
drakeskin leather armour 'Moldblood' (20 def, 8 armour)Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+6 eff.)
Fatigue: +8%
Damage when hit (Melee): 2 nature
Changes resistances: +28% fire / +15% nature / +3% cold
Changes damage: +30% nature
A suit of armour made of leather.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+8 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning / +13% all
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+16 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

soothing elven-wood wand of shielding [power 368] (17 cooldown)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 4
It can be used to create a shield absorbing up to 368 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 17 turns.
When used:
* Heal for 57.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+1 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

stralite amulet of manastreamingRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +2 Mag
Mana each turn: +0.36
Spellpower on spell critical (stacks up to 3 times): +3
Maximum mana: +29.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

mindwoven cashmere robe of life (0 def, 0 armour)Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes resistances: +12% blight / +11% all
Mental save: +18 (+8 eff.)
Life regen: +2.60
Maximum life: +59.00
Mindpower: +4 (+1 eff.)
Mental crit. chance: +4%
Healing mod.: +12%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

impenetrable dwarven-steel mail armour of command (9 def, 19 armour)Requires:
- Heavy armour training
- Strength 28
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +19
Defense: +9 (+4 eff.)
Fatigue: +12%
Changes stats: +2 Cun
Mental save: +14 (+7 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+5 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) :
Effective talent level: 3.0
Power cost: 15 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

restful hardened leather gloves of butchering (0 def, 2 armour)Requires:
- Level 15
Infused by arcane disrupting forces
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +6 (+5 eff.)
Armour penetration: +6
Physical power: +6 (+3 eff.)
Armour: +2
Changes resistances: +6% blight
Spell save: +11 (+6 eff.)
Life regen: +1.00
Stamina each turn: +0.70
Maximum stamina: +10.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.

Belendur the dragonbone vilestaff (30-36 power, 6 apr, acid element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +1 Wil
Changes damage: +30% acid / +6% mind
Talent granted: +1 Command Staff
Stamina each turn: +3.00
Mana each turn: +0.24
Spellpower on spell critical (stacks up to 3 times): +8
Maximum mana: +100.00
Maximum hate: +10.00
Spellpower: +15 (+12 eff.)
Spell crit. chance: +16%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Obliterator (48-72 power, 10 apr)Requires:
- Strength 40
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 48.0 - 72.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Attack speed: 100%
On weapon hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 54 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
When wielded/worn:
Changes stats: +5 Str / +5 Con
Critical mult.: +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.

Festerglamour the dwarven-steel mace (26-37 power, 4 apr)Requires:
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Base power: 26.5 - 37.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
Damage against: +12% Unnatural
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
Changes stats: +2 Wil
Changes resistances: +3% blight / +5% arcane / +3% nature
Changes resistances penetration: +5% nature / +5% fire
Blunt and deadly.
This item has been sent to the Item's Vault.

rogue's stralite ring of pilferingRequires:
- Level 25
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Accuracy: +10 (+7 eff.)
Armour penetration: +11
Defense: +17 (+9 eff.)
Changes stats: +4 Cun
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Fogwither (0 def, 19 armour)Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +19
Fatigue: +22%
Changes resistances: +3% cold / +6% mind / +6% darkness
Changes resistances penetration: +20% darkness
Changes damage: +6% mind
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Boltwarden the rough leather beltRequires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Physical power: +15 (+8 eff.)
Defense: +10 (+5 eff.)
Changes stats: +3 Mag
Changes resistances penetration: +10% lightning
Changes damage: +12% physical
Physical save: +7 (+4 eff.)
Mindpower: +4 (+2 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

dwarven-steel mace 'Filthquencher' (27-38 power, 4 apr)Requires:
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Base power: 27.0 - 37.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +2.0%
Effects on melee hit:
* 20% chance to slow global speed by 40%
Changes resistances: +10% acid / +10% cold / +10% lightning / +10% fire / +15% nature / +4% all
Changes resistances penetration: +10% nature
Spell save: +10 (+8 eff.)
Equilibrium when hit: +0.08
Blunt and deadly.
This item has been sent to the Item's Vault.

plaguebringer's dwarven-steel greatsword of massacre (44-70 power, 2 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 44.0 - 70.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 3).
On weapon hit:
* 12% chance to reduce strength, dexterity, and constitution by 6
Damage (Melee): +10 blight
When wielded/worn:
Disease immunity: +14%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Brodolatir the Cinderpeal (32-46 power, 5 apr)Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Base power: 32.5 - 45.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 8 mind
Changes stats: +9 Con / +7 Wil
Changes resistances: +12% fire
Changes resistances penetration: +20% fire
Critical mult.: +10.00%
Maximum life: +75.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

thought-forged stralite waraxe of evisceration (32-45 power, 5 apr)Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 4
Base power: 32.0 - 44.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 14% chance to reduce all saves and defense by 15
On weapon crit:
* Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +10 mind
When wielded/worn:
Physical crit. chance: +8.0%
Physical power: +8 (+2 eff.)
Changes stats: +3 Cun / +4 Wil
One-handed war axes.
This item has been sent to the Item's Vault.

impenetrable dwarven-steel mail armour of command (10 def, 21 armour)14.0
T3 heavy armor
Reqs Heavy armour training
Str 28
[Ego+]
Master/Psionic
While equipped:
Stats +3 Cun
----- def -----
Armour +21
Defense +10 (+3 eff.)
Fatigue +12%
Mind.save +12 (+6 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.

solipsist's steel ring of pilferingRequires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Accuracy: +8 (+2 eff.)
Armour penetration: +9
Defense: +9 (+5 eff.)
Changes stats: +4 Cun / +5 Wil
Changes damage: +10% blight
Mindpower: +8 (+3 eff.)
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
It was corrupted by the digestive sack.
This item has been sent to the Item's Vault.

Getodunakan [power 105] (15 cooldown)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 1
When wielded/worn:
Physical power: +10 (+2 eff.)
Defense: +10 (+5 eff.)
Changes stats: +3 Str
Changes resistances: +1% physical
Changes resistances penetration: +10% blight
It can be used to blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns
Activation puts all charms on cooldown for 15 turns.
When used:
* Increase all damage by 11% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Stormlore the copper ringRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes resistances: +6% blight / +6% fire / +6% darkness / +15% lightning
Disarm immunity: +25%
Pinning immunity: +21%
Knockback immunity: +21%
Maximum life: +23.00
Light radius: +2
See invisible: +3
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Eremerim the Shadewake (0 def, 2 armour)1.0
T2 hands armor
[Random Unique]
Arcane/Psionic
While equipped:
Stats +3 Mag
dps ----------
Spell.crit +5%
Spell.pwr +7 (+3 eff.)
Mind.pwr +6 (+4 eff.)
Melee+ 15 mind 16 darkness
Dmg.mod +5% arcane
+18% darkness
Res.pen +5% nature
On Hit (Melee):
* 10% chance to reduce all saves and defense by 12
----- def -----
Armour +2
Resists +6% darkness
Mind.save -13 (-7 eff.)
---------- misc
Mana/turn +0.18
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Ruined Earth:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range 5
Travel.spd instantaneous
Is a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

movement infusion of the wizard (speed 588%; cd 10)0.1
infusion scroll
[Ego]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 10
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to increase movement speed by 588% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Magic stat.
Inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

regeneration infusion of the wizard (heal 282; 15 cd)0.1
infusion scroll
[Ego]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 15
Travel.spd instantaneous
Usage Speed Standard (100% of a turn)
Is a nature gift
Description: Activate the infusion to heal yourself for 282 life over 5 turns.
Its effects scale with your Magic stat.
Inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.
Press

shielding rune of the wizard (absorb 215; dur 4; cd 15)0.1
rune scroll
[Ego]
Arcane
When inscribed on your body:
Level 1.0
Use mode Activated
Range melee/personal
Cooldown 15
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to create a protective shield absorbing at most 215 damage for 4 turns.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Press
