armour)Requires:
- Massive armour training
- Strength 60
Infused by arcane disrupting forces
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +20
Fatigue: +22%
Changes resistances: +48% lightning / +13% blight / +25% cold / +20% nature / +6% acid
Reduced damage from: +10% Unnatural
Critical mult.: +10.00%
Poison immunity: +20%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Uradorim the voratun greatmaul (65-98 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 65.0 - 97.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +23 temporal
When wielded/worn:
Accuracy: +65 (+13 eff.)
Changes stats: +20 Dex / +1 Mag
Changes resistances: +3% nature / +28% temporal
Changes resistances penetration: +15% arcane
Changes damage: +3% arcane
Silence immunity: +20%
Mental crit. chance: +1%
Combat speed: +20%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Eclipsewreath (21-32 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 21.0 - 31.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 2).
On weapon hit:
* 12% chance to reduce strength, dexterity, and constitution by 35
* Create an explosion dealing 129 fire damage (1/turn)
Damage (Melee): +12 blight / +8 darkness
Damage (radius 1) on hit: +8 cold
Damage (radius 2) on crit: +8 cold
When wielded/worn:
Accuracy: +9 (+2 eff.)
Defense: +10 (+3 eff.)
Damage when hit (Melee): 6 darkness
Changes resistances penetration: +19% fire
Changes damage: +10% fire
Disease immunity: +17%
Disarm immunity: +28%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Ragethad the voratun greatmaul (69-104 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 69.0 - 103.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 21% chance to reduce strength, dexterity, and constitution by 35
Damage (Melee): +23 blight / +24 cold
Damage (radius 2) on crit: +126 fire
When wielded/worn:
Changes resistances: +3% mind
Changes resistances penetration: +19% fire
Disease immunity: +49%
Stun/Freeze immunity: +20%
Knockback immunity: +10%
Teleport immunity: +10%
Maximum mana: +60.00
Global speed: +13%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Salelle (67-100 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 67.0 - 100.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Curse of Death (20% chance level 5).
On weapon hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): +36 temporal
Damage (radius 1) on hit: +8 temporal
When wielded/worn:
Armour penetration: +14
Physical crit. chance: +21.0%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +26% temporal
Critical mult.: +45.00%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

dragonbone longbow 'Blazebright'Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Arcane Vortex (10% chance level 5).
Damage (Ranged): +4 fire
Damage (radius 2) on crit: +8 fire
When wielded/worn:
Changes stats: +11 Mag
Changes resistances: +9% lightning / +6% fire
Changes resistances penetration: +5% blight / +37% physical / +20% temporal
Changes damage: +12% lightning / +33% temporal / +6% blight / +23% arcane / +27% physical
Talent cooldown: Arrow Stitching (-1 turn)
Spellpower: +15 (+3 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Bleakwell the voratun plate armour (0 def, 16 armour)Requires:
- Massive armour training
- Strength 60
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +22%
Damage when hit (Melee): 10 blight
Changes stats: +6 Str / +6 Con
Changes resistances: +42% lightning / +14% physical / +6% darkness / +6% blight / +15% cold / +13% fire / +13% acid
Changes damage: +21% blight
Talent cooldown: Rush (-5 turns)
Disarm immunity: +33%
Stun/Freeze immunity: +40%
Knockback immunity: +36%
Maximum life: +86.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

voratun shield 'Xydhema' (0 def, 33 armour, 187.5 block)Requires:
- Shield usage training
- Strength 48
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +23 (+5 eff.)
Armour: +33
Fatigue: +8%
Changes stats: +13 Str / +6 Dex
Changes resistances: +5% arcane / +31% cold
Talent granted: +1 Block
Mana each turn: +0.08
Mana when firing critical spell: +2.04
Spellpower: +5 (+1 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.
