

Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 3
Base power: 65.0 - 91.0
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +16
Crit. chance: +14.0%
Capacity: 49
Turns elapse between self-loadings: 3
On weapon crit:
* Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +20 blight / +20 arcane
Damage (radius 1) on hit: +8 arcane
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Cun / +5 Wil
Changes resistances: +24% acid / +6% blight
Changes damage: +12% acid / +3% cold
Stun/Freeze immunity: +23%
Life regen: +1.00
Mindpower: +8 (+4 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 3
Base power: 27.0 - 35.1
Uses stats: 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 3).
On weapon hit:
* 7% chance to reduce strength, dexterity, and constitution by 26
Damage (Melee): +7 blight / +10 light
Damage against: +7% Undead
When wielded/worn:
Damage when hit (Melee): 4 nature
Changes resistances penetration: +15% acid
Changes damage: +9% acid
Disease immunity: +16%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 49.0 - 73.5
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20
Damage (radius 2) on crit: +10 acid / +8 fire / +34 nature / +4 lightning
When wielded/worn:
Armour penetration: +10
Changes resistances: +6% lightning / +9% fire
Changes resistances penetration: +13% acid / +12% nature
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 35
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +5 (+1 eff.)
Armour: +13
Fatigue: +8%
Damage when hit (Melee): 6 blight
On shield block:
* Deals 110 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)
Changes stats: +3 Wil
Changes resistances: +3% blight / +13% cold / +5% arcane
Changes damage: +9% arcane / +9% blight
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 3
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +9
When wielded/worn:
Accuracy: +7 (+2 eff.)
Physical crit. chance: +7.0%
Physical power: +9 (+2 eff.)
Changes stats: +4 Cun / +1 Str
Changes resistances: +9% lightning
Changes resistances penetration: +10% nature / +7% physical
Cut immunity: +20%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.