
Wrap of Stone (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth
Spellpower: +6 (+2 eff.)
It can be used to activate talent Stone Wall (costing 51 power out of 60/60) :
Effective talent level: 1.0
Power cost: 51 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 5 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 94.40 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.

Plaguegore the ash totem of thorny skin [power 29] (17 cooldown)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 2
When wielded/worn:
Changes resistances: +3% nature
Changes resistances penetration: +15% mind / +15% light / +15% nature
Changes damage: +3% nature / +6% mind
It can be used to harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40%
Activation puts all charms on cooldown for 17 turns.
When used:
* Gain a 14% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Stormfront (136% power, 15 apr)3.0 Encumbrance
T2 battleaxe 2H weapon
[Unique]
Nature
Weapon Damage 137% Range: 1.0x-1.5x
Uses 120% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +5.0%
Attack Speed 100%
On-hit +15 lightning +15 cold
On Crit:
* inflicts either shocked or wet, chosen at random
While equipped:
offense ------
Damage +12% lightning +12% cold
The blade glows faintly blue, and reflects a sky full of stormy clouds.
This item has been sent to the Item's Vault.

Galetrail the steel greatmaul (136% power, 2 apr)5.0 Encumbrance
T2 greatmaul 2H weapon
[Random Unique]
Arcane/Psionic
Weapon Damage 137% Range: 1.0x-1.5x
Uses 120% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +2
Critical Rate +1.0%
Attack Speed 100%
On-Hit, radius 1 +8 lightning
On Hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
* Create an explosion dealing 71 lightning damage (1/turn)
* 25% chance for lightning to strike from the target to a second target dealing 71 damage
While equipped:
offense ------
Damage +17% lightning
Ignore resists +34% lightning +5% temporal
defense ------
Resistance +9% lightning +3% temporal
Massive two-handed mauls.
This item has been sent to the Item's Vault.

barbed quiver of dragonbone arrows of grasping (7/21, 178% power, 18 apr)3.0 Encumbrance
T5 arrow ammo
Reqs Dex 48
[Ego++]
Nature/Master
Weapon Damage 179% Range: 1.0x-1.4x
Uses 50% Str, 70% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +18
Critical Rate +14.0%
Capacity 21
On Hit:
* 20% chance to create vines that bind the target to the ground dealing 128 nature damage and pinning them for 3 turns
On Crit:
* Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
