
Chalyyabar (17-20.4 power, 3 apr, lightning element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 17.0 - 20.4
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun
Changes resistances: +3% cold
Changes damage: +17% lightning
Talent granted: +1 Command Staff
Mana each turn: +0.18
Maximum mana: +44.00
Spellpower: +9 (+5 eff.)
Spell crit. chance: +9%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Corpathus (40-56 power, 12 apr)Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Critical mult.: +0.00%
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

pulsing mindstar 'Chakor' (14-15.4 power, 32 apr, nature damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This natural venom should be returned to the wyrm.
This psionic mindstar is wrathful to the hated.
Base power: 14.0 - 15.4
Uses stats: 45% Wil, 0% Mag, 25% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 15 acid / 4 mind / 5 darkness
Changes resistances: +10% acid
Changes resistances penetration: +8% acid
Changes damage: +6% acid / +5% mind / +5% darkness
Blindness immunity: +10%
Cut immunity: +20%
Life regen: +1.10
Hate when firing a critical mind attack: +3.00
Psi when firing a critical mind attack: +3.00
Mindpower: +8 (+3 eff.)
Mental crit. chance: +10%
Defense after a teleport: +15
Resist all after a teleport: +6%
New effects duration reduction after a teleport: +25%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

healing infusion (heal 50)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 220 block)Requires:
- Strength 28
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +9
Defense: +16 (+8 eff.)
Ranged Defense: +15 (+7 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
Changes resistances: +35% fire
Talent granted: +5 Block
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

Everpyre Blade (38-53.2 power, 10 apr)Requires:
- Magic 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 38.0 - 53.2
Uses stat: 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Physical crit. chance: +18.0%
Attack speed: 100%
Damage conversion: 50% fire
When wielded/worn:
Changes stats: +7 Str / +7 Wil
Changes resistances: +10% nature / +15% fire
Changes resistances penetration: +15% fire
Changes damage: +20% fire
It can be used to activate talent Fire Breath (costing 25 power out of 25/25) :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 106.42 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.

Spectral Blade (24-38.4 power, 25 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 24.0 - 38.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +10 arcane
Burst (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+2 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Dimkill the ash longbowRequires:
- Dexterity 16
- Talent Shoot
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +8
When wielded/worn:
Accuracy: +11 (+4 eff.)
Physical crit. chance: +3.0%
Effects on ranged hit:
* 12 arcane resource burn
Changes stats: +6 Dex / +2 Wil / +3 Cun
Changes resistances: +3% temporal / +6% fire
Changes damage: +12% darkness
Talent mastery: +0.15 Wild-gift / Antimagic
Mindpower: +11 (+6 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Eclipseblow (3 def, 8 armour)Requires:
- Strength 28
- Talent Heavy Armour Training
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +8
Defense: +3 (+1 eff.)
Fatigue: +16%
Effects on melee hit:
* 30% chance to inflict 15% damage reduction
Damage when hit (Melee): 13 physical
Changes stats: +10 Cun / +9 Wil
Changes resistances: +3% darkness
Changes resistances penetration: +10% light / +10% darkness
Mental save: +29 (+15 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Ravenrebel the elven-wood longbowRequires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +200%
Damage (radius 1) on hit: +8 light
Damage (radius 2) on crit: +12 temporal
When wielded/worn:
Accuracy: +28 (+9 eff.)
Physical crit. chance: +24.0%
Effects on ranged hit:
* 20% chance to reduce damage dealt by 10%
Changes stats: +6 Cun
Changes damage: +6% acid
Combat speed: +10%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
