
Fists of the Desert Scorpion (8 def, 4 armour)1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Master/Psionic
While equipped:
Stats +3 Str +3 Wil +3 Cun
dps ----------
Mind.pwr +3 (+2 eff.)
Dmg.mod +8% physical
----- def -----
Armour +4
Defense +8 (+4 eff.)
Disarm- +40%
---------- misc
Masteries
+0.20 Technique/Grappling
Unarmed combat:
Power 25.0 - 35.0 Physical
Uses 40% Cun, 40% Str, 50% Mag
40% Dex
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +10.0%
Atk.spd 87%
On Hit: 20% Poisonous Bite 3
On Hit: 10% Quick as Thought 3
On Hit: 5% Implode 1
Mindhook:
Level 4.0
Pwr.cost 14 out of 24/24.
Range 6
Travel.spd instantaneous
Is a mind power
Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.

Umbral Razor (129% power, 10 apr)1.0
T2 dagger 1H weapon
Reqs Dex 32
[Unique]
Arcane
Power 129% Range: 1.3x
Uses 45% Dex, 10% Mag, 45% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 4.2
Pwr.cost 17 out of 20/20.
Range 10
Travel.spd 2000% of base
Is necromancy
a spell
Description: Conjures up a beam of darkness, doing 273.28 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Malediction (150% power, 15 apr)3.0
T4 waraxe 1H weapon
Reqs Str 55
[Unique]
Arcane
Power 150% Range: 1.2x
Uses 100% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +15
Crit +10.0%
Atk.spd 100%
On Hit.r1 +25 blight
On Hit: 10% Curse of Death 3
On Hit: 10% Curse of Vulnerability 3
While equipped:
dps ----------
Spell.pwr +20 (+4 eff.)
Dmg.mod +20% blight
On Spell Hit: 10% Curse of Impotence 3
On Spell Hit: 10% Curse of Defenselessness 3
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.

Helm of the Dwarven Emperors (0 def, 6 armour)3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +3 Wil +4 Mag
dps ----------
Dmg.mod +10% light
----- def -----
Armour +6
Fatigue +4%
Resists +10% darkness
Blind- +30%
Confus- +30%
---------- misc
Light +6
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.

Spelldrinker (132% power, 8 apr)1.0
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Arcane
Power 132% Range: 1.3x
Uses 45% Str, 5% Mag, 55% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +9.0%
Atk.spd 100%
On Hit: 15% Disperse Magic 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
----- def -----
Resists +12% arcane
Spell.save +12 (+3 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Nightsong0.1
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
dps ----------
Dmg.mod +10% darkness
----- def -----
Defense +6 (+2 eff.)
Fatigue -7%
Mind.save +13 (+4 eff.)
---------- misc
Max.stam +25.00
Cooldown Shadowstep -1
Shadowstep:
Level 3.5
Pwr.cost 50 out of 50/50.
Range 8
Travel.spd instantaneous
Is a spell
Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Garkul's Teeth0.1
T5 amulet jewelry
[Unique]
Master
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +10 Str +6 Con
----- def -----
Phys.save +18 (+5 eff.)
Mind.save +18 (+4 eff.)
Pinning- +100%
---------- misc
Masteries
+0.10 Technique/Berserker's strength
+0.10 Technique/Bloodthirst
+0.10 Technique/Warcries
+0.10 Technique/Two-handed assault
Shattering Shout:
Level 5.5
Pwr.cost 10 out of 48/48.
Range melee/personal
Travel.spd instantaneous
Description: Release a powerful shout, doing 633.89 physical damage in a radius 8 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.

Steam Powered Armour (23 def, 25 armour)22.0
T5 massive armor
Reqs Massive armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +9 Str +6 Dex
----- def -----
Armour +25
Defense +23 (+8 eff.)
Fatigue +12%
Resists +25% lightning
Phys.save +55 (+14 eff.)
Stun/Frz- +50%
---------- misc
Max.steam +10.00
Talents +5 Steam Powered Armour
Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms.
This item has been sent to the Item's Vault.

Steam Powered Gauntlets (0 def, 12 armour)1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +6 Str +6 Dex
dps ----------
Phys.crit +10.0%
Steam.crit +10%
Crit.mult +30.00%
Dmg.mod +8% all
----- def -----
Armour +12
Disarm- +50%
Unarmed combat:
Power 145% Range: 1.4x
Uses 40% Cun, 40% Dex, 40% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +10.0%
Atk.spd 83%
Gauntlets. But with steam power!
This item has been sent to the Item's Vault.

Steam Powered Boots (8 def, 15 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +8 Str +10 Dex
dps ----------
Dmg.mod +10% fire
----- def -----
Armour +15
Defense +8 (+3 eff.)
Fatigue +8%
Pinning- +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.

Steam Powered Helm (3 def, 12 armour)3.0
T5 head armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +5 Str +5 Con
----- def -----
Armour +12
Defense +3 (+1 eff.)
Fatigue +10%
Resists +10% all
Blind- +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.

Cloak of Daggers (10 def, 0 armour)2.0
T4 cloak armor
[Unique]
Steamtech
While equipped:
Stats +6 Cun
dps ----------
Phys.pwr +5 (+1 eff.)
----- def -----
Defense +10 (+4 eff.)
Phys.save +10 (+3 eff.)
Has a 50% chance each turn to slash an adjacent enemy for 265 physical damage (based on Cunning), making them bleed.
This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one.
This item has been sent to the Item's Vault.

Liquid Metal Cloak (20 def, 10 armour)2.0
T5 cloak armor
[Unique]
Steamtech
While equipped:
----- def -----
Armour +10
Defense +20 (+7 eff.)
Resists +15% physical
Phys.save +40 (+10 eff.)
---------- misc
Masteries
+0.20 Steamtech/Avoidance
Cloaking Device:
Level 2.5
Pwr.cost 42 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Is a steamtech power
Description: Trigger an array of small mirrors to appear all over your cloak.
The mirrors are positioned to reflect all light shining on you, granting 111 stealth power for 10 turns.
Stealth power increases with your steampower.
This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master.
This item has been sent to the Item's Vault.

Rogue's Gallery (12 def, 0 armour)2.0
T5 cloak armor
[Unique]
Steamtech
While equipped:
Stats +10 Cun
----- def -----
Defense +12 (+4 eff.)
Resists +20% nature
On falling below 20% of your max life, releases a cloud of smoke, confusing nearby enemies and giving you stealth and a chance to avoid incoming damage for 5 turns.
Cause the next damage you deal to inflict crippling poison (does not recharge until used), dealing minor poison damage and causing your target to have a 10% chance to fail all talents.
Uses 9 power out of 12/12
Activation is instant.
Lined with reactive mechanisms, this cloak is equipped for any situation you might possibly encounter, and several you couldn't possibly encounter!
This item has been sent to the Item's Vault.

Dethzaw (150% power, 27 apr)3.0
T5 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Power 150% Range: 1.5x
Uses 110% Str
Dmg Fire
Mastery Steamsaw Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +27
Crit +6.0%
Atk.spd 100%
Block +80
On Crit:
* deal a melee attack against all other enemies in a circle around you
Uses 1.0 Steam
While equipped:
Stats +8 Cun +10 Str
----- def -----
Armour +15
Defense +12 (+4 eff.)
Fatigue +9%
---------- misc
Talents +3 Block
Masteries
+0.30 Steamtech/Sawmaiming
Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him.
His naming skills have not improved.
This item has been sent to the Item's Vault.
