
Worm Nest (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+5 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) :
Effective talent level: 3.0
Power cost: 15 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Borebar the reinforced leather armour (21 def, 14 armour)9.0
T4 light armor
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +2 Cun
dps ----------
Spell.pwr +10 (+4 eff.)
----- def -----
Armour +14
Defense +21 (+11 eff.)
Fatigue +8%
Resists +8% physical
Phys.save +11 (+6 eff.)
Spell.save +3 (+2 eff.)
Mind.save +13 (+7 eff.)
Max.HP +20.00
HP.reg +4.00
Heal.mod +13%
---------- misc
Stam/turn +1.00
Max.vim +20.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

protector's thorny mindstar of gales (8-9 power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 8.0 - 8.8
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Defense: +16 (+7 eff.)
Changes resistances: +4% all
Changes damage: +5% lightning / +6% cold / +4% physical
Talent mastery: +0.10 Wild-gift / Antimagic
Talent granted: +1 Attune Mindstar
Pinning immunity: +18%
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Jaw of Rogroth1.0
T3 belt armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+3 eff.)
---------- misc
Vim/kill +4.00
Max.souls +3.00
Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium).
Uses 24 power out of 24/24
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.

scouring dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)1.5
T2 hands armor
Reqs Heavy armour training
[Ego++]
Disrupt/Master
While equipped:
Stats +2 Con
dps ----------
On Melee Ret:
* 20 arcane resource burn
----- def -----
Armour +2
Fatigue +3%
Phys.save +12 (+5 eff.)
Spell.save +13 (+6 eff.)
Mind.save +4 (+2 eff.)
Disarm- +27%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Juggernaut: (Instant)
Puts all charms on 30 cooldown
Level 3.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

conjurer's gold ring of misery0.1
T3 ring jewelry
[Ego++]
Arcane/Psionic
While equipped:
Stats +5 Mag +5 Wil +2 Cun
dps ----------
Spell.pwr +8 (+8 eff.)
Melee+ 7 physical
Ranged+ 9 physical
On Hit (Melee):
* 12% chance to reduce all saves and defense by 22
On Hit (Ranged):
* 12% chance to reduce all saves and defense by 22
---------- misc
Hate/m.crit +2.00
Max.hate +8.00
Bleeding Edge:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Layyta the dwarven-steel torque of psionic shield [power 87] (25 cooldown)2.0
T3 torque charm
[Rare]
Psionic
While equipped:
Stats +7 Dex +2 Con
dps ----------
Phys.pwr +15 (+4 eff.)
Dmg.mod +12% physical
Res.pen +25% mind
Setup a psionic shield, reducing all damage taken by 87 for 5 turns
Puts all charms on 25 cooldown
100% to gain a 24% chance to evade weapon attacks for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Forbidden Tome: "A View From The Gallery"Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 2
It can be used to read the book.
The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
This item has been sent to the Item's Vault.

Offaltooth the yew magestaff (20-24 power, 4 apr, blight element)5.0
T3 staff 2H weapon
[Random Unique]
Arcane/Master
Power 20.0 - 24.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
Stats +3 Dex
dps ----------
Spell.crit +24%
Crit.mult +22.00%
Spell.pwr +9 (+3 eff.)
Dmg.mod +20% blight
Apr +2
On Hit (Melee):
* 10% chance to slow global speed by 44%
----- def -----
Phys.save +7 (+4 eff.)
Spell.save +8 (+4 eff.)
Mind.save +8 (+5 eff.)
---------- misc
Max.stam +10.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Muckspawn the alchemist's lamp1.0
T3 lite
[Random Unique]
Nature/Master
While equipped:
Stats +4 Wil
dps ----------
Phys.crit +4.0%
Crit.mult +13.00%
Phys.pwr +7 (+3 eff.)
Dmg.mod +6% nature
Res.pen +8% all
Apr +9
----- def -----
Resists +3% blight +9% cold
+6% darkness
+3% light
Max.HP +52.00
---------- misc
Light +5
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

dwarven-steel mace 'Rimeblood' (26-36 power, 4 apr)3.0
T3 mace 1H weapon
Reqs Str 24
[Rare]
Master
Power 25.5 - 35.7 Physical
Uses 100% Str
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +1.5%
Atk.spd 100%
While equipped:
Stats +4 Str
dps ----------
Dmg.mod +5% physical
+3% light +6% cold
Res.pen +25% cold
Acc +7 (+3 eff.)
Melee Ret 10 cold
---------- misc
Light +1
Blunt and deadly.
This item has been sent to the Item's Vault.

dwarven-steel helm 'Tumas' (0 def, 4 armour)3.0
T3 head armor
Reqs Heavy armour training
[Random Unique]
Nature/Master
While equipped:
Stats +9 Str +3 Dex +9 Wil
+3 Cun +6 Con
dps ----------
Phys.crit +3.0%
Phys.pwr +14 (+7 eff.)
Apr +6
----- def -----
Armour +4
Fatigue +4%
Resists +16% physical
Phys.save +16 (+8 eff.)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Oozeward0.1
T2 ring jewelry
[Rare]
Nature
While equipped:
Stats +4 Cun
dps ----------
Mind.crit +6%
Dmg.mod +11% fire
Res.pen +10% nature
----- def -----
Resists +9% acid +22% fire
Rings make your fingers look great!
This item has been sent to the Item's Vault.

scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5
T2 hands armor
Reqs Heavy armour training
[Ego++]
Disrupt
While equipped:
dps ----------
Phys.pwr +6 (+3 eff.)
Acc +5 (+2 eff.)
Apr +8
On Melee Ret:
* 20 arcane resource burn
----- def -----
Armour +2
Fatigue +3%
Resists +7% blight
Spell.save +22 (+8 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

dwarven-steel gauntlets 'Ravennoon' (0 def, 2 armour)1.5
T2 hands armor
Reqs Heavy armour training
[Rare]
Arcane
While equipped:
Stats +6 Mag +6 Wil
dps ----------
Spell.pwr +7 (+1 eff.)
Melee+ 12 arcane
Dmg.mod +18% arcane
+24% darkness
Res.pen +20% arcane +15% acid
----- def -----
Armour +2
Fatigue +3%
Resists +5% arcane
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

pair of hardened leather boots 'Poroth' (0 def, 11 armour)2.0
T3 feet armor
[Rare]
Nature
While equipped:
dps ----------
Melee Ret 4 physical
On Hit (Melee):
* 10% chance to reduce all saves and defense by 22
----- def -----
Armour +11
Resists +7% lightning
+7% temporal
+3% physical
Phys.save +6 (+3 eff.)
---------- misc
Stam/turn +3.00
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Shadowfear (1 def, 0 armour)2.0
T1 cloak armor
[Rare]
Nature
While equipped:
dps ----------
Dmg.mod +3% temporal
On Hit (Melee):
* 20% chance to reduce damage dealt by 18%
----- def -----
Defense +1 (+1 eff.)
Resists +3% darkness
+3% temporal
Max.HP +31.00
Def/telep +15
Res/telep +15%
Dur/telep +15%
---------- misc
Light +1
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

solipsist's gold ring of pilfering0.1
T3 ring jewelry
[Ego++]
Master/Psionic
While equipped:
Stats +4 Cun +5 Wil
dps ----------
Mind.pwr +7 (+3 eff.)
Acc +8 (+4 eff.)
Apr +9
----- def -----
Defense +7 (+7 eff.)
Disengage:
Puts all charms on 10 cooldown
Level 2.0
Pwr.cost 10 out of 10/10.
Range 7
Travel.spd instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

dwarven-steel pickaxe 'Siledawe' (dig speed 25 turns)3.0
T3 digger tool
[Rare]
Master
While equipped:
Stats +6 Str +2 Mag +3 Cun
dps ----------
Mind.crit +1%
Acc +5 (+2 eff.)
On Hit (Melee):
* 20% chance to reduce armor by 41%
---------- misc
Hate/m.crit +5.00
Infravis +2
See.Invis +6
While carried:
---------- misc
Talents +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

plaguebringer's steel greatmaul of corruption (28-43 power, 2 apr)5.0
T2 greatmaul 2H weapon
[Ego++]
Arcane
Power 28.5 - 42.8 Physical
Uses 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +1.0%
Atk.spd 100%
Melee+ +9 blight
On Hit: 20% Curse of Death 2
On Hit: 20% Epidemic 2
On Hit:
* 10% chance to reduce strength, dexterity, and constitution by 33
While equipped:
----- def -----
Disease- +17%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

yew magestaff of greater warding (20-24 power, 4 apr, arcane element)5.0
T3 staff 2H weapon
[Ego+]
Arcane
Power 20.0 - 24.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +3%
Spell.pwr +9 (+2 eff.)
Dmg.mod +20% arcane
----- def -----
Armour +7
Defense +7 (+3 eff.)
---------- misc
Wards +3 arcane
Talents +2 Ward
+1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1
infusion scroll
[Unique]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
Inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.

Kydunablek the Murkkin (20/23, 28-39 power, 7 apr)3.0
T2 arrow ammo
[Random Unique]
Master/Psionic
Power 28.0 - 39.2 Physical
Uses 70% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Acc +12
Apr +7
Crit +10.5%
Capacity 23
Ranged+ +8 nature
+11 physical
On Hit.r1 +12 nature
+4 temporal
On Crit.r2 +8 nature
On Hit:
* 20% chance to knock the target back 3 spaces and deal 43 physical damage
On Crit:
* Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

dwarven-steel greatmaul 'Rimestake' (38-57 power, 2 apr)5.0
T3 greatmaul 2H weapon
[Rare]
Disrupt
Power 38.0 - 57.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +1.5%
Atk.spd 100%
Melee+ +16 cold
While equipped:
dps ----------
Dmg.mod +12% cold
On Hit (Melee):
* 10% chance to slow global speed by 36%
* 20% chance to reduce all saves and defense by 11
----- def -----
Resists +14% acid
+13% lightning
+16% fire +13% cold
+6% all
Spell.save +10 (+5 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +6
Defense +12 (+6 eff.)
Fatigue +7%
Max.HP +40.00
---------- misc
Infravis +3
Masteries
-0.20 Cunning/Stealth
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Decayed Visage (0 def, 0 armour)1.0
T3 head armor
Reqs Wil 20
[Unique]
Arcane/Nature
While equipped:
Stats +5 Wil +5 Mag
dps ----------
Spell.crit +3%
Dmg.mod +9% blight
+18% temporal
+8% arcane
Melee Ret 10 vim draining blight
----- def -----
Resists +9% lightning
+7% temporal
+3% blight
---------- misc
Max.vim +25.00
Vimsense:
Level 2.0
Pwr.cost 25 out of 45/45.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 7% and all saves by 12, but also make them aware of you.
The resistance and save reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.

Murkvengeance the dwarven-steel helm (0 def, 4 armour)3.0
T3 head armor
Reqs Heavy armour training
[Rare]
Master
While equipped:
dps ----------
Dmg.mod +6% darkness
Res.pen +25% darkness
+20% nature
----- def -----
Armour +4
Fatigue +4%
Resists +9% darkness
Phys.save +13 (+6 eff.)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

cured leather armour 'Hellsquill' (6 def, 4 armour)9.0
T2 light armor
[Rare]
Master
While equipped:
dps ----------
Res.pen +20% arcane
+20% lightning
----- def -----
Armour +4
Defense +6 (+3 eff.)
Fatigue +7%
Resists +12% lightning
+36% fire
A suit of armour made of leather.
This item has been sent to the Item's Vault.
