

Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Armour: +10
Fatigue: +2%
Changes stats: +6 Str / +6 Con
Changes resistances: +20% physical
Talent mastery: +0.00(-) Technique / Battle tactics
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Accuracy: +8 (+2 eff.)
Defense: +11 (+3 eff.)
Changes stats: +10 Lck
Talent mastery: +0.19 Technique / Skirmisher - Slings
Reduce all damage from unseen attackers: 10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Strength 18
Infused by nature
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +12 (+4 eff.)
Fatigue: +8%
Changes stats: +4 Cun / +4 Wil
Changes resistances: +19% lightning
Changes resistances penetration: +10% arcane
Changes damage: +18% arcane
Mental save: +12 (+4 eff.)
Life regen: +6.40
Maximum life: +45.00
Healing mod.: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 2
Base power: 19.5 - 23.4
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +4.5%
Capacity: 51
Damage (Ranged): +8 cold / +8 fire
Damage (radius 1) on hit: +16 lightning / +12 fire
Damage (radius 2) on crit: +8 lightning / +16 cold
When wielded/worn:
Ammo reloads per turn: +2
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.