

Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 68.0 - 108.8
Uses stat: 125% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +10.0%
Attack speed: 100%
Lifesteal (this weapon only): +8%
Damage conversion: 50% fire burn
When wielded/worn:
Changes stats: +3 Cun / +5 Str
Changes resistances: +15% fire
Changes damage: +10% darkness / +15% fire
It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage
Activation costs 10 power out of 25/25.
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+3 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 43 power out of 80/80) :
Effective talent level: 3.0
Power cost: 43 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 24.95 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 48
Infused by psionic forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +40
Defense: +15 (+4 eff.)
Fatigue: +17%
Effects when hit in melee:
* 20% chance to cause random gloom
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness
Talent mastery: +0.20 Cursed / Gloom
Physical save: +15 (+3 eff.)
Mental save: +25 (+5 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Mindpower: +10 (+2 eff.)
Light radius: -2
Infravision radius: +4
It can be used to activate talent Dominate (costing 15 power out of 25/25) :
Effective talent level: 3.5
Power cost: 15 out of 25/25.
Range: 2
Travel Speed: instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 23 Armour, 34 Defense and your attacks will gain 43% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.


3.0
T4 mindstar 1H weapon
Reqs Mag 20
[Unique]
Nature/Psionic/Unknown
Power 17.0 - 18.7 Darkness
Uses 40% Wil, 30% Mag
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +27
Crit +5.0%
Atk.spd 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats +6 Wil +6 Mag
dps ----------
Spell.crit +12%
Mind.crit +12%
Spell.pwr +12 (+5 eff.)
Mind.pwr +12 (+3 eff.)
Dmg.mod +10% blight +10% mind
+10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.


3.0
T5 greatsword 2H weapon
[Random Unique]
Arcane/Master
Power 65.5 - 104.8 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
Melee+ +9 cold
On Crit.r2 +16 fire
While equipped:
Stats +2 Con
dps ----------
Phys.pwr +14 (+3 eff.)
Dmg.mod +3% blight
Res.pen +13% physical +15% arcane
+10% fire
Phasing +20%
Acc +14 (+6 eff.)
----- def -----
Defense +17 (+8 eff.)
Disarm- +59%
Massive two-handed swords.
This item has been sent to the Item's Vault.


3.0
T5 battleaxe 2H weapon
Reqs Str 48
[Random Unique]
Disrupt/Master
Power 73.0 - 109.5 Physical
Uses 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +8.0%
Atk.spd 100%
Melee+ +12 darkness
On Hit:
* 28 arcane resource burn
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
dps ----------
Phys.crit +19.0%
Dmg.mod +18% lightning
Res.pen +10% lightning
+15% darkness
----- def -----
Resists +3% lightning
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


14.0
T4 heavy armor
Reqs Heavy armour training
Str 38
[Random Unique]
Nature/Master
While equipped:
dps ----------
Dmg.mod +12% nature
Res.pen +20% mind
Melee Ret 2 mind 2 nature
On Hit (Melee):
* 20% chance to reduce all saves and defense by 25
----- def -----
Armour +22
Defense +4 (+1 eff.)
Fatigue +12%
Resists +6% nature +9% physical
Phys.save +14 (+5 eff.)
Max.HP +68.00
HP.reg +9.00
Heal.mod +14%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


7.0
T3 hands armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +10% acid +5% physical
Res.pen +15% acid +15% physical
----- def -----
Armour +7
Fatigue +10%
Resists +20% acid +10% physical
Res.Cap +10% acid +5% physical
---------- misc
Cooldown Clinch -2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master.
This item has been sent to the Item's Vault.


1.0
T5 hands armor
[Unique]
Arcane/Master
Only the masochistic can unlock its full power.
While equipped:
Stats +9 Str +3 Cun +9 Mag
----- def -----
Defense +8 (+2 eff.)
Stun/Frz- +20%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Shadowflame
+0.20 Corruption/Vim
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 0%
Darkfire:
Level 6.5
Pwr.cost 8 out of 12/12.
Range 6
Travel.spd 400% of base
Is a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 43.67 fire damage and 43.67 darkness damage in a radius of 7.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.


3.0
T4 greatsword 2H weapon
Reqs Str 35
[Unique]
Master
Power 60.0 - 96.0 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +19
Crit +10.0%
Atk.spd 100%
Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex +15 Con
----- def -----
D.Red.from +20% Living
---------- misc
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.