Cyrarita (60-89 power, 5 apr)
3.0
T5 battleaxe 2H weapon
[Random Unique]
Nature/Disrupt/Master
Power 59.5 - 89.2 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +8.0%
Atk.spd 100%
Melee+ +12 nature
Against +23% Unnatural
While equipped:
Stats +2 Wil +3 Cun +1 Con
dps ----------
Res.pen +10% physical
Acc +29 (+10 eff.)
Apr +7
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Cyrarita (60-89 power, 5 apr)3.0
T5 battleaxe 2H weapon
[Random Unique]
Nature/Disrupt/Master
Power 59.5 - 89.2 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +8.0%
Atk.spd 100%
Melee+ +12 nature
Against +23% Unnatural
While equipped:
Stats +2 Wil +3 Cun +1 Con
dps ----------
Res.pen +10% physical
Acc +29 (+10 eff.)
Apr +7
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Eye of the Forest (8 def, 0 armour)
2.0
T3 head armor
[Unique]
Nature
While equipped:
Stats +6 Cun +8 Wil
dps ----------
Dmg.mod +20% nature
Res.pen +15% nature
----- def -----
Defense +8 (+6 eff.)
Mind.save +12 (+4 eff.)
Blind- +100%
---------- misc
Infravis +2
See.Stealth +15
See.Invis +15
Masteries
+0.10 Wild-gift/Moss
Earth's Eyes:
Level 2.6
Pwr.cost 35 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a nature gift
a mind power
Description: Using your connection to Nature, you can see your surrounding area in a radius of 9.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.
Eye of the Forest (8 def, 0 armour)2.0
T3 head armor
[Unique]
Nature
While equipped:
Stats +6 Cun +8 Wil
dps ----------
Dmg.mod +20% nature
Res.pen +15% nature
----- def -----
Defense +8 (+6 eff.)
Mind.save +12 (+4 eff.)
Blind- +100%
---------- misc
Infravis +2
See.Stealth +15
See.Invis +15
Masteries
+0.10 Wild-gift/Moss
Earth's Eyes:
Level 2.6
Pwr.cost 35 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a nature gift
a mind power
Description: Using your connection to Nature, you can see your surrounding area in a radius of 9.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.
Xanama (18/18, 54-76 power, 14 apr)
3.0
T4 arrow ammo
Reqs Dex 35
[Random Unique]
Arcane/Master
Power 54.0 - 75.6 Physical
Uses 70% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Acc +23
Apr +14
Crit +16.5%
Capacity 18
Ranged+ +20 mind
On Hit.r1 +20 mind
On Hit:
* Create an explosion dealing 75 lightning damage (1/turn)
On Crit:
* Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Xanama (18/18, 54-76 power, 14 apr)3.0
T4 arrow ammo
Reqs Dex 35
[Random Unique]
Arcane/Master
Power 54.0 - 75.6 Physical
Uses 70% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Acc +23
Apr +14
Crit +16.5%
Capacity 18
Ranged+ +20 mind
On Hit.r1 +20 mind
On Hit:
* Create an explosion dealing 75 lightning damage (1/turn)
On Crit:
* Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Staff of Destruction (20-24 power, 4 apr, fire element)
5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 20.0 - 24.0 Fire
Uses 100% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% lightning +20% fire
+20% arcane +20% cold
---------- misc
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
Staff of Destruction (20-24 power, 4 apr, fire element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 20.0 - 24.0 Fire
Uses 100% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% lightning +20% fire
+20% arcane +20% cold
---------- misc
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
Astelrid's Clubstaff (45-68 power, 4 apr)
5.0
T3 greatmaul 2H weapon
[Unique]
Arcane
Power 45.0 - 67.5 Physical
Uses 40% Mag, 100% Str
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +8.0%
Atk.spd 100%
While equipped:
Stats +4 Mag
dps ----------
Spell.pwr +15 (+3 eff.)
Dmg.mod +25% nature
----- def -----
Heal.mod +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.
Astelrid's Clubstaff (45-68 power, 4 apr)5.0
T3 greatmaul 2H weapon
[Unique]
Arcane
Power 45.0 - 67.5 Physical
Uses 40% Mag, 100% Str
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +8.0%
Atk.spd 100%
While equipped:
Stats +4 Mag
dps ----------
Spell.pwr +15 (+3 eff.)
Dmg.mod +25% nature
----- def -----
Heal.mod +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.
Acera (33-46 power, 4 apr)
3.0
T3 longsword 1H weapon
Reqs Str 40
[Unique]
Arcane/Master
Power 33.0 - 46.2 Acid
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +10.0%
Atk.spd 100%
On Crit.r2 +40 corrosive acid
While equipped:
dps ----------
Phys.crit +10.0%
Spell.crit +10%
Dmg.mod +20% acid
Res.pen +20% acid
----- def -----
Resists +15% acid
Corrosive Worm:
Level 4.0
Pwr.cost 30 out of 30/30.
Range 10
Travel.spd instantaneous
Is a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 42 acid damage in a 4 radius ball. This damage will increase by 30% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.
Acera (33-46 power, 4 apr)3.0
T3 longsword 1H weapon
Reqs Str 40
[Unique]
Arcane/Master
Power 33.0 - 46.2 Acid
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +10.0%
Atk.spd 100%
On Crit.r2 +40 corrosive acid
While equipped:
dps ----------
Phys.crit +10.0%
Spell.crit +10%
Dmg.mod +20% acid
Res.pen +20% acid
----- def -----
Resists +15% acid
Corrosive Worm:
Level 4.0
Pwr.cost 30 out of 30/30.
Range 10
Travel.spd instantaneous
Is a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 42 acid damage in a 4 radius ball. This damage will increase by 30% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.
Hettachik
4.0
T4 longbow 2H weapon
Reqs Dex 35
Shoot
[Random Unique]
Nature/Master
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
Ranged+ +12 mind
On Crit.r2 +140 fire
While equipped:
dps ----------
Phys.crit +14.0%
Mind.crit +4%
All.spd +14%
Dmg.mod +6% mind
Res.pen +44% fire
Acc +17 (+7 eff.)
----- def -----
Mind.save +6 (+2 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Hettachik4.0
T4 longbow 2H weapon
Reqs Dex 35
Shoot
[Random Unique]
Nature/Master
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
Ranged+ +12 mind
On Crit.r2 +140 fire
While equipped:
dps ----------
Phys.crit +14.0%
Mind.crit +4%
All.spd +14%
Dmg.mod +6% mind
Res.pen +44% fire
Acc +17 (+7 eff.)
----- def -----
Mind.save +6 (+2 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Fire Dragon Shield (16 def, 9 armour, 220 block)
7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Melee Ret 17 fire
----- def -----
Armour +9
Defense +16 (+8 eff.)
Rng.Def +15 (+7 eff.)
Fatigue +20%
Resists +35% fire
Affinity +15% fire
---------- misc
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.
Fire Dragon Shield (16 def, 9 armour, 220 block)7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Melee Ret 17 fire
----- def -----
Armour +9
Defense +16 (+8 eff.)
Rng.Def +15 (+7 eff.)
Fatigue +20%
Resists +35% fire
Affinity +15% fire
---------- misc
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.
Fanged Collar
0.1
T2 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Cun -5 Wil
----- def -----
Resists +15% blight +15% darkness
+15% acid
Phys.save +15 (+5 eff.)
Spell.save +15 (+8 eff.)
Mind.save -7 (-3 eff.)
Max.HP +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.
Fanged Collar0.1
T2 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Cun -5 Wil
----- def -----
Resists +15% blight +15% darkness
+15% acid
Phys.save +15 (+5 eff.)
Spell.save +15 (+8 eff.)
Mind.save -7 (-3 eff.)
Max.HP +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.
Sword of Potential Futures (28-39 power, 10 apr)
3.0
T3 longsword 1H weapon
Reqs Dex 24
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 70% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+1 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Sword of Potential Futures (28-39 power, 10 apr)3.0
T3 longsword 1H weapon
Reqs Dex 24
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 70% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+1 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Fearfire Mantle (14 def, 0 armour)
2.0
T3 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Melee Ret 30 fire
----- def -----
Defense +14 (+7 eff.)
Resists +10% fire +10% darkness
+10% cold
---------- misc
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.
Fearfire Mantle (14 def, 0 armour)2.0
T3 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Melee Ret 30 fire
----- def -----
Defense +14 (+7 eff.)
Resists +10% fire +10% darkness
+10% cold
---------- misc
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.
Persistent Will
2.0
T2 totem charm
[Unique]
Disrupt/Psionic
While equipped:
Stats +8 Wil
dps ----------
Mind.pwr +10 (+5 eff.)
Dmg.mod +12% mind
Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower).
Uses 25 power out of 25/25
During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city.
Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths.
This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind.
This item has been sent to the Item's Vault.
Persistent Will2.0
T2 totem charm
[Unique]
Disrupt/Psionic
While equipped:
Stats +8 Wil
dps ----------
Mind.pwr +10 (+5 eff.)
Dmg.mod +12% mind
Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower).
Uses 25 power out of 25/25
During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city.
Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths.
This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind.
This item has been sent to the Item's Vault.
Crown of Burning Pain (13 def, 0 armour)
4.0
T3 head armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +35% fire
----- def -----
Defense +13 (+7 eff.)
Fatigue +4%
Resists +35% fire
Meteor Rain:
Level 2.0
Pwr.cost 25 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 57.64 fire and 57.64 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
Crown of Burning Pain (13 def, 0 armour)4.0
T3 head armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +35% fire
----- def -----
Defense +13 (+7 eff.)
Fatigue +4%
Resists +35% fire
Meteor Rain:
Level 2.0
Pwr.cost 25 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 57.64 fire and 57.64 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
The Black Boots (2 def, 1 armour)
2.0
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
dps ----------
Mov.spd +12%
----- def -----
Armour +1
Defense +2 (+0 eff.)
Fatigue +2%
Stealth +10
---------- misc
ShadowPwr +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.
The Black Boots (2 def, 1 armour)2.0
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
dps ----------
Mov.spd +12%
----- def -----
Armour +1
Defense +2 (+0 eff.)
Fatigue +2%
Stealth +10
---------- misc
ShadowPwr +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.
Everpyre Blade (38-53 power, 10 apr)
3.0
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Nature/Master
Power 38.0 - 53.2 Fire
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +18.0%
Atk.spd 100%
On Hit: 15% Fire Breath 4
While equipped:
Stats +7 Str +7 Wil
dps ----------
Dmg.mod +20% fire
Res.pen +15% fire
----- def -----
Resists +10% nature +15% fire
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.
Everpyre Blade (38-53 power, 10 apr)3.0
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Nature/Master
Power 38.0 - 53.2 Fire
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +18.0%
Atk.spd 100%
On Hit: 15% Fire Breath 4
While equipped:
Stats +7 Str +7 Wil
dps ----------
Dmg.mod +20% fire
Res.pen +15% fire
----- def -----
Resists +10% nature +15% fire
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.
Star Shot (20/20, 32-38 power, 15 apr)
3.0
T4 shot ammo
[Unique]
Arcane
Power 32.0 - 38.4 Fire
Uses 50% Cun, 70% Dex
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 20
On Hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.
Star Shot (20/20, 32-38 power, 15 apr)3.0
T4 shot ammo
[Unique]
Arcane
Power 32.0 - 38.4 Fire
Uses 50% Cun, 70% Dex
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 20
On Hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.
Eye of the Wyrm (16-18 power, 24 apr, physical damage)
3.0
T4 mindstar 1H weapon
Reqs Wil 45
[Unique]
Nature
Power 16.0 - 17.6 Physical
Uses 50% Wil, 20% Str, 10% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +2.5%
Atk.spd 100%
Dmg.conv 20% acid 20% physical
20% cold 20% fire
20% lightning
While equipped:
dps ----------
Phys.crit +5.0%
Mind.crit +5%
Phys.pwr +10 (+3 eff.)
Mind.pwr +10 (+5 eff.)
Dmg.mod +12% lightning
+12% physical +12% fire
+12% cold +12% acid
----- def -----
Resists +10% acid +10% physical
+10% fire +10% cold
+10% lightning
---------- misc
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Ice Breath:
Level 4.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You breathe ice in a frontal cone of radius 8. Any target caught in the area will take 196.32 cold damage and be frozen for 3 turns.
The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower.
Each point in cold drake talents also increases your cold resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.
Eye of the Wyrm (16-18 power, 24 apr, physical damage)3.0
T4 mindstar 1H weapon
Reqs Wil 45
[Unique]
Nature
Power 16.0 - 17.6 Physical
Uses 50% Wil, 20% Str, 10% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +2.5%
Atk.spd 100%
Dmg.conv 20% acid 20% physical
20% cold 20% fire
20% lightning
While equipped:
dps ----------
Phys.crit +5.0%
Mind.crit +5%
Phys.pwr +10 (+3 eff.)
Mind.pwr +10 (+5 eff.)
Dmg.mod +12% lightning
+12% physical +12% fire
+12% cold +12% acid
----- def -----
Resists +10% acid +10% physical
+10% fire +10% cold
+10% lightning
---------- misc
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Ice Breath:
Level 4.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You breathe ice in a frontal cone of radius 8. Any target caught in the area will take 196.32 cold damage and be frozen for 3 turns.
The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower.
Each point in cold drake talents also increases your cold resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.
Burning Star
1.0
T3 white gem
[Unique]
Arcane
While carried:
Light +1
Latent Damage Type: Light
Map surroundings within range 20.
Uses 30 power out of 30/30
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.
Burning Star1.0
T3 white gem
[Unique]
Arcane
While carried:
Light +1
Latent Damage Type: Light
Map surroundings within range 20.
Uses 30 power out of 30/30
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.
Staff of Bones (20-24 power, 4 apr, cold element)
5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 20.0 - 24.0 Cold
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+6 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
Staff of Bones (20-24 power, 4 apr, cold element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 20.0 - 24.0 Cold
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+6 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
Eye of Summer (8-9 power, 18 apr, fire damage)
3.0
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Power 8.0 - 8.8 Fire
Uses 50% Wil, 50% Mag, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
All.spd +5%
Dmg.mod +10% fire
Res.pen +10% fire
----- def -----
Resists -10% cold
On Mind Hit: 10% Flame Fury 2
This mindstar glows with a bright warm light, but seems somehow incomplete.
This item has been sent to the Item's Vault.
Eye of Summer (8-9 power, 18 apr, fire damage)3.0
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Power 8.0 - 8.8 Fire
Uses 50% Wil, 50% Mag, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
All.spd +5%
Dmg.mod +10% fire
Res.pen +10% fire
----- def -----
Resists -10% cold
On Mind Hit: 10% Flame Fury 2
This mindstar glows with a bright warm light, but seems somehow incomplete.
This item has been sent to the Item's Vault.
Cuirass of the Dark Lord (0 def, 30 armour)
17.0
T5 massive armor
Reqs Massive armour training
Str 52
[Unique]
Arcane
While equipped:
Stats +10 Str +10 Con
dps ----------
Phys.pwr +10 (+3 eff.)
Melee Ret 30 physical
----- def -----
Armour +30
Fatigue +25%
Resists +20% physical
Phys.save +15 (+4 eff.)
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 193.14 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 25 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.
Cuirass of the Dark Lord (0 def, 30 armour)17.0
T5 massive armor
Reqs Massive armour training
Str 52
[Unique]
Arcane
While equipped:
Stats +10 Str +10 Con
dps ----------
Phys.pwr +10 (+3 eff.)
Melee Ret 30 physical
----- def -----
Armour +30
Fatigue +25%
Resists +20% physical
Phys.save +15 (+4 eff.)
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 193.14 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 25 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.
Whip of Urh'Rok (55-61 power, 0 apr)
3.0
T5 whip 1H weapon
Reqs Dex 48
[Unique]
Arcane
Power 55.0 - 60.5 Devouring flames
Uses 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Crit +9.0%
Atk.spd 125%
On Hit: 20% Bone Nova 4
On Hit: 15% Blood Boil 3
While equipped:
dps ----------
Spell.pwr +15 (+3 eff.)
Dmg.mod +20% blight +20% fire
---------- misc
See.Invis +2
Telepathy Demon/Minor
Demon/Major
While carried:
dps ----------
Dmg.mod +8% blight
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.
Whip of Urh'Rok (55-61 power, 0 apr)3.0
T5 whip 1H weapon
Reqs Dex 48
[Unique]
Arcane
Power 55.0 - 60.5 Devouring flames
Uses 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Crit +9.0%
Atk.spd 125%
On Hit: 20% Bone Nova 4
On Hit: 15% Blood Boil 3
While equipped:
dps ----------
Spell.pwr +15 (+3 eff.)
Dmg.mod +20% blight +20% fire
---------- misc
See.Invis +2
Telepathy Demon/Minor
Demon/Major
While carried:
dps ----------
Dmg.mod +8% blight
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.
Glory of the Pride
0.1
T5 ring jewelry
[Unique]
Master
While equipped:
dps ----------
Phys.pwr +10 (+3 eff.)
Dmg.mod +8% physical
Acc +10 (+5 eff.)
----- def -----
Armour +10
Hardiness +20%
Defense +5 (+1 eff.)
Fatigue -15%
Phys.save +45 (+11 eff.)
Confus- +50%
---------- misc
Max.mana -40.00
Max.stam +40.00
Cooldown Rush -6
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.
Glory of the Pride0.1
T5 ring jewelry
[Unique]
Master
While equipped:
dps ----------
Phys.pwr +10 (+3 eff.)
Dmg.mod +8% physical
Acc +10 (+5 eff.)
----- def -----
Armour +10
Hardiness +20%
Defense +5 (+1 eff.)
Fatigue -15%
Phys.save +45 (+11 eff.)
Confus- +50%
---------- misc
Max.mana -40.00
Max.stam +40.00
Cooldown Rush -6
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)
3.0
T4 mindstar 1H weapon
[Unique]
Nature/Psionic/Unknown
Power 17.0 - 18.7 Darkness
Uses 40% Wil, 30% Mag
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +27
Crit +5.0%
Atk.spd 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats +6 Mag +6 Wil
dps ----------
Spell.crit +12%
Mind.crit +12%
Spell.pwr +12 (+3 eff.)
Mind.pwr +12 (+4 eff.)
Dmg.mod +10% blight +10% mind
+10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature/Psionic/Unknown
Power 17.0 - 18.7 Darkness
Uses 40% Wil, 30% Mag
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +27
Crit +5.0%
Atk.spd 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats +6 Mag +6 Wil
dps ----------
Spell.crit +12%
Mind.crit +12%
Spell.pwr +12 (+3 eff.)
Mind.pwr +12 (+4 eff.)
Dmg.mod +10% blight +10% mind
+10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.