

Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 4
Power: 146% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +9 (+3 eff.)
Defense: +7 (+4 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 41%
Damage when hit (Melee): 4 fire
Changes resistances: +6% acid / +9% cold / +12% nature
Disarm immunity: +33%
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 20
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +12
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Wil
Changes resistances: +17% acid / +10% darkness / +10% blight
Changes resistances penetration: +20% lightning / +5% light
Changes damage: +3% light
Light radius: +1
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +5 Con
Changes resistances: +6% light
Changes damage: +15% mind
Reduces incoming crit damage: 15.00%
Hate when firing a critical mind attack: +2.00
Maximum psi: +20.00
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 2
Power: 109% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
Damage (Melee): +9 nature
Damage against: +9% Unnatural
When wielded/worn:
Changes resistances: +6% mind / +6% cold
Spell save: +6 (+2 eff.)
Mental save: +9 (+5 eff.)
Only die when reaching: -20.00 life
Healing mod.: +5%
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 5
Changes stats: +9 Cun / +5 Wil
Changes resistances: +21% nature
Changes resistances penetration: +25% cold
Changes damage: +14% nature / +6% blight
Mental save: +9 (+5 eff.)
Mindpower: +5 (+2 eff.)
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Accuracy: +10 (+3 eff.)
Defense: +10 (+9 eff.)
Changes stats: +3 Dex / +3 Wil / +7 Con
Changes resistances: +15% all
Spell save: +26 (+8 eff.)
Maximum vim: +40.00
Spellpower: +5 (+2 eff.)
Spell crit. chance: +3%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +5 (+1 eff.)
Armour: +3
Fatigue: +3%
Changes stats: +11 Str / +6 Dex / +5 Wil / +4 Con
Changes resistances: +10% blight / +6% light
Reduces incoming crit damage: 5.00%
Physical save: +9 (+3 eff.)
Mental save: +7 (+3 eff.)
Blindness immunity: +20%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 307.6 Physical damage.
If the attack hits, the target is confused (31% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A cap made of leather.
This item has been sent to the Item's Vault.