

Requires:
- Dexterity 24
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Power: 135% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 16
On weapon hit:
* 20% chance to reduce damage dealt by 16%
* 20% chance to knock the target back 3 spaces and deal 109 physical damage
Damage (Ranged): +20 lightning / +17 physical
Damage (radius 1) on hit: +20 darkness / +16 fire
Damage (radius 2) on crit: +4 lightning
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 3
Power: 169% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +23.0%
Capacity: 16
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 27
On weapon crit:
* Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50%
Travel speed: +200%
Damage (Ranged): +23 cold
Damage (radius 1) on hit: +16 blight
Damage (radius 2) on crit: +20 blight
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Rare]
Master
While equipped:
Stats +4 Dex
dps ----------
Dmg.mod +9% mind
Res.pen +20% lightning +5% cold
Melee Ret 6 mind
----- def -----
Armour +3
Fatigue +3%
Resists +6% mind +6% cold
A cap made of leather.
This item has been sent to the Item's Vault.


5.0
T2 staff 2H weapon
[Unique]
Arcane
Power 18.0 - 21.6 Physical
Uses 110% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +12 (+5 eff.)
Dmg.mod +15% light +15% physical
+15% darkness
+15% temporal
---------- misc
P.En/turn +0.10
N.En/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.


4.0
T2 longbow 2H weapon
[Random Unique]
Nature/Master
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +7
On Crit.r2 +8 lightning +21 cold
While equipped:
Stats +3 Str
dps ----------
Phys.pwr +11 (+3 eff.)
Mov.spd +40%
Res.pen +11% lightning +15% cold
+11% all
Acc +12 (+4 eff.)
Apr +8
----- def -----
Resists +9% acid +15% fire
+3% mind
Spell.save +6 (+3 eff.)
Max.HP +20.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


1.0
T5 dagger 1H weapon
Reqs Dex 48
[Ego+]
Arcane/Master
Power 38.0 - 49.4 Physical
Uses 50% Str, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +10.0%
Atk.spd 100%
Melee+ +8 cold
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
dps ----------
Phys.crit +10.0%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


4.0
T2 longbow 2H weapon
[Unique]
Arcane/Nature
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +7
On Hit: 25% Cyst Burst 1
On Hit: 25% Epidemic 1
While equipped:
dps ----------
Spell.pwr +10 (+3 eff.)
Ranged+ 20 blight
Dmg.mod +20% blight
On Hit (Ranged):
* 40% chance to reduce strength, dexterity, and constitution by 22
----- def -----
Disease- +50%
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.


5.0
T4 staff 2H weapon
[Random Unique]
Arcane/Master
Power 25.0 - 30.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +5
Crit +4.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +18%
Crit.mult +12.00%
Phys.pwr +5 (+2 eff.)
Spell.pwr +12 (+4 eff.)
Dmg.mod +25% arcane
Res.pen +10% physical
Acc +20 (+7 eff.)
----- def -----
Armour +5
Hardiness +5%
Phys.save +14 (+7 eff.)
Spell.save +6 (+3 eff.)
Mind.save +8 (+4 eff.)
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


0.1
T3 ring jewelry
[Random Unique]
Arcane/Master
While equipped:
Stats +6 Dex +5 Mag +5 Wil
+8 Cun
dps ----------
Spell.pwr +8 (+3 eff.)
Dmg.mod +13% darkness +15% nature
Acc +7 (+2 eff.)
Melee Ret 2 nature
On Hit (Melee):
* 10% chance to slow global speed by 48%
----- def -----
Resists +26% darkness +6% nature
Rings make your fingers look great!
This item has been sent to the Item's Vault.


0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 24
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Won't Break Stealth 100%
Is a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


3.0
T4 battleaxe 2H weapon
Reqs Str 35
[Random Unique]
Nature/Master
Power 69.5 - 104.2 Physical
Uses 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +3
Crit +7.5%
Atk.spd 100%
Melee+ +19 nature
While equipped:
Stats +3 Con
dps ----------
Res.pen +5% nature
Acc +15 (+5 eff.)
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


2.0
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +15%
Spell.pwr +15 (+4 eff.)
Dmg.mod +15% arcane
----- def -----
Resists +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Random Unique]
Arcane/Master
Power 30.5 - 39.6 Physical
Uses 50% Cun, 50% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +7.0%
Atk.spd 100%
Melee+ +8 blight +7 cold
On Hit: 20% Netherblast 3
On Hit:
* 13% chance to reduce strength, dexterity, and constitution by 5
While equipped:
dps ----------
Phys.pwr +5 (+2 eff.)
Dmg.mod +9% arcane
Res.pen +10% arcane
On Spell Hit: 20% Netherblast 3
Sharp, short and deadly.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
Reqs Mag 48
[Random Unique]
Arcane
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +1 Wil
dps ----------
Spell.crit +16%
Spell.pwr +15 (+4 eff.)
S.pwr/crit +8
Dmg.mod +30% acid +6% mind
---------- misc
Stam/turn +3.00
Mana/turn +0.24
Max.mana +100.00
Max.hate +10.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


14.0
T3 heavy armor
Reqs Heavy armour training
Str 28
[Random Unique]
Nature/Master
While equipped:
Stats +3 Str +3 Con
----- def -----
Armour +8
Defense +3 (+1 eff.)
Fatigue +12%
Resists +17% acid +3% temporal
Die.at -40.00 life
Max.HP +93.00
HP.reg +3.00
Heal.mod +12%
Disarm- +20%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


9.0
T2 light armor
[Unique]
Arcane/Nature
While equipped:
Stats +2 Dex
----- def -----
Armour +8
Defense +5 (+2 eff.)
Fatigue +3%
Resists +15% physical
Bone Grab:
Level 2.0
Pwr.cost 15 out of 30/30.
Range 5
Travel.spd instantaneous
Is a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 8.57 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.
This item has been sent to the Item's Vault.


0.1
T2 ring jewelry
[Unique]
Nature
While equipped:
Stats +4 Wil +6 Con
dps ----------
Dmg.mod +15% cold
----- def -----
Resists +10% nature +25% cold
---------- misc
Max.mana +20.00
Max.stam +20.00
Max.psi +20.00
Max.Air +50.00
Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.28 cold and 15.41 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance.
Uses 43 power out of 60/60
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Ego++]
Arcane/Master
Power 18.5 - 24.1 Physical
Uses 50% Cun, 50% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +6.0%
Atk.spd 100%
Melee+ +11 blight
On Hit: 20% Epidemic 3
On Hit:
* 10% chance to reduce strength, dexterity, and constitution by 5
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
dps ----------
Phys.crit +7.0%
----- def -----
Disease- +18%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


0.1
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
dps ----------
Dmg.mod +10% darkness
----- def -----
Defense +6 (+2 eff.)
Fatigue -7%
Mind.save +13 (+6 eff.)
---------- misc
Max.stam +25.00
Cooldown Shadowstep -1
Shadowstep:
Level 2.0
Pwr.cost 36 out of 50/50.
Range 7
Travel.spd instantaneous
Is a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.


9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +6
Defense +12 (+4 eff.)
Fatigue +7%
Max.HP +40.00
---------- misc
Infravis +3
Masteries
-0.20 Cunning/Stealth
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.


9.0
T3 light armor
[Unique]
Master
While equipped:
Stats +5 Wil +4 Con
----- def -----
Armour +7
Defense +6 (+2 eff.)
Fatigue +7%
Resists +35% nature
Crit.chn- 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.


14.0
T3 heavy armor
Reqs Heavy armour training
Str 28
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Crit.mult +10.00%
----- def -----
Armour +22
Defense +26 (+9 eff.)
Fatigue +8%
Resists +10% blight +10% darkness
Phys.save +7 (+3 eff.)
Mind.save +13 (+6 eff.)
---------- misc
Light +1
A suit of armour made of mail.
This item has been sent to the Item's Vault.


3.0
T3 feet armor
Reqs Heavy armour training
[Rare]
Nature
While equipped:
dps ----------
Dmg.mod +3% darkness +6% light
Res.pen +25% darkness
Melee Ret 2 light
----- def -----
Armour +4
Fatigue +3%
Resists +8% lightning
+7% temporal
+6% darkness +6% cold
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


3.0
T3 arrow ammo
[Random Unique]
Master/Psionic
Power 42.0 - 58.8 Physical
Uses 70% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Acc +17
Apr +10
Crit +2.0%
Capacity 17
Proj.spd +100%
Ranged+ +34 physical
On Hit:
* 20% chance to knock the target back 3 spaces and deal 174 physical damage
While equipped:
---------- misc
Reload +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Rare]
Arcane
While equipped:
Stats +5 Con
dps ----------
Phys.pwr +10 (+4 eff.)
Dmg.mod +12% cold
Acc +20 (+6 eff.)
----- def -----
Armour +3
Fatigue +3%
Resists +8% blight +8% darkness
Spell.save +9 (+4 eff.)
Mind.save +6 (+3 eff.)
---------- misc
Max.stam +20.00
Circle of Sanctity: (Instant)
Puts all charms on 22 cooldown
Level 4.0
Pwr.cost 22 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 2 light damage to everyone else who enters. The circle lasts 5 turns.
A cap made of leather.
This item has been sent to the Item's Vault.


2.0
T3 wand charm
[Ego+]
Arcane
Create a radius 3 storm for 5 turns. Each turn, creatures within take 54 lightning damage and will be dazed for 1 turn (270 total damage)
Puts all charms on 11 cooldown
100% to reduce fatigue by 27% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.


3.0
T2 mindstar 1H weapon
[Unique]
Nature
Power 8.0 - 8.8 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +13
Crit +7.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+3 eff.)
----- def -----
HP.reg +2.00
Heal.mod +20%
---------- misc
Masteries
+0.30 Wild-gift/Fungus
Bloom Heal: (Instant)
Level 1.0
Pwr.cost 29 out of 40/40.
Range melee/personal
Travel.spd instantaneous
Description: Call upon the power of nature to regenerate your body for 28 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.


3.0
T3 mindstar 1H weapon
[Ego++]
Nature/Disrupt/Psionic
Power 7.5 - 8.2 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +3.5%
Atk.spd 100%
Against +8% Unnatural
On Hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
While equipped:
dps ----------
Mind.crit +3%
Mind.pwr +6 (+2 eff.)
----- def -----
Resists +11% lightning +8% fire
+7% cold
---------- misc
Talents +1 Attune Mindstar
Masteries
+0.10 Psionic/Voracity
+0.10 Psionic/Absorption
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.