
Blackmight (25-30 power, 5 apr, lightning element)Requires:
- Magic 35
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +11 (+3 eff.)
Physical crit. chance: +7.0%
Physical power: +12 (+3 eff.)
Defense: +10 (+3 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 50%
Changes stats: +6 Con
Changes resistances: +6% light / +12% lightning
Changes resistances penetration: +10% darkness
Changes damage: +25% lightning
Talent granted: +1 Command Staff
Life regen: +0.50
Spellpower: +27 (+9 eff.)
Spell crit. chance: +6%
Light radius: +4
Healing mod.: +16%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 76.93 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
