

Requires:
- Strength 24
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 3
Base power: 19.5 - 27.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
When this weapon hits: Curse of Impotence (20% chance level 3).
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
Damage (Melee): +12 fire
When wielded/worn:
Changes resistances: +9% light / +6% fire
Changes resistances penetration: +10% fire
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 78.0 - 109.2
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +29
Crit. chance: +11.0%
Capacity: 23
Turns elapse between self-loadings: 1
On weapon hit:
* 20% chance to reduce armor by 13%
Travel speed: +200%
Damage (Ranged): +16 mind
Damage (radius 1) on hit: +4 acid
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 28
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +8
Defense: +3 (+1 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to slow global speed by 45%
Damage when hit (Melee): 8 acid
Changes stats: +5 Str / +3 Con
Changes resistances: +18% acid / +20% temporal
Changes damage: +9% acid
Maximum life: +41.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour penetration: +1
Defense: +2 (+1 eff.)
Changes stats: +1 Str / -3 Dex / +6 Mag / +2 Wil / +4 Con
Changes damage: +6% acid / +11% lightning / +5% cold / +15% arcane / +5% fire
Critical mult.: +15.00%
Mana each turn: +1.30
Mana when hit: +1.30
Maximum mana: +54.00
Spellpower: +7 (+7 eff.)
Spell crit. chance: +3%
It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Defense: +6 (+2 eff.)
Fatigue: +7%
Changes stats: +5 Wil / +4 Con
Changes resistances: +35% nature
Reduces incoming crit damage: 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 28.5 - 42.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50%
Damage (radius 2) on crit: +7 fire
When wielded/worn:
Physical crit. chance: +10.0%
Physical power: +10 (+3 eff.)
Changes stats: +7 Str / +6 Dex / +7 Mag / +7 Wil / +6 Cun / +5 Con
Changes resistances penetration: +25% light / +14% fire
Disease immunity: +20%
Life regen: +2.00
Global speed: +4%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 28
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +23% acid / +6% physical / +3% light / +25% fire / +7% lightning / +6% cold
Changes damage: +6% temporal
Talent cooldown: Rush (-5 turns)
Disarm immunity: +21%
Stun/Freeze immunity: +25%
Knockback immunity: +22%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 16
Powered by arcane forces
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 16.0 - 19.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +60
Damage (Melee): +4 arcane / +12 light / +11 darkness
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour: +10
Fatigue: +8%
Damage (Melee): 10 lightning
Damage when hit (Melee): 2 lightning
Changes stats: +3 Str / +1 Dex / +1 Mag / +2 Cun
Changes resistances: +6% blight / +12% light / +12% darkness
Changes damage: +12% light / +12% darkness
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 3
When wielded/worn:
Effects when hit in melee:
* 25% chance to reduce strength, dexterity, and constitution by 5
* 23% chance to reduce damage dealt by 16%
Changes stats: +3 Wil
Changes resistances penetration: +10% arcane
Changes damage: +12% mind
Psi when hit: +0.08
It can be used to sting an enemy dealing 272 nature damage over 7 turns and reducing their healing by 50%
Activation puts all charms on cooldown for 15 turns.
When used:
* Reduce fatigue by 32% for 2 turns.
* Reduce 1 talent cooldowns by 2.
* Gain a 18% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.