

Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Base power: 32.5 - 45.5
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 8
On weapon crit:
* Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +12 blight
Damage (radius 2) on crit: +20 blight
When wielded/worn:
Accuracy: +26 (+7 eff.)
Armour penetration: +11
Physical crit. chance: +11.0%
Physical power: +9 (+2 eff.)
Changes stats: +3 Dex
Changes resistances penetration: +13% physical
Mana when firing critical spell: +2.00
Combat speed: +10%
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.


Requires:
- Strength 60
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 72.0 - 108.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
Damage (Melee): +50 acid / +50 nature slow
When wielded/worn:
Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns)
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to reduce damage dealt by 15%
Damage (Ranged): +23 lightning / +8 darkness
Damage (radius 1) on hit: +8 darkness
When wielded/worn:
Physical power: +21 (+4 eff.)
Effects on ranged hit:
* 20% chance to reduce damage dealt by 15%
Changes stats: +12 Str
Changes damage: +24% lightning / +3% mind
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 4
It must be held with both hands.
Base power: 56.0 - 61.6
Uses stats: 40% Dex, 90% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +14.0%
Attack speed: 125%
When this weapon hits: Lightning Breath (10% chance level 3).
When this weapon hits: Poison Breath (10% chance level 3).
When this weapon hits: Acid Breath (10% chance level 3).
On weapon hit:
* hit up to two adjacent enemies
When wielded/worn:
Changes damage: +12% acid / +12% nature / +12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +10 (+2 eff.)
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+1 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical / +13% all
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+7 eff.)
It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.


Requires:
- Strength 55
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 4
Base power: 40.0 - 48.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Curse of Death (10% chance level 3).
When this weapon hits: Curse of Vulnerability (10% chance level 3).
Damage (radius 1) on hit: +25 blight
When wielded/worn:
Changes damage: +20% blight
Spellpower: +20 (+5 eff.)
Talent on hit(spell): Curse of Impotence (10% chance level 3).
Talent on hit(spell): Curse of Defenselessness (10% chance level 3).
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Base power: 61.5 - 86.1
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +22.5%
Capacity: 20
On weapon hit:
* 20 arcane resource burn
* 37% chance to slow global speed by 55%
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
On weapon crit:
* Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50%
Damage (radius 1) on hit: +4 cold
Damage against: +29% Unnatural
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 60
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +22%
Changes stats: +7 Str / +5 Wil / +4 Cun
Changes resistances: +3% lightning / +9% physical / +14% darkness / +6% blight / +26% cold / +3% temporal
Changes damage: +3% nature
Mental save: +24 (+9 eff.)
Disease immunity: +15%
Light radius: +1
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.6
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 16 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of metal plates.
It was changed by the digestive sack.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
Damage (Melee): 14 lightning
Damage when hit (Melee): 16 lightning / 8 cold
Changes resistances: +6% blight / +40% fire / +19% arcane
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +2.0%
Attack speed: 100%
When this weapon hits: Obliterating Smash (10% chance level 3).
When wielded/worn:
Accuracy: +20 (+5 eff.)
Physical power: +12 (+3 eff.)
Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault
Shadow Power: +10
Increases all damage by 1% for each point of your Shadow Power.
It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) :
Effective talent level: 3.0
Power cost: 25 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Hits the target doing 254% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.