
Searmight (14-15 power, 32 apr, nature damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
Base power: 13.5 - 14.9
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
Damage (radius 2) on crit: +20 fire
When wielded/worn:
Changes stats: +5 Wil
Changes resistances: +6% blight / +6% mind / +3% nature
Changes resistances penetration: +6% mind
Changes damage: +6% mind
Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance
Talent granted: +1 Attune Mindstar
Spell save: +4 (+2 eff.)
Psi when hit: +1.20
Hate per kill: +4.00
Psi per kill: +3.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Damage Resonance (when hit): +16%
It can be used to inflict 54.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done
Activation puts all charms on cooldown for 12 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Ce'Nebeth (19/47, 30-42 power, 7 apr)Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 30.0 - 42.0
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +11
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 47
On weapon hit:
* 10% chance to slow global speed by 43%
* 20 arcane resource burn
When wielded/worn:
Ammo reloads per turn: +2
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Tarrorig the steel greatmaul (36-55 power, 2 apr)Requires:
- Strength 16
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 36.5 - 54.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
Damage (Melee): +13 darkness
Damage against: +7% Living
When wielded/worn:
Accuracy: +9 (+3 eff.)
Defense: +10 (+5 eff.)
Changes stats: +2 Wil / +1 Con
Changes resistances: +6% darkness
Disarm immunity: +28%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
