
Firewalker (15 def, 2 armour)2.0 Encumbrance
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats Cun +6, Mag +10
offense ------
Spellpower +12 (+6 eff.)
Damage +20% fire
Ignore resists +20% fire
When Hit 18 fire
defense ------
Armor +2
Defense +15 (+4 eff.)
Resistance +50% fire, -10% cold, +11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)9.0 Encumbrance
T3 light armor
[Unique]
Arcane
While equipped:
Stats Cun +8
offense ------
Ignore Armor +10
defense ------
Armor +12
Defense +14 (+4 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance
T3 hands armor
[Unique]
Arcane
While equipped:
Stats Mag +6
offense ------
Spell Crit +5%
Critical power +20.00%
Spellpower +12 (+6 eff.)
Damage +15% lightning
defense ------
Armor +5
Resistance +15% lightning
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Lightning level 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

Obliterator (48-72 power, 10 apr)5.0 Encumbrance
T3 greatmaul 2H weapon
[Unique]
Master
Weapon Damage 48.0 - 72.0 Physical
Uses 40% Wil, 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +10
Attack Speed 100%
On Hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 69 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
While equipped:
Stats Str +5, Con +5
offense ------
Critical power +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.

Cloud Caller (0 def, 0 armour)2.0 Encumbrance
T1 head armor
[Unique]
Nature
While equipped:
offense ------
Damage +10% lightning, +10% cold
defense ------
Resistance +10% lightning, +10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.
Call Lightning:
Effective talent level: 1.0
Power cost 9 out of 30/30.
Range 10
Cooldown: 3
Travel.spd instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 48.26 to 144.79 lightning damage (96.53 average).
The damage will increase with your Mindpower.
This hat's broad brim protects you from biting colds and sudden storms.
This item has been sent to the Item's Vault.

Astelrid's Clubstaff (45-68 power, 4 apr)5.0 Encumbrance
T3 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 45.0 - 67.5 Physical
Uses 40% Wil, 40% Mag, 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
While equipped:
Stats Mag +4
offense ------
Spellpower +15 (+5 eff.)
Damage +25% nature
defense ------
Healmod +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.

The Far-Hand0.1 Encumbrance
T3 amulet jewelry
[Unique]
Unknown
While equipped:
Stats Con +10
defense ------
Teleport Resist +100%
Teleport:
Effective talent level: 4.0
Power cost 22 out of 36/36.
Range 10
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Teleports you randomly within a large range (150).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 15).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
This item has been sent to the Item's Vault.

Plague-Fire Sceptre (24-29 power, 4 apr, physical element)5.0 Encumbrance
T3 staff 1H weapon
[Unique]
Arcane
Weapon Damage 24.0 - 28.8 Fire
Uses 125% Mag, 40% Wil
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +7%
Spellpower +27 (+8 eff.)
Damage +20% blight, +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 9 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.

Ring of the Archlich0.1 Encumbrance
T4 ring jewelry
[Unique]
Arcane
It desires to be surrounded by undeath.
While equipped:
offense ------
Spellpower +8 (+2 eff.)
Damage +10% darkness, +10% cold
defense ------
Resistance +10% darkness, +10% cold
Spell save +8 (+3 eff.)
Poison Resist +25%
Cut Resist +25%
other -------
Max souls +3.00
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

It Which Writhes0.0 Encumbrance
T3 tentacle weird
[Legendary]
Unknown
While equipped:
Stats Str +3, Dex +3, Mag +3, Wil -3
Con +3
1 charge(s).
Reduce the duration of all detrimental effects.
Uses 6 power out of 1/10
Activation is instant.
A tiny tentacle. It is rather cute and squishy.
Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
This item has been sent to the Item's Vault.

spellwoven Rags of the Sanctuary of light (+15%) (0 def, 0 armour)2.0 Encumbrance
T1 cloth armor
[Cosmetic Item]
Arcane
While equipped:
offense ------
Spell Crit +2%
Spellpower +2 (+1 eff.)
Damage +10% light
defense ------
Resistance +15% light, +7% all
Spell save +15 (+4 eff.)
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Eksatin's Ultimatum (63-94 power, 25 apr)3.0 Encumbrance
T4 battleaxe 2H weapon
[Unique]
Master
Weapon Damage 63.0 - 94.5 Physical
Uses 40% Wil, 130% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +25
Critical Rate +25.0%
Attack Speed 100%
On Critical:
* decapitate a weakened target
While equipped:
offense ------
Critical power +25.00%
This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.
This item has been sent to the Item's Vault.

voratun amulet 'Zubalaith'0.1 Encumbrance
T5 amulet jewelry
[Random Unique]
Nature/Master
While equipped:
Stats Dex +26, Cun +16, Con +23
offense ------
Move Speed +20%
Damage +15% arcane
defense ------
Fatigue -18%
Life Regen +8.00
other -------
Stamina/turn +1.80
Infravision +2
See Invisibility +9
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Cloudwasp (15/15, 27-38 power, 5 apr)3.0 Encumbrance
T1 arrow ammo
[Rare]
Master
Weapon Damage 27.0 - 37.8 Physical
Uses 40% Wil, 50% Str, 70% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +5
Critical Rate +1.0%
Capacity 15
On-ranged-hit +20 item blight disease
On-Hit, radius 1 +20 lightning
On-crit, radius 2 +20 blight
On Hit:
* 20% chance to reduce strength, dexterity, and constitution by 30
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Elemental Fury0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats Cun +6, Mag +6
offense ------
Damage +25% lightning, +25% fire
+25% arcane, +25% cold
Ignore resists +25% lightning, +25% fire
+25% arcane, +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

runic dwarven-steel steamgun of piercing4.0 Encumbrance
T3 steamgun 1H weapon
Reqs Shoot
Steam Pool
[Ego++]
Arcane/Master/Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +9
Attack Speed 100%
Range +8
Projectile Speed +600%
On Hit: 10% Arcane Vortex level 3
Uses 2.0 Steam
While equipped:
Stats Mag +2
offense ------
Spellpower +7 (+4 eff.)
Damage +5% arcane
Ignore resists +7% all
Accuracy +11 (+2 eff.)
Ignore Armor +7
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

warden's dwarven-steel steamgun of piercing4.0 Encumbrance
T3 steamgun 1H weapon
Reqs Shoot
Steam Pool
[Ego++]
Arcane/Master/Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +9
Attack Speed 100%
Range +8
Projectile Speed +600%
Uses 2.0 Steam
While equipped:
Stats Mag +3
offense ------
Damage +7% temporal, +7% physical
Ignore resists +6% temporal, +8% physical
+7% all
Accuracy +11 (+2 eff.)
Ignore Armor +8
other -------
Reload +2
Masteries
+0.10 Chronomancy/Bow Threading
Instant Weapon Swap
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

Neira's Memory1.0 Encumbrance
T3 belt armor
[Unique]
Arcane
While equipped:
Stats Cun +2, Wil +5
defense ------
Confus Resist +30%
Stun Resist +30%
other -------
Mana-on-crit +3.00
Surround yourself with a magical shield (strength 145, based on Magic) for 10 turns.
Uses 20 power out of 20/20
Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira.
This item has been sent to the Item's Vault.

Ariyath the pair of drakeskin leather boots (0 def, 8 armour)2.0 Encumbrance
T5 feet armor
[Random Unique]
Master
While equipped:
Stats Str +2, Dex +3, Cun +2, Con +3
Lck +6
offense ------
Mindpower +20 (+10 eff.)
When Hit 6 mind
defense ------
Armor +8
Mind save +9 (+4 eff.)
Stealth +14
other -------
EQ when Hit +0.04
Infravision +2
Rush:
Puts all charms on 25 turn cooldown
Effective talent level: 3.9
Power cost 25 out of 25/25.
Range 9
Cooldown: 22
Travel.spd instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Helm of the Dominated (0 def, 9 armour)3.0 Encumbrance
T3 head armor
[Unique]
Master
While equipped:
Stats Str +2, Mag +4
offense ------
Physical Power +10 (+3 eff.)
Spellpower +10 (+6 eff.)
defense ------
Armor +9
Fatigue +4%
Silence Resist +30%
other -------
Light -1
Masteries
+0.20 Race/Doomelf
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

Iceslicer4.0 Encumbrance
T3 longbow 2H weapon
Reqs Shoot
[Random Unique]
Nature/Master
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +8
On-crit, radius 2 +16 cold, +44 fire
While equipped:
Stats Str +5, Wil +14, Con +11
offense ------
Physical Power +15 (+5 eff.)
Global Speed +2%
Damage +6% cold
Ignore resists +15% arcane, +12% fire
defense ------
Resistance +5% arcane
Life +51.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Hornet Stingers (17/20, 18-25 power, 10 apr)3.0 Encumbrance
T2 arrow ammo
[Unique]
Nature
Weapon Damage 18.0 - 25.2 Physical
Uses 50% Str, 70% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +5.0%
Capacity 20
On Hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.

Blackclash the pouch of steel shots (49/49, 26-31 power, 2 apr)3.0 Encumbrance
T2 shot ammo
[Random Unique]
Master/Psionic
Weapon Damage 26.0 - 31.2 Physical
Uses 70% Dex, 50% Cun
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +2
Critical Rate +10.5%
Capacity 49
On-ranged-hit +8 acid, +7 physical
+10 item darkness numbing
On-crit, radius 2 +20 acid
On Hit:
* 10% chance to reduce damage dealt by 16%
* 20% chance to knock the target back 3 spaces and deal 109 physical damage
On Critical:
* Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50%
While equipped:
other -------
Reload +1
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
