
Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.

Essence of BearnessRequires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness
Activation costs 100 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.

Amagar (dig speed 24 turns)Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 3
When wielded/worn:
Damage when hit (Melee): 10 blight
Changes stats: +2 Str / +6 Dex
Changes damage: +21% blight / +9% physical
Critical mult.: +20.00%
Spell save: +9 (+3 eff.)
Spell crit. chance: +8%
Infravision radius: +3
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

dragonbone totem of stinging 'Lightningumbra' [power 422] (15 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Changes resistances: +12% lightning
Critical mult.: +20.00%
Mana when firing critical spell: +2.00
Maximum mana: +40.00
It can be used to sting an enemy dealing 422 nature damage over 7 turns and reducing their healing by 50%
Activation puts all charms on cooldown for 15 turns.
When used:
* Reduce fatigue by 55% for 2 turns.
* Reduce 3 talent cooldowns by 2.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Elemental FuryRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Ravenmark the elven-silk wizard hat (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+2 eff.)
Changes stats: +4 Cun
Changes resistances: +45% darkness
Changes damage: +20% darkness
Critical mult.: +20.00%
Mental save: +15 (+5 eff.)
Psi when hit: +0.16
Maximum hate: +8.00
Light radius: +3
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Earikath [power 548] (15 cooldown)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 5
When wielded/worn:
Damage when hit (Melee): 2 blight / 2 arcane
Critical mult.: +26.98%
Blindness immunity: +20%
Vim when firing critical spell: +2.70
Spellpower on spell critical (stacks up to 3 times): +2
Only die when reaching: -60.00 life
Spellpower: +10 (+2 eff.)
Spell crit. chance: +1%
It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 183 lightning damage and will be dazed for 1 turn (915 total damage)
Activation puts all charms on cooldown for 15 turns.
When used:
* Reduce 3 talent cooldowns by 2.
* Increase all damage by 23% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Rune of Dissipation ( )Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Rune of Dissipation ( )Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Newly picked upRune of Dissipation ( )
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Rune of Dissipation ( )Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Rune of Dissipation ( )Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Newly picked upShadowravage the voratun shield (0 def, 22 armour, 175% power, 334.5 block)
Requires:
- Shield usage training
- Strength 48
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 176% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +334
Damage (Melee): +24 blight
Damage (radius 1) on hit: +20 darkness
Damage (radius 2) on crit: +25 darkness / +24 acid
When wielded/worn:
Armour: +22
Fatigue: +8%
Changes stats: +7 Con
Changes resistances: +15% darkness
Talent granted: +1 Block
Critical mult.: +24.82%
Physical save: +15 (+7 eff.)
Mana when firing critical spell: +2.48
Spell crit. chance: +10%
Handheld deflection devices.
This item has been sent to the Item's Vault.

Newly picked upPorywyn the voratun dagger (148% power, 9 apr)
Requires:
- Dexterity 48
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Power: 148% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (radius 1) on hit: +23 acid
When wielded/worn:
Physical crit. chance: +9.2%
Physical power: +34 (+11 eff.)
Damage when hit (Melee): 11 physical
Changes stats: +12 Str / +13 Dex / +13 Mag / +10 Wil / +9 Cun / +12 Con
Critical mult.: +22.89%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Newly picked upSilavena the stralite dagger (132% power, 9 apr)
Requires:
- Dexterity 35
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Power: 133% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 211 damage over 5 turns and reducing armor and accuracy by 27
When wielded/worn:
Damage when hit (Melee): 8 blight
Changes stats: +3 Cun / +5 Str
Changes resistances penetration: +10% blight
Changes damage: +12% arcane
Critical mult.: +22.54%
Spellpower on spell critical (stacks up to 3 times): +11
Spellpower: +15 (+3 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Newly picked up5 Goedalath Rock
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: gem / demonic ; tier 5
When carried:
Damage when hit (Melee): 34 healing
Mental save: -18 (-14 eff.)
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12 (+6 eff.)
Damage when hit (Melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+5 eff.)
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+3 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
This object's appearance was changed to Thermal Focus.

Xaldara the Charbreeze (2 def, 8 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +8
Defense: +2 (+1 eff.)
Changes resistances: +9% fire / +21% cold
Changes resistances penetration: +25% blight
Changes damage: +12% arcane / +6% fire
Critical mult.: +10.00%
Vim when firing critical spell: +2.00
Maximum mana: +40.00
Spell crit. chance: +2%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Newly picked upAetherwalk (6 def, 0 armour)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Defense: +6 (+2 eff.)
Fatigue: +1%
Changes stats: +8 Cun / +8 Mag
Changes resistances: +25% arcane
Changes damage: +25% arcane
Spellpower: +15 (+3 eff.)
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
Creates an arcane explosion dealing 306 arcane damage based on magic in a radius of 3 around the user after any teleport.
It can be used to phase door up to range 6, within radius 2 of the target location
Activation costs 24 power out of 24/24.
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.
This object's appearance was changed to Aetherwalk.

Issiblek the Kindlepunish (0 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +31 (+15 eff.)
Physical crit. chance: +7.0%
Armour: +3
Changes stats: +6 Cun / +6 Mag
Changes resistances: +3% physical / +16% light / +10% darkness
Critical mult.: +20.98%
Stamina each turn: +3.00
Infravision radius: +2
When used to modify unarmed attacks:
Power: 133% Range: 1.1x
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 2) on crit: +50 light / +50 darkness
It can be used to activate talent Starfall, placing all other charms into a 20 cooldown :
Effective talent level: 2.5
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 219.34 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
This object's appearance was changed to Crystle's Astral Bindings.

Telos's Staff CrystalRequires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Activation costs 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.

Runed SkullRequires:
- Level 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: gem / red ; tier 5
When carried:
Damage when hit (Melee): 25 fire
Spellpower: +7 (+1 eff.)
Latent Damage Type: Fire
Dull red runes are etched all over this blackened skull.
This item has been sent to the Item's Vault.

Runed SkullRequires:
- Level 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: gem / red ; tier 5
When carried:
Damage when hit (Melee): 25 fire
Spellpower: +7 (+1 eff.)
Latent Damage Type: Fire
Dull red runes are etched all over this blackened skull.
This item has been sent to the Item's Vault.

55 fire opalRequires:
- Level 35
0.00 Encumbrance.
Type: gem / red ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
When used to imbue an object:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
Latent Damage Type: Fire
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

18 diamondRequires:
- Level 35
0.00 Encumbrance.
Type: gem / white ; tier 5
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Latent Damage Type: Cold
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

33 moonstoneRequires:
- Level 35
0.00 Encumbrance.
Type: gem / white ; tier 5
When wielded/worn:
Defense: +10 (+4 eff.)
Physical save: +10 (+5 eff.)
Spell save: +10 (+2 eff.)
Mental save: +10 (+4 eff.)
When used to imbue an object:
Defense: +10 (+4 eff.)
Physical save: +10 (+5 eff.)
Spell save: +10 (+2 eff.)
Mental save: +10 (+4 eff.)
Latent Damage Type: Cold
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

23 pearlRequires:
- Level 35
0.00 Encumbrance.
Type: gem / white ; tier 5
When wielded/worn:
Armour: +5
Changes resistances: +5% all
When used to imbue an object:
Armour: +5
Changes resistances: +5% all
Latent Damage Type: Cold
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

21 amberRequires:
- Level 25
0.00 Encumbrance.
Type: gem / yellow ; tier 4
When wielded/worn:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
When used to imbue an object:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
Latent Damage Type: Light
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.
