

Voranor the dragonbone starstaff (136% power, 6 apr, arcane element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 8 blight
Changes stats: +11 Mag / +8 Cun / +7 Con
Changes damage: +39% arcane
Talent granted: +1 Command Staff
Critical mult.: +36.00%
N.Energy each turn: +0.20
Vim when firing critical spell: +13.00
Maximum vim: +86.00
Maximum neg.energy: +49.00
Spellpower: +44 (+7 eff.)
Spell crit. chance: +19%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
This object's appearance was changed to Staff of Arcane Supremacy.


dragonbone vilestaff 'Analedig' (136% power, 6 apr, arcane element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Cun / +2 Dex
Changes damage: +30% lightning / +30% arcane / +30% fire / +12% mind / +30% cold
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +12
Hate when firing a critical mind attack: +5.00
Spellpower: +36 (+6 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+1 eff.)
Changes resistances: +12% darkness
Changes resistances penetration: +5% darkness
Changes damage: +7% darkness / +18% cold
Stealth bonus: +7
Mana when firing critical spell: +1.00
Maximum mana: +100.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Changes resistances: +14% cold / +9% fire
Changes damage: +6% lightning / +12% cold / +24% fire
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +8
Defense: +2 (+1 eff.)
Changes resistances: +21% cold / +9% fire
Changes resistances penetration: +25% blight
Changes damage: +12% arcane / +6% fire
Critical mult.: +10.00%
Vim when firing critical spell: +2.00
Maximum mana: +40.00
Spell crit. chance: +2%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +3 Str / +2 Wil / +2 Con
Changes damage: +6% blight / +21% arcane / +6% mind
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +10 (+2 eff.)
Spell crit. chance: +2%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +4 Cun
Changes resistances: +40% fire / +18% mind / +15% all
Changes damage: +36% fire
Equilibrium when hit: +0.32
Mindpower: +25 (+6 eff.)
Mental crit. chance: +10%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +18 Con
Changes resistances: +33% lightning / +17% darkness / +18% blight / +20% mind / +15% all
Physical save: +18 (+5 eff.)
Spell save: +29 (+7 eff.)
Mental save: +35 (+10 eff.)
Infravision radius: +4
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+5 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +6 Mag / +6 Wil / +6 Cun
Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all
Changes damage: +12% all
Spell save: +20 (+5 eff.)
Mental save: +15 (+5 eff.)
Silence immunity: +50%
Mana each turn: +2.00
Spellpower: +15 (+3 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+5 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+3 eff.)
Spell save: +10 (+2 eff.)
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 659% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / wand ; tier 5
When wielded/worn:
Damage when hit (Melee): 16 temporal darkness
Changes stats: +8 Mag
Changes resistances: +10% darkness / +10% temporal
Changes damage: +12% darkness / +12% temporal
Spellpower: +10 (+2 eff.)
It can be used to release a radius 2 burst of void energy at up to range 5, dealing 258.94 temporal and 309.76 darkness damage (based on Magic)
Activation costs 20 power out of 40/40.
This jagged shape looks like a hole in space, yet it is solid, though light in weight.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+4 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.
This object's appearance was changed to Spider-Silk Robe of Spydrë.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+2 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.
This object's appearance was changed to cashmere wizard hat.


greater dragonbone magestaff of wizardry (136% power, 6 apr, arcane element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Mag / +5 Wil
Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire
Talent granted: +1 Command Staff
Maximum mana: +89.00
Spellpower: +32 (+8 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +1 Mag / +4 Cun / +4 Con
Changes damage: +30% fire
Talent granted: +1 Command Staff
Critical mult.: +23.00%
N.Energy each turn: +0.20
Vim when firing critical spell: +6.00
Spellpower on spell critical (stacks up to 3 times): +8
Maximum vim: +29.00
Maximum neg.energy: +50.00
Spellpower: +23 (+6 eff.)
Spell crit. chance: +5%
It can be used to conjure elemental energy in a radius 10 cone, dealing 43.59 to 52.31 fire damage
Activation puts all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 27 fire
Changes resistances: +15% darkness
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +29.00%
Spellpower: +22 (+6 eff.)
Spell crit. chance: +5%
See invisible: +16
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 45
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 152% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Mag / +5 Wil / +4 Cun
Changes damage: +42% arcane
Damage affinity(heal): +5% acid / +5% light / +5% darkness / +5% cold / +5% blight / +5% fire / +5% arcane / +5% lightning
Talent granted: +1 Command Staff
Maximum mana: +100.00
Spellpower: +30 (+5 eff.)
Spell crit. chance: +15%
Light radius: +1
A closer look at this pure white staff reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +6 Mag / +6 Wil / +6 Cun
Changes resistances: +9% lightning / +20% darkness / +26% mind / +15% all
Changes resistances penetration: +10% cold / +5% mind / +25% temporal
Changes damage: +3% cold / +18% temporal / +30% light / +24% darkness
Physical save: +20 (+10 eff.)
Spell save: +20 (+6 eff.)
Mental save: +40 (+13 eff.)
Silence immunity: +49%
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +26 (+6 eff.)
Spell crit. chance: +10%
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +10 Con
Teleport immunity: +100%
It can be used to activate talent Teleport (costing 36 power out of 36/36) :
Effective talent level: 7.2
Power cost: 36 out of 36/36.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Teleports you randomly within a large range (163).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 12).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
This item has been sent to the Item's Vault.


Bregidohor
Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Accuracy: +25 (+12 eff.)
Defense: +25 (+15 eff.)
Changes stats: +3 Str / +2 Dex / +6 Wil / +6 Cun / +3 Con
Changes resistances: +3% physical
Changes damage: +18% arcane
Damage against: +33% Summoned
Reduced damage from: +30% Summoned
Only die when reaching: -80.00 life
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 5
When wielded/worn:
Damage when hit (Melee): 2 cold
Changes resistances: +15% mind
Changes resistances penetration: +5% light / +20% cold
Changes damage: +18% light / +12% mind
It can be used to reveal the area around you, dispelling darkness (radius 16, power 85 based on Magic), and detect the presence of nearby creatures for 10 turns
Activation puts all charms on cooldown for 15 turns.
When used:
* Reduce fatigue by 49% for 2 turns.
* Cleanse 3 total effects of type disease, wound, or poison.
* Increase the duration of 3 beneficial effects by 2.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.


drakeskin leather belt 'Voidthorn'
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Effects on melee hit:
* 21% chance to reduce damage dealt by 25%
Damage when hit (Melee): 6 fire
Changes stats: +6 Dex / +8 Mag / +7 Wil / +5 Cun / +9 Lck
Changes resistances: +15% fire / +14% light / +14% darkness
Changes resistances penetration: +10% darkness
Trap disarming bonus: +27
Stealth bonus: +12
Spell crit. chance: +5%
Infravision radius: +6
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +1 Mag / +1 Wil / +3 Cun
Critical mult.: +20.00%
Maximum life: +35.00
Maximum mana: +40.00
Maximum vim: +30.00
Spellpower: +5 (+1 eff.)
Light radius: +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Betabressra (113% power, 40 apr, mind damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Power: 113% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 27% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): +16 temporal
When wielded/worn:
Changes stats: +15 Cun
Changes damage: +30% arcane
Talent granted: +1 Attune Mindstar
Critical mult.: +25.00%
Reduces incoming crit damage: 20.00%
Hate when firing a critical mind attack: +6.00
Psi when firing a critical mind attack: +6.00
Maximum vim: +60.00
Mindpower: +10 (+3 eff.)
Mental crit. chance: +17%
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour penetration: +4
Defense: +15 (+10 eff.)
Changes resistances penetration: +15% acid
Changes damage: +30% lightning / +49% light
Talent granted: +1 Command Staff
Critical mult.: +46.76%
Spellpower: +15 (+4 eff.)
Spell crit. chance: +16%
Light radius: +4
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +10 (+7 eff.)
Changes stats: +8 Cun
Changes resistances: +9% nature / +1% physical / +33% light / +13% all
Changes damage: +57% light / +40% darkness
Spellpower: +16 (+4 eff.)
Spell crit. chance: +16%
Healing mod.: +20%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+3 eff.)
Effects on melee hit:
* 25% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +12% blight / +30% light / +30% darkness
Changes damage: +19% temporal / +50% light / +6% blight / +15% physical / +34% darkness
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.