

Requires:
- Cunning 38
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Power: 150% Range: 1.3x
Uses stats: 35% Str, 30% Cun, 50% Mag, 35% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Crit. chance: +22.0%
Attack speed: 100%
When this weapon hits: Poisonous Bite (20% chance level 3).
On weapon crit:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
Damage conversion: 30% darkness
When wielded/worn:
Armour: +15
Changes stats: +8 Cun / +4 Dex
Changes damage: +30% nature / +20% darkness
Talent granted: +5 Toxic Death
Poison immunity: +100%
Light radius: -2
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Power: 66% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Accuracy: +29 (+7 eff.)
Armour penetration: +15
Ammo reloads per turn: +8
Changes stats: +6 Mag
Changes resistances penetration: +14% temporal / +20% physical / +17% all
Changes damage: +17% physical / +12% temporal
Talent mastery: +0.30 Chronomancy / Bow Threading
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +12.0%
Changes stats: +6 Cun / +6 Dex
Maximum life: +103.00
Maximum mana: +80.00
Maximum stamina: +58.00
Maximum hate: +19.00
Maximum psi: +40.00
Maximum vim: +31.00
Maximum pos.energy: +36.00
Maximum neg.energy: +31.00
Mental crit. chance: +13%
Reduces paradox anomalies(equivalent to willpower): +20
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +11.0%
Physical power: +10 (+2 eff.)
Changes stats: +6 Dex / +6 Wil / +14 Cun
Changes resistances penetration: +20% nature
Changes damage: +6% nature
Damage against: +45% Summoned
Reduced damage from: +45% Summoned
Spell save: +15 (+5 eff.)
Mental save: +15 (+5 eff.)
Mana when firing critical spell: +2.00
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +12
Spellpower: +10 (+4 eff.)
Mental crit. chance: +15%
Damage Shield penetration: +20%
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +20 (+6 eff.)
Changes stats: +4 Dex / +4 Wil / +4 Cun
Changes resistances penetration: +20% nature
Changes damage: +20% nature
Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons
Poison immunity: +50%
Talent on hit(mindpower): Poison Strike (10% chance level 1).
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +12 (+4 eff.)
Damage when hit (Melee): 35 nature slow
Changes stats: +5 Wil
Changes resistances: +25% nature / +13% all
Changes resistances penetration: +10% nature
Changes damage: +30% nature
Talent mastery: +0.30 Wild-gift / Moss
Physical save: +15 (+5 eff.)
Life regen: +0.20
Mindpower: +12 (+6 eff.)
Mental crit. chance: +5%
Healing mod.: +15%
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+6 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) :
Effective talent level: 3.0
Power cost: 15 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Armour: +4
Defense: +5 (+2 eff.)
Changes stats: +4 Mag / +2 Wil / +2 Cun
Changes resistances: +12% cold / +15% all
Changes resistances penetration: +15% temporal / +13% physical
Changes damage: +30% temporal / +25% physical / +19% all
Physical save: +24 (+7 eff.)
Mental save: +6 (+2 eff.)
Maximum psi: +10.00
Spellpower: +20 (+7 eff.)
Mindpower: +25 (+11 eff.)
Mental crit. chance: +2%
Reduces paradox anomalies(equivalent to willpower): +15
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Infused by nature
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +12
Changes stats: +6 Str / +6 Mag
Changes resistances: +10% physical
Changes resistances penetration: +15% physical
Changes damage: +12% physical
Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth
Spellpower: +10 (+4 eff.)
Spell crit. chance: +10%
When used to modify unarmed attacks:
Power: 149% Range: 1.4x
Uses stats: 40% Cun, 40% Str, 60% Mag, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +7.0%
Attack speed: 83%
When this weapon hits: Earthen Missiles (15% chance level 5).
Damage (radius 1) on hit: +50 gravity
Damage (radius 2) on crit: +30 gravity pin
It can be used to activate talent Earthquake (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 48.76 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Physical crit. chance: +12.0%
Armour: +15
Armour Hardiness: +13%
Fatigue: +5%
Changes stats: +11 Con
Changes resistances: +8% physical
Critical mult.: +10.00%
Spell crit. chance: +18%
Mental crit. chance: +5%
When used to modify unarmed attacks:
Power: 144% Range: 1.4x
Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +20.0%
Attack speed: 83%
When this weapon hits: Stone Touch (5% chance level 5).
When this weapon crits: Cripple (20% chance level 5).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +35 (+8 eff.)
Armour: +8
Defense: +3 (+1 eff.)
Changes stats: +6 Cun / +4 Mag
Changes damage: +12% blight
Critical mult.: +24.49%
Life regen: +6.00
Stamina each turn: +3.67
Only die when reaching: -97.98 life
Maximum stamina: +36.74
Spell crit. chance: +3%
Damage Shield Power: +15%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +12
Fatigue: +8%
Changes stats: +10 Cun / +10 Wil
Changes resistances: +15% mind / +10% arcane / +15% light
Life regen: +2.00
It can be used without being worn.
It can be used to sense the presence of unique objects
Activation costs 20 power out of 20/20.
A large crown, part metallic part glass that radiates with psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +18
Armour Hardiness: +15%
Defense: +18 (+6 eff.)
Damage when hit (Melee): 15 darkness / 15 cold
Changes stats: +5 Dex / +5 Mag / +5 Cun
Changes resistances: +30% temporal / +30% darkness / +30% cold
Changes damage: +20% darkness / +20% cold
Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth
Critical mult.: +20.00%
Stealth bonus: +10
Spellpower: +10 (+4 eff.)
It can be used to turn yourself invisible (power 26, based on Cunning and Magic) for 10 turns
Activation costs 50 power out of 50/50.
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Accuracy: +5 (+1 eff.)
Armour penetration: +1
Armour: +11
Defense: +20 (+6 eff.)
Fatigue: +8%
Changes stats: +1 Dex
Changes resistances: +11% acid / +13% cold / +3% blight
Allows you to breathe in: water
Spell save: +6 (+2 eff.)
Life regen: +9.90
Stamina each turn: +2.00
Only die when reaching: -80.00 life
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 18% chance to reduce all saves and defense by 22
Damage (Melee): 26 physical
Effects on ranged hit:
* 18% chance to reduce all saves and defense by 22
Damage (Ranged): 35 physical
Changes stats: +10 Cun
Changes resistances: +3% blight / +6% nature / +6% light
Changes damage: +12% arcane
Physical save: +12 (+4 eff.)
Blindness immunity: +20%
Life regen: +13.00
Spellpower on spell critical (stacks up to 3 times): +4
Hate when firing a critical mind attack: +2.00
Maximum life: +65.00
Maximum hate: +11.00
Infravision radius: +5
See stealth: +20
See invisible: +13
Healing mod.: +19%
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 4.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +12 (+3 eff.)
Armour penetration: +16
Defense: +17 (+5 eff.)
Changes stats: +8 Cun / +7 Wil
Changes resistances: +9% nature / +3% cold
Critical mult.: +5.00%
Reduces incoming crit damage: 5.00%
Disarm immunity: +45%
Confusion immunity: +20%
Pinning immunity: +45%
Knockback immunity: +44%
Maximum life: +110.00
Mindpower: +15 (+7 eff.)
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 3 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 91% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +23 (+6 eff.)
Armour penetration: +4
Physical power: +10 (+2 eff.)
Armour: +16
Defense: +12 (+4 eff.)
Changes stats: +8 Str
Changes resistances penetration: +15% physical
Changes damage: +6% blight
Physical save: +6 (+2 eff.)
Stun/Freeze immunity: +30%
Life regen: +10.00
Maximum life: +100.00
Movement speed: +17%
Healing mod.: +18%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
Effective talent level: 4.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns.
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 717% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to become ethereal for 5 turns.
While ethereal all damage you deal is reduced by 50%, you gain 33% all resistance, you move 70% faster, and you are invisible (power 28).
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / taint ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the taint to purge your body of physical afflictions for 5 turns.
Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1.
It can be used to inscribe your skin with the taint.
Corrupted taints may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / tome
It can be used to learn the ancient secrets.
This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 168% Range: 1.4x
Uses stats: 70% Dex, 50% Mag, 50% Str
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +26.0%
Capacity: 54
On weapon hit:
* 23% chance to slow global speed by 48%
* 20% chance to knock the target back 3 spaces and deal 132 physical damage
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Ranged): +60 physical
Damage (radius 1) on hit: +23 light
Damage (radius 2) on crit: +23 fire
When wielded/worn:
Ammo reloads per turn: +8
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 2
It can be used to read the book.
The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 4
When wielded/worn:
Changes resistances: +15% temporal / +12% all
Reduce damage by fixed amount: +10 all
Changes damage: +15% temporal
Movement speed: +16%
Combat speed: -12%
Casting speed: -12%
Mental speed: -12%
Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time.
It can be used to flip the hourglass (sands currently flowing towards stability)
Activation costs 20 power out of 20/20.
This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 4
When wielded/worn:
Changes stats: +6 Con / +7 Wil
Changes resistances: +20% blight / +20% nature
Changes damage: +20% nature
Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony
Mindpower: +7 (+4 eff.)
Healing mod.: +25%
Heals all nearby living creatures by 5 points each turn.
Activating this item is instant.
It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns
Activation costs 10 power out of 15/15.
This small tree-shaped totem is imbued with powerful healing energies.
This item has been sent to the Item's Vault.