
Umbravenom the voratun battleaxe (76-113 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 75.5 - 113.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 27% chance to reduce strength, dexterity, and constitution by 11
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +27 blight / +22 darkness
When wielded/worn:
Physical crit. chance: +20.0%
Effects on melee hit:
* 22% chance to reduce strength, dexterity, and constitution by 11
Changes resistances: +5% arcane / +3% light
Disease immunity: +45%
Life regen: +4.42
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Boltidol the reinforced leather slingRequires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / sling ; tier 4
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +9
On weapon hit:
* 20% chance to reduce armor by 21%
Damage (Ranged): +20 lightning
Damage (radius 1) on hit: +8 darkness / +8 lightning
Damage (radius 2) on crit: +37 acid / +37 nature
When wielded/worn:
Armour penetration: +13
Changes resistances: +9% lightning / +18% acid
Changes resistances penetration: +17% acid / +18% nature
Changes damage: +18% lightning
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)Requires:
- Magic 18
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
It is part of a set of items.
If the sun doesn't set, dawn's power lasts forever.
Base power: 50.0 - 70.0
Uses stats: 25% Mag, 80% Str
Damage type: Light
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 100%
Damage against: +25% Undead / +25% Demon
When wielded/worn:
Changes resistances penetration: +25% light
Changes damage: +20% light
Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light
Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns)
Spellpower: +10 (+2 eff.)
Spell crit. chance: +4%
Light radius: +2
It can be used to invoke dawn, inflicting 288.88 light damage in radius 5 (based on Magic) and lighting the area within radius 10
Activation costs 29 power out of 35/35.
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

flaming voratun longsword of enduring (44-62 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 44.0 - 61.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 1) on hit: +12 fire
When wielded/worn:
Changes stats: +6 Wil / +12 Con
Maximum life: +73.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

blazebringer's voratun waraxe of rage (40-56 power, 6 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
Damage (radius 2) on crit: +61 fire
When wielded/worn:
Accuracy: +25 (+5 eff.)
Changes stats: +11 Str
Changes resistances penetration: +15% fire
Changes damage: +13% physical
Global speed: +7%
One-handed war axes.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+2 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning / +13% all
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+4 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Shoes of Moving Slowly (0 def, 0 armour)Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Fatigue: +3%
Changes stats: +8 Mag / +8 Wil
Knockback immunity: +100%
Spellpower: +5 (+2 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
It can be used to combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.

Chargevein (0 def, 25 armour, 70-84 power, 232.29215610874 block)Requires:
- Shield usage training
- Cunning 48
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 70.0 - 84.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +232
Damage (radius 2) on crit: +37 light / +40 fire
When wielded/worn:
Armour: +25
Fatigue: +8%
On shield block:
* Deals 35 light and fire damage to each enemy blocked
Changes resistances: +33% light / +30% cold / +16% darkness / +15% fire
Changes damage: +9% lightning
Talent granted: +1 Block
Life regen: +4.00
Maximum life: +80.00
Handheld deflection devices.
This item has been sent to the Item's Vault.

Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)Requires:
- Shield usage training
- Cunning 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 57.0 - 68.4
Uses stat: 100% Str
Damage type: Stunning fire
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +7.0%
Block value: +235
On weapon hit:
* releases a burst of dark fire, dealing damage equal to your magic stat
Damage conversion: 50% darkness
When wielded/worn:
Armour: +18
Defense: +8 (+1 eff.)
Ranged Defense: +12 (+2 eff.)
Fatigue: +25%
Damage when hit (Melee): 24 darkness / 24 fire
Changes resistances: +20% darkness / +35% fire
Talent granted: +1 Block
Spellpower: +8 (+2 eff.)
This rugged stone shield flickers with bursts of pitch black flame.
This item has been sent to the Item's Vault.

reinforced voratun shield of the stars (0 def, 18 armour, 69-83 power, 284 block)Requires:
- Shield usage training
- Cunning 48
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 69.0 - 82.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +284
Damage (Melee): +15 light / +18 darkness
When wielded/worn:
Armour: +18
Fatigue: +8%
Changes stats: +9 Cun / +8 Mag
Changes resistances: +18% light / +13% darkness
Changes damage: +20% light / +17% darkness
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Offalstriker (19/19, 54-64 power, 6 apr)Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 53.5 - 64.2
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +25
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 19
On weapon hit:
* 20% chance to reduce armor by 21%
* 20% chance to knock the target back 3 spaces and deal 193 physical damage
Damage (Ranged): +12 acid / +25 physical / +26 darkness / +4 nature
Damage (radius 1) on hit: +12 acid / +12 nature / +4 mind
Damage (radius 2) on crit: +4 nature / +12 mind
Damage against: +20% Living
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Eleraleta the Blindrock (22/22, 60-85 power, 27 apr)Requires:
- Dexterity 48
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 60.5 - 84.7
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +38
Armour Penetration: +27
Crit. chance: +3.0%
Capacity: 22
Damage (Ranged): +8 light / +20 physical
Damage (radius 1) on hit: +20 acid
When wielded/worn:
Ammo reloads per turn: +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

The Gaping Maw (72-108 power, 4 apr)Requires:
- Strength 60
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 72.0 - 108.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
Damage (Melee): +50 acid / +50 nature slow
When wielded/worn:
Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns)
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.

Elukira (28-36 power, 9 apr)Requires:
- Dexterity 35
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 27.5 - 35.8
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +22 cold
When wielded/worn:
Changes resistances: +12% cold
Changes resistances penetration: +20% temporal
Spell save: +18 (+9 eff.)
Cut immunity: +20%
Equilibrium when hit: +0.08
Maximum life: +40.00
Mindpower: +10 (+5 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
