
pair of dwarven-steel boots 'Eilinydhebeth' (0 def, 4 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour penetration: +8
Physical crit. chance: +4.0%
Physical power: +3 (+0 eff.)
Armour: +4
Fatigue: +3%
Changes stats: +2 Str / +2 Con
Changes resistances: +3% lightning / +3% cold / +9% darkness / +5% arcane
Life regen: +3.00
Healing mod.: +13%
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 7
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Sootblur of the Blightspawn (0 def, 0 armour)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Effects when hit in melee:
* 32% chance to reduce damage dealt by 33%
* 33% chance to reduce strength, dexterity, and constitution by 35
Changes stats: +6 Str / +6 Mag / +8 Wil
Changes resistances: +9% lightning / +34% cold / +9% light / +5% arcane / +6% blight / +31% fire / +3% nature / +13% all
Changes damage: +10% lightning / +21% physical / +31% cold / +17% fire
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

stralite greatsword 'Oakmight' (56-89 power, 3 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 55.5 - 88.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
Damage (radius 2) on crit: +33 lightning / +21 cold
When wielded/worn:
Accuracy: +17 (+4 eff.)
Defense: +10 (+3 eff.)
Changes resistances: +3% acid / +9% nature / +6% darkness
Changes resistances penetration: +12% lightning / +17% cold / +10% nature
Disarm immunity: +29%
Movement speed: +28%
Massive two-handed swords.
This item has been sent to the Item's Vault.

dragonbone longbow 'Xanykira'Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Shoot (10% chance level 1).
Damage (Ranged): +18 fire
Damage (radius 1) on hit: +8 acid
When wielded/worn:
Accuracy: +17 (+4 eff.)
Physical crit. chance: +23.0%
Damage when hit (Melee): 8 mind
Changes resistances penetration: +20% mind
Changes damage: +9% acid / +33% fire / +6% mind
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

steel greatsword 'Gunuyadil' (24-38 power, 14 apr)Requires:
- Strength 16
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 24.0 - 38.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +14
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce all saves and defense by 42
On weapon crit:
* Splash the target with acid dealing 215 damage over 5 turns and reducing armor and accuracy by 27
Damage Shield penetration (this weapon only): +16%
Damage (radius 1) on hit: +9 fire
When wielded/worn:
Changes stats: +1 Wil
Mental save: +6 (+2 eff.)
Maximum hate: +2.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

dragonbone starstaff 'Barichik' (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour penetration: +2
Physical crit. chance: +13.0%
Defense: +30 (+8 eff.)
Damage (Melee): 21 arcane
Changes stats: +3 Con
Changes resistances penetration: +15% cold / +10% physical
Changes damage: +30% cold
Talent granted: +1 Command Staff
Mana each turn: +0.47
Maximum mana: +102.00
Spellpower: +41 (+8 eff.)
Spell crit. chance: +5%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Glydavea the AshwrackRequires:
- Dexterity 16
- Talent Shoot
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
On weapon hit:
* 20% chance to reduce armor by 45%
On weapon crit:
* silences the target
Damage (Ranged): +12 nature
Damage (radius 1) on hit: +4 fire
Damage (radius 2) on crit: +14 acid / +12 nature
When wielded/worn:
Armour penetration: +11
Physical power: +11 (+2 eff.)
Changes stats: +2 Str
Changes resistances penetration: +18% nature / +16% acid
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Galeidol (25-30 power, 5 apr, acid element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 6 lightning
Changes damage: +33% lightning / +25% acid
Talent granted: +1 Command Staff
Critical mult.: +25.00%
Mana each turn: +0.46
Spellpower: +23 (+4 eff.)
Spell crit. chance: +22%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Lightningbutcher (30-36 power, 6 apr, arcane element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +12
Armour Hardiness: +11%
Changes stats: +6 Wil / +5 Mag
Changes resistances: +24% lightning
Changes resistances penetration: +5% lightning
Changes damage: +6% lightning / +30% arcane / +6% light
Talent granted: +1 Command Staff
Physical save: +12 (+1 eff.)
Maximum mana: +95.00
Spellpower: +24 (+4 eff.)
Spell crit. chance: +5%
Talent on hit(spell): Arcane Vortex (10% chance level 6).
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

FogquakeRequires:
- Dexterity 48
- Talent Shoot
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Accuracy: +25 (+5 eff.)
Armour penetration: +14
Physical power: +14 (+2 eff.)
Effects on ranged hit:
* 19 arcane resource burn
Changes stats: +5 Str / +5 Wil / +6 Cun
Changes resistances: +12% fire
Changes resistances penetration: +20% darkness / +15% all
Changes damage: +12% acid / +6% darkness
Talent mastery: +0.20 Wild-gift / Antimagic
Mindpower: +14 (+4 eff.)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Singesage (39-47 power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 39.0 - 46.8
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +20 (+5 eff.)
Damage (Melee): 28 fire
Changes resistances: +18% lightning
Changes damage: +39% cold / +6% fire
Talent granted: +1 Command Staff
Critical mult.: +40.00%
Spell save: +6 (+0 eff.)
Poison immunity: +20%
Pinning immunity: +20%
Spellpower: +35 (+7 eff.)
Spell crit. chance: +5%
See invisible: +20
Healing mod.: +15%
Damage Shield penetration: +29%
Damage Shield Power: +17%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

elven-wood vilestaff 'Glarerage' (31-37 power, 5 apr, blight element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 31.0 - 37.2
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 15 fire
Damage when hit (Melee): 10 light
Changes resistances penetration: +15% mind
Changes damage: +31% blight / +12% mind
Talent granted: +1 Command Staff
Critical mult.: +18.00%
Spellpower: +22 (+4 eff.)
Spell crit. chance: +16%
Light radius: +1
See invisible: +10
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Hulach (34-41 power, 5 apr, blight element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 34.0 - 40.8
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Armour: +9
Defense: +9 (+2 eff.)
Damage when hit (Melee): 4 arcane / 4 temporal
Changes resistances: +5% arcane / +3% temporal
Maximum wards: +3 blight
Changes resistances penetration: +15% arcane / +17% blight
Changes damage: +34% blight / +12% temporal
Talents granted: +1 Command Staff +3 Ward
Spellpower: +16 (+3 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

swiftstrike dragonbone longbow of enduringRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +200%
When wielded/worn:
Changes stats: +17 Wil / +6 Cun / +20 Con
Maximum life: +108.00
Combat speed: +10%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Halyhir the Obsidianhunt (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Con
Changes resistances: +6% nature / +5% arcane
Changes damage: +32% darkness
Talent granted: +1 Command Staff
Life regen: +1.90
Spellpower: +18 (+3 eff.)
Spell crit. chance: +3%
Healing mod.: +23%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Dairyravon (30-36 power, 6 apr, light element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +6
Armour Hardiness: +11%
Changes resistances penetration: +15% arcane / +10% temporal
Changes damage: +30% light / +9% arcane
Talent granted: +1 Command Staff
Critical mult.: +16.00%
Physical save: +8 (+0 eff.)
Spell save: +12 (+0 eff.)
Mana each turn: +0.51
Spellpower: +43 (+8 eff.)
Spell crit. chance: +16%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

dragonbone vilestaff 'Ulfelen' (30-36 power, 6 apr, fire element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +20 Mag / +16 Wil / +11 Cun
Changes damage: +6% arcane / +30% fire
Talent granted: +1 Command Staff
Critical mult.: +19.00%
Mental save: +18 (+5 eff.)
Mana each turn: +0.60
Equilibrium when hit: +0.16
Spellpower on spell critical (stacks up to 3 times): +9
Spellpower: +29 (+5 eff.)
Spell crit. chance: +18%
Mental crit. chance: +3%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Raguhek (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +9.0%
Armour: +6
Defense: +6 (+2 eff.)
Damage (Melee): 28 arcane
Damage when hit (Melee): 4 acid
Changes resistances: +8% darkness / +6% temporal
Maximum wards: +2 fire
Changes damage: +15% mind / +20% fire
Talents granted: +1 Command Staff +3 Ward
Maximum mana: +47.00
Spellpower: +16 (+3 eff.)
Spell crit. chance: +3%
Mindpower: +20 (+5 eff.)
Defense after a teleport: +10
Resist all after a teleport: +13%
New effects duration reduction after a teleport: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Dimwhisper the voratun waraxe (41-57 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 41.0 - 57.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 20% chance to reduce damage dealt by 33%
* 25% chance for lightning to strike from the target to a second target dealing 129 damage
Damage (Melee): +20 cold
When wielded/worn:
Physical power: +10 (+2 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +2 Con
Changes resistances penetration: +9% physical
Changes damage: +15% darkness
Disarm immunity: +19%
One-handed war axes.
This item has been sent to the Item's Vault.

Isuraba the Venomkiss (38-52 power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Base power: 37.5 - 52.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 215 damage over 5 turns and reducing armor and accuracy by 27
Damage (Melee): +12 nature
Damage (radius 1) on hit: +9 fire
Damage (radius 2) on crit: +12 nature
When wielded/worn:
Damage when hit (Melee): 8 nature / 4 fire
Changes resistances penetration: +5% nature
One-handed war axes.
This item has been sent to the Item's Vault.

Coalscar (18/18, 74-104 power, 18 apr)Requires:
- Dexterity 48
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 74.0 - 103.6
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 18
On weapon hit:
* 20% chance to reduce damage dealt by 33%
* 20% chance to reduce all saves and defense by 42
* 20% chance to knock the target back 3 spaces and deal 287 physical damage
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (Ranged): +39 physical / +20 mind
Damage (radius 1) on hit: +20 darkness
Damage against: +33% Unnatural
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Murkwell (46-64 power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 45.5 - 63.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +51 (+10 eff.)
Armour penetration: +12
Defense: +14 (+4 eff.)
Changes stats: +9 Str
Changes resistances: +9% fire / +5% arcane / +15% nature
Changes resistances penetration: +20% nature / +13% all
Changes damage: +9% physical
Spell save: +6 (+0 eff.)
Disarm immunity: +46%
Blunt and deadly.
This item has been sent to the Item's Vault.

Dimgrit of the Blightspawn (0 def, 3 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +5%
Effects when hit in melee:
* 25% chance to reduce damage dealt by 33%
* 23% chance to reduce strength, dexterity, and constitution by 35
Changes stats: +2 Wil / +7 Con
Changes resistances: +9% lightning / +6% temporal / +22% light / +22% darkness
Light radius: +2
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Xereba the dragonbone vilestaff (38-46 power, 6 apr, fire element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 38.0 - 45.6
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 34 fire
Changes stats: +7 Wil
Changes resistances penetration: +35% blight
Changes damage: +38% fire
Talent granted: +1 Command Staff
Critical mult.: +58.00%
Spellpower: +26 (+5 eff.)
Spell crit. chance: +19%
See invisible: +17
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Mayeta the quiver of elven-wood arrows (20/20, 82-114 power, 17 apr)Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Base power: 81.5 - 114.1
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +17
Crit. chance: +7.5%
Capacity: 20
Travel speed: +200%
Damage (Ranged): +4 physical
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Rimeshaper the dragonbone magestaff (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 28 fire
Damage when hit (Melee): 2 mind
Changes resistances: +6% mind
Changes resistances penetration: +15% cold
Changes damage: +3% mind / +39% cold
Talent granted: +1 Command Staff
Critical mult.: +32.00%
Mana each turn: +0.51
Maximum mana: +61.00
Spellpower: +40 (+10 eff.)
Spell crit. chance: +5%
See invisible: +16
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

ShimmerguileRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (radius 1) on hit: +22 lightning
When wielded/worn:
Accuracy: +34 (+5 eff.)
Ammo reloads per turn: +4
Changes stats: +12 Str / +12 Dex / +11 Mag / +12 Wil / +13 Cun / +13 Con
Disarm immunity: +22%
Maximum life: +111.80
Maximum stamina: +33.54
Maximum psi: +40.00
Mindpower: +20 (+4 eff.)
Mental crit. chance: +7%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
