

Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 37.0 - 51.8
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +13
Crit. chance: +10.5%
Capacity: 45
Turns elapse between self-loadings: 3
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 16
On weapon crit:
* Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +9 light / +8 cold
Damage (radius 1) on hit: +4 cold
Damage (radius 2) on crit: +12 cold
Damage against: +11% Undead
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 129% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 42.0 - 63.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 19% chance to reduce strength, dexterity, and constitution by 16
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +12 blight
Damage (radius 1) on hit: +13 fire
When wielded/worn:
Physical crit. chance: +13.0%
Changes stats: +6 Str
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +9
Damage (Ranged): +8 acid
Damage (radius 2) on crit: +4 blight
When wielded/worn:
Accuracy: +16 (+5 eff.)
Armour penetration: +7
Physical crit. chance: +7.0%
Effects on ranged hit:
* 20% chance to reduce strength, dexterity, and constitution by 16
Changes resistances: +3% blight / +9% fire
Changes resistances penetration: +10% fire / +8% all
Changes damage: +11% acid / +9% blight
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 39.0 - 58.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50%
Damage (radius 1) on hit: +10 fire
When wielded/worn:
Accuracy: +16 (+4 eff.)
Armour penetration: +9
Physical crit. chance: +7.0%
Physical power: +12 (+4 eff.)
Damage when hit (Melee): 4 mind / 2 cold
Changes stats: +2 Cun
Changes resistances penetration: +12% all
Hate when firing a critical mind attack: +2.00
Maximum hate: +10.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.