
Surefire4.0 Encumbrance
T1 longbow 2H weapon
Reqs Shoot
[Unique]
Master
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 105%
Range +9
While equipped:
Stats +3 Dex
offense ------
Physical Crit +5.0%
Damage +5% physical
Accuracy +12 (+3 eff.)
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

ash longbow 'Aerythra'4.0 Encumbrance
T2 longbow 2H weapon
Reqs Shoot
[Random Unique]
Arcane/Master
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +7
On-ranged-hit +9 acid
On-crit, radius 2 +12 arcane
While equipped:
Stats +2 Str
offense ------
Physical Power +9 (+4 eff.)
Damage +12% acid +6% arcane
Ignore resists +9% all
Accuracy +9 (+3 eff.)
Ignore Armor +11
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Bill's Tree Trunk (30-51 power, 7 apr)5.0 Encumbrance
T1 greatmaul 2H weapon
[Unique]
Master
Weapon Damage 30.0 - 51.0 Physical
Uses 130% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +7
Critical Rate +1.5%
Attack Speed 100%
While equipped:
Shattering Blow:
Effective talent level: 2.0
Power cost 11 out of 20/20.
Range melee/personal
Cooldown: 13
Travel.spd instantaneous
Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns.
Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield.
Armor reduction chance increases with your Physical Power.
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!
This item has been sent to the Item's Vault.

Penitence (15-18 power, 4 apr, nature element)5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane/Nature
Weapon Damage 15.0 - 18.0 Nature
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +10%
Spellpower +15 (+5 eff.)
defense ------
Resistance +30% blight +30% nature
Affinity +20% nature
Spell save +15 (+6 eff.)
other -------
Talents +1 Command Staff
Cure up to 4 diseases or poisons (based on Magic).
Uses 6 power out of 60/60
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.

dwarven-steel greatsword 'Strikequick' (39-62 power, 9 apr)3.0 Encumbrance
T3 greatsword 2H weapon
[Random Unique]
Arcane/Master
Weapon Damage 39.0 - 62.4 Physical
Uses 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +9
Critical Rate +3.5%
Attack Speed 100%
Ignore Shields +23%
On-Hit, radius 1 +8 lightning
On Critical:
* Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17
While equipped:
offense ------
Ignore resists +5% lightning +5% fire
Accuracy +7 (+1 eff.)
defense ------
Defense +12 (+3 eff.)
Resistance +15% lightning
Disarm Resist +39%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Colaryem (48-77 power, 12 apr)3.0 Encumbrance
T3 greatsword 2H weapon
[Unique]
Arcane
Weapon Damage 48.0 - 76.8 Physical
Uses 130% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +11.0%
Attack Speed 50%
While equipped:
Stats +7 Dex
offense ------
Move Speed +10%
Damage +7% lightning
defense ------
Fatigue -12%
Resistance +7% lightning
other -------
Encumbrance +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Corpsebow4.0 Encumbrance
T2 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane/Nature
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +7
On Hit: 25% Epidemic level 1
On Hit: 25% Cyst Burst level 1
While equipped:
offense ------
Spellpower +10 (+4 eff.)
On-Ranged-Hit 20 blight
Damage +20% blight
On-Hit (Ranged):
* 40% chance to reduce strength, dexterity, and constitution by 24
defense ------
Disease Resist +50%
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Bethatira the Morningjam (16 def, 6 armour)9.0 Encumbrance
T3 light armor
[Random Unique]
Nature/Master
While equipped:
Stats +6 Str +5 Dex +2 Wil +5 Con
defense ------
Armor +6
Defense +16 (+4 eff.)
Fatigue +8%
Resistance +13% blight +7% physical
+13% darkness
Physical save +36 (+12 eff.)
other -------
Light +2
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)9.0 Encumbrance
T2 light armor
[Unique]
Master
While equipped:
Stats +5 Str +3 Con
defense ------
Armor +6
Defense +4 (+1 eff.)
Ranged Defense +8 (+2 eff.)
Fatigue +10%
Life +45.00
Life Regen +2.00
Knockbk Resist +50%
other -------
Encumbrance +20
Stamina/turn +1.00
Max stamina +45.00
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

stralite shield 'Gunozor' (0 def, 15 armour, 222.5 block)7.0 Encumbrance
T4 shield armor
[Random Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +4 Con
offense ------
On-Hit 8 lightning
When Hit 1 lightning
defense ------
Armor +15
Fatigue +8%
Resistance +32% lightning +5% arcane
Physical save +7 (+3 eff.)
Life +80.00
other -------
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

steel shield 'Brandfoe' (0 def, 4 armour, 39.5 block)7.0 Encumbrance
T2 shield armor
[Random Unique]
Arcane/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +2 Dex
offense ------
Mind Crit +3%
Damage +12% fire
When Hit 4 lightning
defense ------
Armor +4
Fatigue +8%
Resistance +12% lightning +11% physical
other -------
Wards +4 lightning +4 temporal
+4 darkness +4 fire +4 nature
+3 blight +4 cold +3 arcane
+3 light
Talents +1 Ward
+1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Prox's Lucky Halfling Foot2.0 Encumbrance
T1 misc tool
[Unique]
Nature
While equipped:
Stats +5 Lck
defense ------
Defense +5 (+2 eff.)
other -------
Disarm Traps +5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.
This item has been sent to the Item's Vault.

Imp Claw2.0 Encumbrance
T1 misc tool
[Unique]
Arcane
While equipped:
other -------
Light +1
See Stealth +10
Flame:
Effective talent level: 2.0
Power cost 5 out of 9/9.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 133.09 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower.
The battered remains of a flame imp's hand. It still burns with that unnatural flame.
This item has been sent to the Item's Vault.

Hornet Stingers (16/20, 18-25 power, 10 apr)3.0 Encumbrance
T2 arrow ammo
[Unique]
Nature
Weapon Damage 18.0 - 25.2 Physical
Uses 50% Str, 70% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +5.0%
Capacity 20
On Hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.
