Nexus of the Way (22-24 power, 40 apr, mind damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Base power: 22.0 - 24.2
Uses stats: 100% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +6 Wil
Changes resistances: +20% mind
Changes resistances penetration: +20% mind
Changes damage: +20% mind
Confusion immunity: +30%
Mindpower: +18 (+4 eff.)
Mental crit. chance: +9%
Activating this item is instant.
It can be used to activate talent Wayist (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: 4
Travel Speed: instantaneous
Is: a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 52 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.
Nexus of the Way (22-24 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Base power: 22.0 - 24.2
Uses stats: 100% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +6 Wil
Changes resistances: +20% mind
Changes resistances penetration: +20% mind
Changes damage: +20% mind
Confusion immunity: +30%
Mindpower: +18 (+4 eff.)
Mental crit. chance: +9%
Activating this item is instant.
It can be used to activate talent Wayist (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: 4
Travel Speed: instantaneous
Is: a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 52 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.
Robe of the Archmage (10 def, 10 armour)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+3 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +6 Mag / +6 Wil / +6 Cun
Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all
Changes damage: +12% all
Spell save: +20 (+7 eff.)
Mental save: +15 (+5 eff.)
Silence immunity: +50%
Mana each turn: +2.00
Spellpower: +15 (+5 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.
Robe of the Archmage (10 def, 10 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+3 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +6 Mag / +6 Wil / +6 Cun
Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all
Changes damage: +12% all
Spell save: +20 (+7 eff.)
Mental save: +15 (+5 eff.)
Silence immunity: +50%
Mana each turn: +2.00
Spellpower: +15 (+5 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.
Plague-Fire Sceptre (24-29 power, 4 apr, physical element)
5.0
T3 staff 1H weapon
Reqs Mag 24
[Unique]
Arcane
Power 24.0 - 28.8 Fire
Uses 125% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +27 (+9 eff.)
Dmg.mod +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 13 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.
Plague-Fire Sceptre (24-29 power, 4 apr, physical element)5.0
T3 staff 1H weapon
Reqs Mag 24
[Unique]
Arcane
Power 24.0 - 28.8 Fire
Uses 125% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +27 (+9 eff.)
Dmg.mod +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 13 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.
Snowlore the dragonbone starstaff (30-36 power, 6 apr, light element)
5.0
T5 staff 1H weapon
Reqs Mag 48
[Rare]
Master
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +30 (+10 eff.)
Dmg.mod +9% acid +42% cold +30% light
Phasing +20%
----- def -----
Resists +12% temporal
Spell.save +19 (+6 eff.)
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Snowlore the dragonbone starstaff (30-36 power, 6 apr, light element)5.0
T5 staff 1H weapon
Reqs Mag 48
[Rare]
Master
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +30 (+10 eff.)
Dmg.mod +9% acid +42% cold +30% light
Phasing +20%
----- def -----
Resists +12% temporal
Spell.save +19 (+6 eff.)
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Eclipse (18-22 power, 4 apr, darkness element)
5.0
T2 staff 2H weapon
[Unique]
Arcane
Power 18.0 - 21.6 Physical
Uses 110% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +12 (+4 eff.)
Dmg.mod +15% temporal +15% physical
+15% darkness +15% light
---------- misc
P.En/turn +0.10
N.En/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.
Eclipse (18-22 power, 4 apr, darkness element)5.0
T2 staff 2H weapon
[Unique]
Arcane
Power 18.0 - 21.6 Physical
Uses 110% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +12 (+4 eff.)
Dmg.mod +15% temporal +15% physical
+15% darkness +15% light
---------- misc
P.En/turn +0.10
N.En/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.
Mandible of Ungolmor (40-52 power, 12 apr)
1.0
T5 dagger 1H weapon
Reqs Cun 38
[Unique]
Nature
Power 40.0 - 52.0 Physical
Uses 30% Cun, 35% Str, 35% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +12
Crit +22.0%
Atk.spd 100%
Dmg.conv 30% darkness
On Hit: 20% Poisonous Bite 3
On Crit:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
While equipped:
Stats +8 Cun +4 Dex
dps ----------
Dmg.mod +30% nature +20% darkness
----- def -----
Armour +15
Poison- +100%
---------- misc
Light -2
Talents +5 Toxic Death
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.
Mandible of Ungolmor (40-52 power, 12 apr)1.0
T5 dagger 1H weapon
Reqs Cun 38
[Unique]
Nature
Power 40.0 - 52.0 Physical
Uses 30% Cun, 35% Str, 35% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +12
Crit +22.0%
Atk.spd 100%
Dmg.conv 30% darkness
On Hit: 20% Poisonous Bite 3
On Crit:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
While equipped:
Stats +8 Cun +4 Dex
dps ----------
Dmg.mod +30% nature +20% darkness
----- def -----
Armour +15
Poison- +100%
---------- misc
Light -2
Talents +5 Toxic Death
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)
2.0
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
dps ----------
Spell.pwr +23 (+7 eff.)
Dmg.mod +20% temporal +20% physical
Res.pen +20% temporal +20% physical
Melee Ret 20 physical 10 temporal
----- def -----
Armour +3
Defense +9 (+5 eff.)
Resists +10% temporal +10% physical
+13% all
Temporal Reprieve:
Level 1.0
Pwr.cost 43 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
dps ----------
Spell.pwr +23 (+7 eff.)
Dmg.mod +20% temporal +20% physical
Res.pen +20% temporal +20% physical
Melee Ret 20 physical 10 temporal
----- def -----
Armour +3
Defense +9 (+5 eff.)
Resists +10% temporal +10% physical
+13% all
Temporal Reprieve:
Level 1.0
Pwr.cost 43 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)
3.0
T4 greatsword 2H weapon
[Unique]
Master
Power 60.0 - 96.0 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +19
Crit +10.0%
Atk.spd 100%
Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex +15 Con
----- def -----
D.Red.from +20% Living
---------- misc
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0
T4 greatsword 2H weapon
[Unique]
Master
Power 60.0 - 96.0 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +19
Crit +10.0%
Atk.spd 100%
Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex +15 Con
----- def -----
D.Red.from +20% Living
---------- misc
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.
Bethoyalaith the stralite waraxe (34-47 power, 5 apr)
3.0
T4 waraxe 1H weapon
[Random Unique]
Disrupt/Master
Power 33.5 - 46.9 Physical
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +10.5%
Atk.spd 100%
Against +24% Unnatural
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +9 Str +5 Wil
dps ----------
Phys.crit +15.0%
Dmg.mod +12% physical
Acc +21 (+7 eff.)
Apr +3
----- def -----
Defense +20 (+9 eff.)
Phys.save +3 (+1 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.
Bethoyalaith the stralite waraxe (34-47 power, 5 apr)3.0
T4 waraxe 1H weapon
[Random Unique]
Disrupt/Master
Power 33.5 - 46.9 Physical
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +10.5%
Atk.spd 100%
Against +24% Unnatural
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +9 Str +5 Wil
dps ----------
Phys.crit +15.0%
Dmg.mod +12% physical
Acc +21 (+7 eff.)
Apr +3
----- def -----
Defense +20 (+9 eff.)
Phys.save +3 (+1 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.
elemental orichalcum trident of crippling (54-87 power, 16 apr)
3.0
T5 trident 2H weapon
[Ego++]
Arcane/Master
Power 54.5 - 87.2 Physical
Uses 120% Str
Mastery Exotic Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +16
Crit +4.0%
Atk.spd 100%
On Hit:
* Create an explosion dealing 84 acid damage (1/turn)
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
dps ----------
Phys.crit +13.0%
Dmg.mod +10% acid
Res.pen +23% acid
A two-handed massive trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.
elemental orichalcum trident of crippling (54-87 power, 16 apr)3.0
T5 trident 2H weapon
[Ego++]
Arcane/Master
Power 54.5 - 87.2 Physical
Uses 120% Str
Mastery Exotic Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +16
Crit +4.0%
Atk.spd 100%
On Hit:
* Create an explosion dealing 84 acid damage (1/turn)
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
dps ----------
Phys.crit +13.0%
Dmg.mod +10% acid
Res.pen +23% acid
A two-handed massive trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.
Masochism (0 def, 0 armour)
9.0
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
dps ----------
Spell.pwr +10 (+3 eff.)
Melee+ 25 vim draining blight
Melee Ret 25 vim draining blight
----- def -----
Phys.save +10 (+3 eff.)
Spell.save +10 (+3 eff.)
Mind.save +10 (+4 eff.)
Disease- +100%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
Blood Grasp:
Level 5.0
Pwr.cost 11 out of 12/12.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Project a bolt of corrupted blood, doing 122.61 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.
Masochism (0 def, 0 armour)9.0
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
dps ----------
Spell.pwr +10 (+3 eff.)
Melee+ 25 vim draining blight
Melee Ret 25 vim draining blight
----- def -----
Phys.save +10 (+3 eff.)
Spell.save +10 (+3 eff.)
Mind.save +10 (+4 eff.)
Disease- +100%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
Blood Grasp:
Level 5.0
Pwr.cost 11 out of 12/12.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Project a bolt of corrupted blood, doing 122.61 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.
Blade of Distorted Time (40-56 power, 40 apr)
3.0
T4 longsword 1H weapon
[Unique]
Arcane
Power 40.0 - 56.0 Physical
Uses 70% Mag, 90% Str
Acc+ +0.4% crit mult (max 40%)
Apr +40
Crit +8.0%
Atk.spd 100%
Dmg.conv 20% temporal
On Hit:
* deals 99 temporal damage and slows enemies in radius 6 of the target by 109% based on Magic
While equipped:
dps ----------
Dmg.mod +30% physical +30% temporal
----- def -----
Def/telep +20
Res/telep +20%
Dur/telep +20%
Blink Blade:
Level 4.0
Pwr.cost 9 out of 10/10.
Range 8
Travel.spd instantaneous
Is a spell
Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.
Blade of Distorted Time (40-56 power, 40 apr)3.0
T4 longsword 1H weapon
[Unique]
Arcane
Power 40.0 - 56.0 Physical
Uses 70% Mag, 90% Str
Acc+ +0.4% crit mult (max 40%)
Apr +40
Crit +8.0%
Atk.spd 100%
Dmg.conv 20% temporal
On Hit:
* deals 99 temporal damage and slows enemies in radius 6 of the target by 109% based on Magic
While equipped:
dps ----------
Dmg.mod +30% physical +30% temporal
----- def -----
Def/telep +20
Res/telep +20%
Dur/telep +20%
Blink Blade:
Level 4.0
Pwr.cost 9 out of 10/10.
Range 8
Travel.spd instantaneous
Is a spell
Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.
Void Quiver (0/0, 45-63 power, 120 apr)
3.0
T5 arrow ammo
Reqs Dex 32
[Unique]
Arcane
Power 45.0 - 63.0 Void
Uses 70% Dex, 90% Mag, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +120
Crit +6.0%
On Hit: 15% Spatial Tether 1
On Hit: 15% Dimensional Anchor 1
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.
Void Quiver (0/0, 45-63 power, 120 apr)3.0
T5 arrow ammo
Reqs Dex 32
[Unique]
Arcane
Power 45.0 - 63.0 Void
Uses 70% Dex, 90% Mag, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +120
Crit +6.0%
On Hit: 15% Spatial Tether 1
On Hit: 15% Dimensional Anchor 1
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)
7.0
T3 shield armor
Reqs Shield usage training
[Unique]
Nature
When used to Attack:
Power 40.0 - 48.0 Physical
Uses 50% Mag, 100% Str
Mastery Stoneshield
Acc+ +2.0% proc dam (max 200%)
Crit +5.0%
Block +120
While equipped:
Stats +5 Wil
dps ----------
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
----- def -----
Armour +2
Defense +8 (+4 eff.)
Rng.Def +8 (+3 eff.)
Fatigue +6%
Resists +25% blight +25% darkness
---------- misc
Talents +1 Block
On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0
T3 shield armor
Reqs Shield usage training
[Unique]
Nature
When used to Attack:
Power 40.0 - 48.0 Physical
Uses 50% Mag, 100% Str
Mastery Stoneshield
Acc+ +2.0% proc dam (max 200%)
Crit +5.0%
Block +120
While equipped:
Stats +5 Wil
dps ----------
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
----- def -----
Armour +2
Defense +8 (+4 eff.)
Rng.Def +8 (+3 eff.)
Fatigue +6%
Resists +25% blight +25% darkness
---------- misc
Talents +1 Block
On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.
Monolith Armour (40 def, 50 armour)
17.0
T5 massive armor
Reqs Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
dps ----------
Spell.pwr +25 (+7 eff.)
----- def -----
Armour +50
Defense +40 (+14 eff.)
Fatigue +70%
Resists +10% all
Phys.save +35 (+8 eff.)
Spell.save +35 (+9 eff.)
Max.HP +270.00
HP.reg +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.
Monolith Armour (40 def, 50 armour)17.0
T5 massive armor
Reqs Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
dps ----------
Spell.pwr +25 (+7 eff.)
----- def -----
Armour +50
Defense +40 (+14 eff.)
Fatigue +70%
Resists +10% all
Phys.save +35 (+8 eff.)
Spell.save +35 (+9 eff.)
Max.HP +270.00
HP.reg +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.
Borfast's Cage (10 def, 20 armour)
17.0
T3 massive armor
Reqs Massive armour training
[Unique]
Master
While equipped:
Stats +5 Con
----- def -----
Armour +20
Defense +10 (+3 eff.)
Fatigue +24%
Resists -15% acid +15% physical
Crit.dmg- 20%
Phys.save +15 (+7 eff.)
Max.HP +50.00
HP.reg +2.00
Knockbk- +30%
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.
Borfast's Cage (10 def, 20 armour)17.0
T3 massive armor
Reqs Massive armour training
[Unique]
Master
While equipped:
Stats +5 Con
----- def -----
Armour +20
Defense +10 (+3 eff.)
Fatigue +24%
Resists -15% acid +15% physical
Crit.dmg- 20%
Phys.save +15 (+7 eff.)
Max.HP +50.00
HP.reg +2.00
Knockbk- +30%
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.
Boharandur the stralite battleaxe (54-80 power, 19 apr)
3.0
T4 battleaxe 2H weapon
[Random Unique]
Arcane/Master
Power 53.5 - 80.2 Physical
Uses 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +19
Crit +7.5%
Atk.spd 100%
Phasing +23%
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
dps ----------
Phys.crit +13.0%
----- def -----
Resists +12% acid +6% cold
Mind.save +3 (+2 eff.)
Disease- +10%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Boharandur the stralite battleaxe (54-80 power, 19 apr)3.0
T4 battleaxe 2H weapon
[Random Unique]
Arcane/Master
Power 53.5 - 80.2 Physical
Uses 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +19
Crit +7.5%
Atk.spd 100%
Phasing +23%
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
dps ----------
Phys.crit +13.0%
----- def -----
Resists +12% acid +6% cold
Mind.save +3 (+2 eff.)
Disease- +10%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Sword of Potential Futures (28-39 power, 10 apr)
3.0
T3 longsword 1H weapon
Reqs Mag 24
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 20% Mag, 80% Str
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+2 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Sword of Potential Futures (28-39 power, 10 apr)3.0
T3 longsword 1H weapon
Reqs Mag 24
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 20% Mag, 80% Str
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+2 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Umbraphage
0.0
T3 lite
[Unique]
Psionic
While equipped:
dps ----------
Mind.pwr +10 (+4 eff.)
Dmg.mod +15% light +15% darkness
Res.pen +10% darkness
----- def -----
Resists +20% darkness
Affinity +20% darkness
Mind.save +10 (+5 eff.)
---------- misc
Light +5
Masteries
+0.20 Cursed/Shadows
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0).
Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 141.00 darkness damage (based on Mindpower and charge).
Uses 10 power out of 10/10
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.
Umbraphage0.0
T3 lite
[Unique]
Psionic
While equipped:
dps ----------
Mind.pwr +10 (+4 eff.)
Dmg.mod +15% light +15% darkness
Res.pen +10% darkness
----- def -----
Resists +20% darkness
Affinity +20% darkness
Mind.save +10 (+5 eff.)
---------- misc
Light +5
Masteries
+0.20 Cursed/Shadows
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0).
Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 141.00 darkness damage (based on Mindpower and charge).
Uses 10 power out of 10/10
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.
Dagger of the Past (25-32 power, 20 apr)
1.0
T3 dagger 1H weapon
Reqs Mag 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+2 eff.)
Spell.save +10 (+4 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
Dagger of the Past (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
Reqs Mag 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+2 eff.)
Spell.save +10 (+4 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
Khulmanar's Wrath (70-105 power, 8 apr)
3.0
T5 battleaxe 2H weapon
[Unique]
Arcane
Power 70.0 - 105.0 Physical
Uses 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +8.0%
Atk.spd 100%
Melee+ +50 fire
Dmg.conv 20% fire
While equipped:
dps ----------
Dmg.mod +20% fire
Res.pen +25% fire
----- def -----
Resists +20% fire
The wearer is treated as a demon.
Infernal Breath:
Level 4.5
Pwr.cost 24 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 218.21 fire damage, and flames will be left dealing a further 50.90 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.
Khulmanar's Wrath (70-105 power, 8 apr)3.0
T5 battleaxe 2H weapon
[Unique]
Arcane
Power 70.0 - 105.0 Physical
Uses 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +8.0%
Atk.spd 100%
Melee+ +50 fire
Dmg.conv 20% fire
While equipped:
dps ----------
Dmg.mod +20% fire
Res.pen +25% fire
----- def -----
Resists +20% fire
The wearer is treated as a demon.
Infernal Breath:
Level 4.5
Pwr.cost 24 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 218.21 fire damage, and flames will be left dealing a further 50.90 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.
Butcher (48-67 power, 12 apr)
3.0
T5 longsword 1H weapon
[Unique]
Master/Psionic
Power 48.0 - 67.2 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +10.0%
Atk.spd 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats +10 Str +7 Cun +10 Wil
dps ----------
Acc +18 (+5 eff.)
---------- misc
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.
Butcher (48-67 power, 12 apr)3.0
T5 longsword 1H weapon
[Unique]
Master/Psionic
Power 48.0 - 67.2 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +10.0%
Atk.spd 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats +10 Str +7 Cun +10 Wil
dps ----------
Acc +18 (+5 eff.)
---------- misc
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.
Malslek the Accursed's Hat (2 def, 0 armour)
2.0
T4 head armor
[Unique]
Psionic
While equipped:
dps ----------
Mind.crit +10%
Spell.pwr +10 (+5 eff.)
Mind.pwr +15 (+7 eff.)
Melee+ 30% gloom effects
Dmg.mod +10% darkness +10% physical
----- def -----
Defense +2 (+0 eff.)
Resists +20% fire
Mind.save -10 (-5 eff.)
Heal.mod -10%
---------- misc
Hate/m.crit +2.00
Hate/kill +2.00
Max.hate +20.00
Masteries
+0.20 Cursed/Punishments
On Spell Hit: 10% Agony 2
On Mind Hit: 10% Hateful Whisper 2
This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.
Malslek the Accursed's Hat (2 def, 0 armour)2.0
T4 head armor
[Unique]
Psionic
While equipped:
dps ----------
Mind.crit +10%
Spell.pwr +10 (+5 eff.)
Mind.pwr +15 (+7 eff.)
Melee+ 30% gloom effects
Dmg.mod +10% darkness +10% physical
----- def -----
Defense +2 (+0 eff.)
Resists +20% fire
Mind.save -10 (-5 eff.)
Heal.mod -10%
---------- misc
Hate/m.crit +2.00
Hate/kill +2.00
Max.hate +20.00
Masteries
+0.20 Cursed/Punishments
On Spell Hit: 10% Agony 2
On Mind Hit: 10% Hateful Whisper 2
This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.