

Emivena (42-62 power, 2 apr)
Requires:
- Strength 24
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 41.5 - 62.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
When wielded/worn:
Accuracy: +14 (+5 eff.)
Armour penetration: +24
Physical crit. chance: +9.0%
Changes stats: +2 Wil
Changes resistances penetration: +9% all
Changes damage: +15% arcane
Critical mult.: +20.00%
Mana each turn: +0.08
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 42
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Power: 144% Range: 1.3x
Uses stats: 55% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +15.0%
Attack speed: 100%
On weapon hit:
* deals 60 physical damage increased by 1% for each 1% life the target has lost
When wielded/worn:
Changes stats: +6 Str / +6 Dex
Critical mult.: +20.00%
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +8
Changes stats: +4 Con
Talent cooldown: Clinch (-2 turns)
Disarm immunity: +40%
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.