
voratun plate armour 'Biragorn' (18 def, 31 armour)Requires:
- Strength 60
- Talent Armour Training (level 3)
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +31
Defense: +18
Fatigue: +26%
Changes stats: +3 Cun
Damage when the wearer hits(melee): 4 acid
Damage when the wearer is hit: 15 physical
Changes resistances: +5% arcane
Changes damage: +6% acid
Mental save: +14
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Neruwyn (4 def, 9 armour)Requires:
- Strength 28
- Talent Armour Training (level 3)
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Defense: +4
Fatigue: +22%
Changes stats: +3 Str / +4 Wil / +5 Cun / +4 Con
Damage when the wearer hits(melee): 4 blight
Changes resistances: +18% cold
Changes damage: +9% mind
Mental save: +13
Maximum life: +30.00
Mindpower: +2
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Emelomina the Pyrehack (19/19, 61-85.4 power, 22 apr)Requires:
- Dexterity 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 61.0 - 85.4
Uses stats: 50% Str, 70% Dex
Damage type: Fire
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +22
Physical crit. chance: +12.0%
Capacity: 19
On weapon hit:
* 10% chance to crush the target
On weapon crit:
* burns latent spell energy
Travel speed: +200%
Damage (Ranged): +6 gravity / +14 manaburn arcane / +12 fire
Burst (radius 1) on hit: +4 fire
Burst (radius 2) on crit: +12 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Helm of the Dominated (0 def, 9 armour)Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10 (+3 eff.)
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10 (+4 eff.)
Light radius: -1
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

The JoltRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Changes stats: +4 Cun
Changes damage: +10% mind / +10% lightning
Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave.
This torque feels tingly to the touch, but seems to enhance your thinking.
This item has been sent to the Item's Vault.

Saladama (dig speed 11 turns)Requires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Armour penetration: +10
Physical crit. chance: +10.0%
Changes stats: +12 Str / +6 Wil
Changes resistances: +13% darkness / +6% nature
Damage affinity(heal): +15% darkness
Pinning immunity: +10%
Only die when reaching: -20.00 life
Mental crit. chance: +5%
Infravision radius: +6
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
When carried:
Talent granted: +1 Dig
Activating this item is instant.
It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown :
Effective talent level: 5.2
Power cost: 26 out of 26/26.
Range: melee/personal
Travel Speed: instantaneous
Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns.
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32.5 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 0% Cun, 50% Mag, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+2 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+7 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Sword of Potential Futures (28-39.2 power, 10 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+2 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Silent Blade (25-32.5 power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+10 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 6.70 arcane and 6.50 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+15 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

Earthen BeadsRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +4 Wil
Damage affinity(heal): +15% nature
Life regen: +0.20
Mindpower: +5 (+3 eff.)
Enhances the effectiveness of Meditation by 20%
It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Touch a target (or yourself) to infuse it with Nature, healing it for 162 (this heal does not work on undead).
The amount healed will increase with your Mindpower.
This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.
This item has been sent to the Item's Vault.

Cut Drem ArmRequires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: misc / gross ; tier 3
When wielded/worn:
Damage when hit (Melee): 25 darkness
Disarm immunity: +100%
The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own.
The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.
This item has been sent to the Item's Vault.

Demonic SoulRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Legendary]
Type: misc / demonic ; tier 3
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.

drakeskin leather armour 'Dristir' (20 def, 8 armour)Requires:
- Strength 20
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +15 (+5 eff.)
Armour: +8
Defense: +20 (+7 eff.)
Fatigue: +8%
Damage (Melee): 15 acid / 20 fire
Damage when hit (Melee): 12 acid / 12 fire
Changes stats: +6 Str / +7 Mag / +7 Wil
Changes resistances: +12% lightning / +6% temporal / +26% cold / +28% acid / +20% fire
Changes resistances penetration: +5% temporal
Changes damage: +12% acid
Spellpower: +17 (+14 eff.)
Spell crit. chance: +5%
Mindpower: +20 (+7 eff.)
Mental crit. chance: +7%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
