

Requires:
- Level 25
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -7%
Changes stats: +10 Wil / +10 Mag
Changes damage: +9% light
Reduces incoming crit damage: 5.00%
Maximum encumbrance: +34
Spellpower: +15
Light radius: +3
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 72.5 - 101.5
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 20
On weapon hit:
* 40% chance to blind
* Slows global speed by 23%
* 10% chance to knock the target back
* leeches stamina from the target
Damage (Ranged): +50 physical
Burst (radius 1) on hit: +8 light
Burst (radius 2) on crit: +8 acid
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Willpower 25
- Strength 25
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 73.0 - 109.5
Uses stats: 70% Wil, 70% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 14% chance to cause random gloom
* Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage (Melee): +23 mind
When wielded/worn:
Changes stats: +2 Cun / +2 Wil
Changes damage: +10% physical / +10% mind / +6% fire
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Critical mult.: +10.00%
Psi each turn: +0.10
Mindpower: +15 (+3 eff.)
Mental crit. chance: +5%
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
Base power: 37.5 - 45.0
Uses stat: 80% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical power: +12 (+4 eff.)
Changes stats: +3 Wil / +3 Con
Changes damage: +30% light / +10% arcane
Talent granted: +1 Command Staff
Spellpower: +27 (+4 eff.)
Spell crit. chance: +5%
It can be used to recover the Crystal Focus (destroys this weapon)
Activation costs 1 power out of 1/1.
Staves designed for wielders of magic, by the greats of the art. Transformed with the power of the Spellblaze.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Base power: 29.0 - 40.6
Uses stat: 60% Wil
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +6 nature / +16 lightning
Damage (radius 1) on hit: +16 arcane
When wielded/worn:
Damage when hit (Melee): 4 lightning
Changes stats: +7 Str / +7 Dex / +6 Mag / +9 Wil / +8 Cun / +7 Con
Changes resistances: +9% lightning
Changes damage: +6% lightning
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
Base power: 24.0 - 28.8
Uses stat: 125% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Spellpower: +27 (+9 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat
Activation costs 15 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +15 (+4 eff.)
Physical crit. chance: +9.0%
Physical power: +13 (+3 eff.)
Effects on melee hit:
* 10% chance to reduce all saves and defense by 32
Damage when hit (Melee): 4 blight
Changes stats: +9 Mag / +8 Cun / +7 Con
Changes resistances penetration: +15% mind
Changes damage: +30% darkness / +12% mind
Talent granted: +1 Command Staff
Critical mult.: +20.00%
Mana each turn: +0.44
N.Energy each turn: +0.20
Vim when firing critical spell: +5.00
Maximum vim: +39.00
Maximum neg.energy: +41.00
Spellpower: +41 (+14 eff.)
Spell crit. chance: +9%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +13 (+4 eff.)
Physical crit. chance: +10.0%
Physical power: +13 (+3 eff.)
Defense: +26 (+9 eff.)
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +6% blight / +9% acid
Changes resistances penetration: +15% cold
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Spellpower: +24 (+8 eff.)
Spell crit. chance: +9%
Light radius: +9
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 3.5
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 146.30 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 60
Powered by arcane forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 96.0 - 144.0
Uses stat: 84% Wil
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 83%
On weapon hit:
* 50% chance to reduce strength, dexterity, and constitution by 23
* Blasts creatures in a radius 1 shockwave around your target for 243.95 to 731.85 physical damage (based on Strength).
Damage conversion: 20% blight
When wielded/worn:
Changes damage: +12% physical
Critical mult.: +40.00%
Knockback immunity: +30%
It can be used to knock away other creatures within radius 4), dealing 630.70 to 1261.40 physical damage (based on Strength) to each
Activation costs 50 power out of 50/50.
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +6 Str / +2 Dex / +6 Mag / +12 Wil
Changes resistances: +10% lightning / +34% darkness / +13% blight / +11% cold / +15% all
Changes damage: +14% lightning / +22% physical / +23% darkness / +19% cold
Critical mult.: +10.00%
Life regen: +2.50
Psi when hit: +0.12
Maximum life: +82.00
Maximum hate: +4.00
Mindpower: +15 (+4 eff.)
Healing mod.: +24%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 45.0 - 63.0
Uses stat: 60% Wil
Damage type: Darkness
Mastery: Stoneshield
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +10.0%
Block value: +250
When wielded/worn:
Armour: +20
Fatigue: +2%
Changes resistances: +25% darkness
Changes damage: +40% darkness
Talent masteries: +0.30 Celestial / Star fury +0.30 Celestial / Twilight
Talent granted: +1 Block
Spellpower: +20 (+7 eff.)
Talent on hit(spell): Moonlight Ray (10% chance level 2).
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +5 Str / +4 Mag / +8 Wil / +2 Cun
Changes damage: +8% blight / +10% arcane
Equilibrium when hit: +0.12
Psi when hit: +0.08
Hate when firing a critical mind attack: +3.00
Spell crit. chance: +1%
Mindpower: +18 (+4 eff.)
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 4.5
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 181.9 Physical damage.
If the attack hits, the target is confused (39% effect) for 6 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A cap made of leather.
This item has been sent to the Item's Vault.