
Gubers (5-6 power, 18 apr, nature damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
Base power: 5.0 - 5.5
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Defense: +10 (+5 eff.)
Changes resistances: +3% temporal
Changes damage: +10% lightning / +9% fire / +7% cold
Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection
Talent granted: +1 Attune Mindstar
Knockback immunity: +20%
Life regen: +1.50
Maximum life: +31.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Cuirass of the Thronesmen (20 def, 32 armour)Requires:
- Massive armour training
- Strength 44
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +32
Armour Hardiness: +10%
Defense: +20 (+10 eff.)
Fatigue: +15%
Changes stats: +6 Con
Changes resistances: +25% darkness / +25% fire
Physical save: +40 (+13 eff.)
Stun/Freeze immunity: +40%
Knockback immunity: +40%
Healing mod.: -30%
This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength.
This item has been sent to the Item's Vault.

elven-wood wand of lightning storm 'Frigidwing' [power 362] (2/15 cooldown)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 4
When wielded/worn:
Changes stats: +1 Mag
Changes resistances: +12% cold
Maximum wards: +4 arcane / +4 temporal / +4 mind / +4 fire
Changes resistances penetration: +5% cold
Talent granted: +1 Ward
Vim when firing critical spell: +1.00
Spellpower: +10 (+10 eff.)
It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 72 lightning damage and will be dazed for 1 turn (362 total damage)
Activation puts all charms on cooldown for 15 turns.
When used:
* Increase all damage by 20% for 2 turns.
* Reduce 1 talent cooldowns by 2.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

dreamer's cashmere robe of life (0 def, 0 armour)Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes resistances: +7% blight / +12% darkness / +13% mind / +11% all
Physical save: +10 (+3 eff.)
Spell save: +12 (+6 eff.)
Mental save: +21 (+11 eff.)
Life regen: +1.60
Maximum life: +57.00
Healing mod.: +16%
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Emarille the gold amulet
Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Physical crit. chance: +2.0%
Damage (Melee): 10 light / 8 darkness
Effects when hit in melee:
* 5% chance to reduce damage dealt by 14%
* 7% chance to blind
Changes stats: +3 Mag / +3 Wil
Changes damage: +12% darkness / +5% temporal / +11% light / +16% physical
Physical save: +6 (+2 eff.)
Mental save: +7 (+3 eff.)
Confusion immunity: +12%
Hate when firing a critical mind attack: +1.00
Spellpower: +4 (+1 eff.)
Spell crit. chance: +4%
Mindpower: +7 (+3 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.

stralite longsword 'Squalorhack' (32-46 power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 4
Base power: 32.5 - 45.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 4).
On weapon hit:
* 15% chance to reduce strength, dexterity, and constitution by 5
Damage (Melee): +8 blight
Damage (radius 2) on crit: +4 nature
When wielded/worn:
Accuracy: +13 (+5 eff.)
Physical power: +9 (+2 eff.)
Changes stats: +5 Str / +5 Wil / +1 Cun / +5 Con
Changes resistances: +3% nature
Changes resistances penetration: +8% physical
Changes damage: +9% nature / +10% physical
Disease immunity: +14%
Disarm immunity: +26%
Infravision radius: +2
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

voratun longsword 'Mucusstoker' (58-82 power, 6 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 58.5 - 81.9
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +15 darkness
Damage (radius 2) on crit: +12 nature
Damage against: +12% Living
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 48%
Changes stats: +9 Wil / +3 Cun / +11 Con
Maximum life: +35.00
See invisible: +3
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Yvakira the pair of drakeskin leather boots (18 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +18 (+6 eff.)
Fatigue: -8%
Effects on melee hit:
* 10% chance to reduce all saves and defense by 22
Damage when hit (Melee): 4 arcane
Changes stats: +11 Dex / +2 Mag / +2 Wil
Changes resistances: +5% arcane
Changes resistances penetration: +15% mind
Changes damage: +12% arcane
Maximum encumbrance: +45
Physical save: +9 (+2 eff.)
It can be used to blink to a nearby random location (rad 15)
Activation puts all charms on cooldown for 25 turns.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)Requires:
- Magic 44
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 42.0 - 54.6
Uses stats: 55% Mag, 35% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +11
Crit. chance: +18.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes damage: +15% blight / +15% darkness / +15% acid
Spellpower: +12 (+3 eff.)
Spell crit. chance: +10%
Infravision radius: +2
Talent on hit(spell): Blood Grasp (15% chance level 2).
It can be used to activate talent Worm Rot (costing 40 power out of 50/50) :
Effective talent level: 2.0
Power cost: 40 out of 50/50.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 4.91 acid and 5.00 blight damage.
If not cleared after five turns it will inflict 28.37 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 43% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

bad speedRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +48 (+14 eff.)
Armour penetration: +33
Defense: +46 (+14 eff.)
Fatigue: -10%
Effects on melee hit:
* 20% chance to slow global speed by 71%
Changes stats: +3 Dex
Changes resistances: +5% physical
Maximum encumbrance: +40
Spell save: +6 (+2 eff.)
Mental save: +3 (+1 eff.)
Movement speed: +22%
Healing mod.: +15%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 34 cooldown :
Effective talent level: 4.0
Power cost: 34 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Eye of the Forest (8 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+2 eff.)
Changes stats: +6 Cun / +8 Wil
Changes resistances penetration: +15% nature
Changes damage: +20% nature
Talent mastery: +0.10 Wild-gift / Moss
Mental save: +12 (+3 eff.)
Blindness immunity: +100%
Infravision radius: +2
See stealth: +15
See invisible: +15
It can be used to activate talent Earth's Eyes (costing 30 power out of 35/35) :
Effective talent level: 2.6
Power cost: 30 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Using your connection to Nature, you can see your surrounding area in a radius of 9.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.

Oozing Heart (17-19 power, 25 apr, nature slow damage)Requires:
- Willpower 36
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 17.0 - 18.7
Uses stats: 50% Wil, 30% Cun
Damage type: Nature slow
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +25
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Cun / +6 Wil
Changes resistances: +12% arcane / +12% blight
Changes damage: +18% nature / +15% acid
Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze
Spell save: +15 (+4 eff.)
Mindpower: +12 (+3 eff.)
Mental crit. chance: +8%
It can be used to activate talent Ooze Spit (costing 17 power out of 20/20) :
Effective talent level: 2.0
Power cost: 17 out of 20/20.
Range: 10
Travel Speed: 800% of base
Description: Spit slime at your target doing 103.33 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.

Vorytha (14-15 power, 32 apr, nature damage)Requires:
- Willpower 35
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
Base power: 14.0 - 15.4
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
Damage (radius 2) on crit: +20 temporal
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 42
Damage (Melee): 12 acid
Damage when hit (Melee): 10 mind
Changes stats: +2 Wil
Changes resistances: +14% acid / +6% temporal
Changes resistances penetration: +17% acid / +15% arcane
Changes damage: +17% acid
Talent granted: +1 Attune Mindstar
Life regen: +4.00
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
Infravision radius: +3
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
