
Tundravenom the voratun plate armour (10 def, 16 armour)Requires:
- Massive armour training
- Strength 60
Powered by arcane forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Defense: +10 (+5 eff.)
Fatigue: +22%
Damage (Melee): 41 acid / 38 fire
Damage when hit (Melee): 27 acid / 29 fire
Changes resistances: +48% acid / +3% darkness / +56% fire / +9% arcane / +15% lightning
Changes damage: +12% cold
Spell save: +25 (+6 eff.)
Pinning immunity: +21%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Forbidden Tome: "A View From The Gallery"Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 2
It can be used to read the book.
The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
This item has been sent to the Item's Vault.

Forbidden Tome: "Of Knowledge And Horrors"Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 4
It can be used to read the book.
A gross tome of lost knowledge. Even touching it makes you feel sick.
This item has been sent to the Item's Vault.

Forbidden Tome: "The Day It Came" =Quest=Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
This item has been sent to the Item's Vault.

Aetherwalk (6 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Defense: +6 (+2 eff.)
Fatigue: +1%
Changes stats: +8 Cun / +8 Mag
Changes resistances: +25% arcane
Changes damage: +25% arcane
Spellpower: +15 (+5 eff.)
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
Creates an arcane explosion dealing 235 arcane damage based on magic in a radius of 3 around the user after any teleport.
It can be used to phase door up to range 6, within radius 2 of the target location
Activation costs 24 power out of 24/24.
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.

Newly picked upLife Support Suit (12 def, 10 armour)
Requires:
- Strength 22
Powered by steamtech
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +10
Defense: +12 (+3 eff.)
Fatigue: +9%
Changes resistances: +5% all
Talent granted: +1 Life Support
Physical save: +25 (+8 eff.)
Only die when reaching: -200.00 life
You cannot bleed.
When you take damage, if your life is under 20%, heal for 30% of your max life. (15 turn cooldown)
"We've done it, men. We cured death."
This item has been sent to the Item's Vault.

Newly picked upShantiz the Stormblade (15-20 power, 20 apr)
Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Newly picked upUmbral Razor (25-32 power, 10 apr)
Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 15% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 239.39 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Newly picked upSpelldrinker (27-35 power, 8 apr)
Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 27.0 - 35.1
Uses stats: 35% Str, 20% Mag, 55% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+4 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Newly picked upBindings of Eternal Night (12 def, 12 armour)
Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Newly picked updefender's hardened leather cap of blood magic (5 def, 7 armour)
Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +7
Defense: +5 (+2 eff.)
Fatigue: +3%
Changes stats: +5 Wil / +4 Mag
Changes resistances: +4% all
Changes damage: +11% blight / +8% arcane
Physical save: +8 (+3 eff.)
Spell crit. chance: +3%
A cap made of leather.
This item has been sent to the Item's Vault.

Newly picked upVestments of the Conclave (0 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+3 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Newly picked upmonstrous hardened leather belt of burglary
Requires:
- Level 15
Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical power: +10 (+3 eff.)
Changes stats: +4 Str / +4 Dex / +4 Cun / +4 Con / +7 Lck
Trap disarming bonus: +11
Stealth bonus: +8
Physical save: +7 (+3 eff.)
Infravision radius: +3
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Newly picked uplinen cloak 'Mayynor' (1 def, 2 armour)
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+0 eff.)
Changes stats: +1 Str / +2 Con
Changes resistances: +6% acid
Physical save: +6 (+2 eff.)
Only die when reaching: -80.00 life
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Newly picked upspiritwalker's hardened leather belt of transcendence
Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +4 Mag
Physical save: +7 (+3 eff.)
Mana each turn: +0.20
Maximum mana: +20.00
Mindpower: +4 (+2 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Newly picked upFirewalker (15 def, 2 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+5 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: -10% cold / +50% fire / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+3 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Newly picked upspellcowled kruk cloak of fog (5 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
[Cosmetic Item]
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +5 (+2 eff.)
Changes stats: +2 Wil / +2 Mag
Changes resistances: +10% light / +11% fire
Stealth bonus: +6
Spell save: +6 (+2 eff.)
Maximum mana: +44.00
A stylish kruk-style cloak, to look awesome.
This item has been sent to the Item's Vault.

Newly picked upDaneth's Neckguard
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Armour: +10
Fatigue: +2%
Changes stats: +6 Str / +6 Con
Changes resistances: +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.

Fiery Choker =Fire Affinity=Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +4 Wil / +3 Cun
Changes resistances: -20% cold / +20% fire
Changes damage: -5% cold / +10% fire
Damage affinity(heal): +30% fire
Blindness immunity: +40%
Spellpower: +7 (+1 eff.)
Spell crit. chance: +8%
Talent on hit(spell): Volcano (10% chance level 3).
A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.
This item has been sent to the Item's Vault.

Mummified Egg-sac of UngolëRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: misc / egg
When carried:
Light radius: -2
It can be used to summon up to 2 spiders
Activation costs 80 power out of 100/100.
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.

Rune of Dissipation ( )Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

stormshield rune of the psychic (threshold 40; blocks 6; dur 4; cd 12)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 40 up to 6 times.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

blink rune (range 5; phase 12; cd 12)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 5
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

movement infusion (speed 742%; cd 8)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 742% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

movement infusion of the warrior (speed 728%; cd 9)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 728% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

shatter afflictions rune (absorb 98; cd 12)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

drakeskin leather belt 'Duathelpiety'Requires:
- Level 35
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Accuracy: +20 (+6 eff.)
Physical power: +15 (+5 eff.)
Defense: +15 (+3 eff.)
Damage when hit (Melee): 12 darkness / 12 physical
Changes resistances: +4% physical
Changes resistances penetration: +29% blight
Changes damage: +24% physical
Critical mult.: +23.24%
Mental save: +12 (+4 eff.)
Spellpower: +12 (+4 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

dwarven lantern 'Unlightglory'Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
0.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce damage dealt by 26%
Damage when hit (Melee): 6 darkness / 8 physical
Changes stats: +1 Dex / +7 Mag
Changes resistances: +11% light
Changes damage: +13% darkness / +15% physical
Damage affinity(heal): +5% darkness
Mental save: +9 (+3 eff.)
Spellpower: +15 (+5 eff.)
Mindpower: +8 (+3 eff.)
Mental crit. chance: +9%
Light radius: +7
Infravision radius: +4
It can be used to activate talent Moonlight Ray, placing all other charms into a 7 cooldown :
Effective talent level: 4.0
Power cost: 7 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Focuses the power of the Moon into a beam of shadows, doing 272.13 damage.
The damage dealt will increase with your Spellpower.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
