

Requires:
- Strength 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 2
Base power: 25.0 - 35.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Reduce targets accuracy and powers by 5 (stacks 5 times)
Damage (Melee): +14 % chance of confusion / +30 physical
When wielded/worn:
Accuracy: +12 (+4 eff.)
An oddly twisted club with a hefty weight on the end. There's something very strange about it.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +9
Attack speed: 100%
Firing range: +8
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +8 (+3 eff.)
Armour penetration: +8
Ammo reloads per turn: +2
Changes stats: +2 Mag
Changes resistances penetration: +7% temporal / +7% physical / +10% all
Changes damage: +5% temporal / +11% physical
Talent mastery: +0.20 Chronomancy / Bow Threading
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour: +6
Defense: +8 (+8 eff.)
Changes stats: +4 Con
Maximum wards: +3 fire
Changes damage: +20% fire
Talents granted: +1 Ward +1 Command Staff
Life regen: +0.70
Spellpower: +12 (+4 eff.)
Spell crit. chance: +3%
Healing mod.: +11%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 2
Base power: 23.5 - 28.2
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +9.5%
Capacity: 15
Turns elapse between self-loadings: 4
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 104 physical damage
On weapon crit:
* Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +12 fire / +9 physical
Damage (radius 1) on hit: +4 light
Damage (radius 2) on crit: +4 light / +12 fire
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+0 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 4
Base power: 0.0 - 0.0
Uses stat: 0% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +12
Attack speed: 100%
Firing range: +9
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +15 (+3 eff.)
Armour penetration: +7
Changes resistances penetration: +9% physical / +11% all
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


Requires:
- Magic 23
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stat: 140% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +25% nature
Spellpower: +15 (+5 eff.)
Healing mod.: +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.


Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 65% Dex, 35% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+2 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / mace ; tier 5
Base power: 46.5 - 65.1
Uses stat: 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Damage (radius 1) on hit: +16 fire
When wielded/worn:
Damage when hit (Melee): 10 light
Changes resistances: +5% arcane
Changes resistances penetration: +10% arcane
Changes damage: +18% darkness
Light radius: +3
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Base power: 42.5 - 51.0
Uses stats: 70% Dex, 0% Mag, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 19
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 99 physical damage
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
Damage (Ranged): +11 physical
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 37.0 - 59.2
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 35% chance to reduce all saves and defense by 18
Damage (Melee): +17 mind
When wielded/worn:
Accuracy: +15 (+3 eff.)
Armour penetration: +2
Changes stats: +5 Cun / +6 Wil
Changes damage: +18% mind
Physical save: +6 (+3 eff.)
Stamina each turn: +3.00
Mental crit. chance: +6%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +7% blight / +10% darkness
Spellpower: +5 (+2 eff.)
Spell crit. chance: +4%
Light radius: +4
Infravision radius: +3
See invisible: +8
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Retch, placing all other charms into a 30 cooldown :
Effective talent level: 1.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns and deals 22 blight damage or heals 30 life.
Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
When you stand in your own retch your racial -20% global speed is cancelled.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Base power: 47.5 - 57.0
Uses stats: 70% Dex, 0% Mag, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +11
Crit. chance: +11.5%
Capacity: 18
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 123 physical damage
Travel speed: +200%
Damage (Ranged): +13 physical
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 48.0 - 67.2
Uses stats: 70% Dex, 50% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +17.0%
Capacity: 24
On weapon crit:
* Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.