
Moon (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 0% Dex, 40% Mag, 0% Str
Mastery Flexible Weapon Training
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Pendant of the Deep0.1
T1 amulet jewelry
[Unique]
Arcane
While equipped:
Stats +8 Wil +8 Mag
dps ----------
Dmg.mod +10% cold
----- def -----
Resists +20% cold
---------- misc
Mana/turn +0.50
On Spell Hit: 15% Ice Shards 1
The coral pendant on this amulet seems to be imbued with the intense cold of the abyssal depths.
This item has been sent to the Item's Vault.

Rune of Dissipation ( )0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 10
Cooldown 19
Travel.spd instantaneous
Usage Speed Spell (93% of a turn)
Is a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Demon's Thirst (16-21 power, 7 apr)1.0
T3 ritual blade 1H weapon
[Unique]
Arcane
Power 16.5 - 21.4 Physical
Uses 90% Mag, 0% Dex
Acc+ +0.5% APR (max 50%)
Apr +7
Crit +6.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +9%
Dmg.mod +20% blight +20% fire
---------- misc
Vim/s.crit +3.00
Max.vim +30.00
Masteries
+0.20 Corruption/Shadowflame
A vile blade that belonged to a feared cultist, until he forgot to feed it one day. Both the blade and the cultist's life disappeared.
This item has been sent to the Item's Vault.

The Black Core0.1
T2 amulet jewelry
[Unique]
Arcane
While equipped:
----- def -----
Resists +15% darkness
Die.at -100.00 life
Blind- +100%
---------- misc
Infravis +6
Masteries
+0.20 Corruption/Black-magic
ShadowPwr +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Rogue Plight (6 def, 7 armour)9.0
T3 light armor
[Unique]
Master
While equipped:
Stats +5 Wil +4 Con
----- def -----
Armour +7
Defense +6 (+3 eff.)
Fatigue +7%
Resists +35% nature
Crit.chn- 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.

Spelldrinker (27-35 power, 8 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Power 27.0 - 35.1 Physical
Uses 0% Str, 110% Mag, 0% Dex
Mastery Flexible Weapon Training
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +9.0%
Atk.spd 100%
On Hit: 15% Disperse Magic 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
----- def -----
Resists +12% arcane
Spell.save +12 (+4 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Acera (33-46 power, 4 apr)3.0
T3 longsword 1H weapon
[Unique]
Arcane/Master
Power 33.0 - 46.2 Acid
Uses 100% Mag, 0% Str
Mastery Flexible Weapon Training
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +10.0%
Atk.spd 100%
On Crit.r2 +40 corrosive acid
While equipped:
dps ----------
Phys.crit +10.0%
Spell.crit +10%
Dmg.mod +20% acid
Res.pen +20% acid
----- def -----
Resists +15% acid
Corrosive Worm:
Level 4.0
Pwr.cost 30 out of 30/30.
Range 10
Travel.spd instantaneous
Is a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 46 acid damage in a 4 radius ball. This damage will increase by 33% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.

Eagle Talon (30-39 power, 30 apr)1.0
T3 dagger 1H weapon
[Unique]
Nature
Power 30.0 - 39.0 Physical
Uses 0% Dex, 90% Mag, 0% Str
Mastery Flexible Weapon Training
Acc+ +0.2% crit chance (max 25%)
Apr +30
Crit +10.0%
Atk.spd 100%
Melee+ +10 lightning
While equipped:
dps ----------
Crit.mult +10.00%
All.spd +10%
---------- misc
Masteries
+0.20 Wild-curse/Eagle aspect
A curved and sharp blade, decorated with feathers.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +5 Str +3 Con
----- def -----
Armour +6
Defense +4 (+2 eff.)
Rng.Def +8 (+4 eff.)
Fatigue +10%
Max.HP +45.00
HP.reg +2.00
Knockbk- +50%
---------- misc
Max.enc +20
Stam/turn +1.00
Max.stam +45.00
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

Guilt (8-9 power, 13 apr, arcane damage)3.0
T2 mindstar 1H weapon
[Unique]
Arcane/Nature
Power 8.0 - 8.8 Arcane
Uses 0% Wil, 45% Mag, 0% Cun
Mastery Flexible Weapon Training
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +13
Crit +7.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.pwr +12 (+3 eff.)
Mind.pwr +12 (+4 eff.)
Dmg.mod +10% arcane +10% nature
----- def -----
Resists +10% arcane +10% nature
Silence- +30%
After the Mages of Angolwen had stabilised the Abashed Expanse, a few tried to restore life to the dead earth trapped in the sky. Their efforts were mostly unsuccessful, but this stone was found in the clutch of a newly grown sapling.
This item has been sent to the Item's Vault.

Rune of the Rift (242.00 temporal damage, removed from time 4 turns)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 13
Travel.spd instantaneous
Usage Speed Spell (93% of a turn)
Is a spell
Description: Inflicts 242.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)2.0
T2 feet armor
[Unique]
Nature
While equipped:
Stats +4 Str +4 Cun +4 Wil
dps ----------
Mov.spd +20%
Dmg.mod +15% cold
----- def -----
Armour +4
Defense +1 (+0 eff.)
Fatigue +7%
Resists +10% nature +20% cold
---------- misc
Light +1
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Edge of the Storm (30-39 power, 10 apr)1.0
T3 dagger 1H weapon
[Unique]
Nature/Master
Power 30.0 - 39.0 Physical
Uses 0% Wil, 0% Str, 100% Mag
0% Dex
Mastery Flexible Weapon Training
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +15.0%
Atk.spd 100%
Melee+ +20 wind
On Hit:
* Creates a vortex, destroying any projectiles within range 5.
While equipped:
Stats +8 Dex +8 Wil
dps ----------
Dmg.mod +20% lightning
----- def -----
Resists +10% lightning
---------- misc
Masteries
+0.10 Technique/Dance of the Storm
The air surrounding this dagger is never still, but swirls in eddies all around it.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)2.0
T2 cloth armor
[Unique]
Psionic
While equipped:
Stats +3 Cun +4 Wil
dps ----------
Mind.crit +4%
Mind.pwr +8 (+3 eff.)
Dmg.mod +5% mind +5% physical
Res.pen +10% mind +10% physical
----- def -----
Armour +8
Defense +12 (+6 eff.)
Resists +15% acid +12% physical
+9% all
Phys.save +10 (+2 eff.)
Send out a range 5 beam of kinetic energy, dealing 29.07 to 36.33 physical damage (based on Willpower and Cunning) with knockback.
Uses 10 power out of 10/10
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)2.0
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
----- def -----
Armour +1
Defense +2 (+1 eff.)
Fatigue +2%
Stealth +10
---------- misc
ShadowPwr +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

Light of Revelation2.0
T2 lite
[Unique]
Unknown
While equipped:
dps ----------
Against +25% Horror
----- def -----
D.Red.from +25% Horror
---------- misc
Light +7
See.Stealth +35
See.Invis +35
Sometimes reveals the hidden truths you'd rather not see.
The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you.
This item has been sent to the Item's Vault.

Kobold Bouquet4.0
T3 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane
Power 0.0 - 0.0 Physical
Uses 0% Mag
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +7
On Hit:
* Deals 20 acid damage to the target, increasing for each positive effect on the target; restores 20 life to the wielder, increasing for each negative effect on the wielder.
While equipped:
Stats +5 Lck
dps ----------
Spell.pwr +10 (+3 eff.)
Dmg.mod +20% acid
Res.pen +20% acid
Apr +15
----- def -----
Resists +20% acid
Only a sworn member of the Kobold King's court may use his bow's full power.
This fey bow is one of many personally strung by the hidden Kobold King for his most loyal and capable retainers, to be drawn against those marked for justice by the King. Its burgeoning barbs pierce the pompous; its fragrant flowers soothe the scorned.
This item has been sent to the Item's Vault.

Eye of the Wyrm (16-18 power, 24 apr, physical damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature
Power 16.0 - 17.6 Physical
Uses 0% Wil, 0% Str, 80% Mag
0% Cun
Mastery Flexible Weapon Training
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +2.5%
Atk.spd 100%
Dmg.conv 20% acid 20% physical
20% cold 20% fire
20% lightning
While equipped:
dps ----------
Phys.crit +5.0%
Mind.crit +5%
Phys.pwr +10 (+3 eff.)
Mind.pwr +10 (+4 eff.)
Dmg.mod +12% lightning
+12% physical +12% fire
+12% cold +12% acid
----- def -----
Resists +10% acid +10% physical
+10% fire +10% cold
+10% lightning
---------- misc
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Sand Breath:
Level 4.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You breathe sand in a frontal cone of radius 8. Any target caught in the area will take 90.01 physical damage, and will be blinded for 3 turns.
The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower.
Each point in sand drake talents also increases your physical resistance by 0.5%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Nature/Master
When used to Attack:
Power 58.0 - 69.6 Fire
Uses 100% Mag, 0% Str
Mastery Flexible Weapon Training
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +220
While equipped:
dps ----------
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Melee Ret 17 fire
----- def -----
Armour +9
Defense +16 (+8 eff.)
Rng.Def +15 (+7 eff.)
Fatigue +20%
Resists +35% fire
Affinity +15% fire
---------- misc
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

Borfast's Cage (10 def, 20 armour)17.0
T3 massive armor
Reqs Massive armour training
[Unique]
Master
While equipped:
Stats +5 Con
----- def -----
Armour +20
Defense +10 (+5 eff.)
Fatigue +24%
Resists -15% acid +15% physical
Crit.dmg- 20%
Phys.save +15 (+4 eff.)
Max.HP +50.00
HP.reg +2.00
Knockbk- +30%
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.

Voyager6.0
T3 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane/Unknown
Power 0.0 - 0.0 Physical
Uses 0% Mag
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
Ranged+ +15 nature +14 acid
On Crit.r2 +10 nature
While equipped:
dps ----------
Phys.pwr +25 (+7 eff.)
Acc +20 (+5 eff.)
----- def -----
Die.at -40.00 life
Blind- +40%
---------- misc
Light +3
Talents +5 Overseer of Nations
+2 Voyager Shot
Masteries
+0.20 Race/Higher
Automatically sprouts grasping moss underneath nearby enemies, dealing nature damage and slowing their movement.
This complex assembly of branches, pulleys and strings seems to serve as a longbow.
This item has been sent to the Item's Vault.

Nature's Vengeance (40-56 power, 4 apr)3.0
T3 mace 1H weapon
[Unique]
Nature/Disrupt
Power 40.0 - 56.0 Physical
Uses 100% Mag, 0% Str
Mastery Flexible Weapon Training
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +9.0%
Atk.spd 100%
Melee+ +10 silence +18 nature
While equipped:
dps ----------
Acc +6 (+1 eff.)
---------- misc
Masteries
+0.20 Wild-gift/Treekin
Rush:
Level 3.0
Pwr.cost 15 out of 25/25.
Range 8
Travel.spd instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature.
This item has been sent to the Item's Vault.

Gravity Boots (0 def, 4 armour)3.0
T2 feet armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +4
Fatigue +5%
Pinning- -10%
Stun/Frz- +20%
Knockbk- +20%
---------- misc
Masteries
+0.20 Chronomancy/Gravity
These boots warp gravity around them, making them exceptionally sturdy.
This item has been sent to the Item's Vault.

Snakeskin Beret (9 def, 0 armour)2.0
T3 head armor
[Unique]
Arcane/Master
While equipped:
Stats +6 Cun
dps ----------
Dmg.mod +20% nature +20% physical
----- def -----
Defense +9 (+4 eff.)
Poison- +30%
---------- misc
Vim/s.crit +3.00
Spit Poison:
Level 3.0
Pwr.cost 10 out of 15/15.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Spit poison at your target, doing 312.43 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
Taintmarks boost the damage done. Current Taintmarks: 3
A rather lifelike looking rattlesnake as a hat. It even looks like there is venom on its fangs.
Did the tail just twitch?!
This item has been sent to the Item's Vault.

Obstinate Force (15 def, 8 armour, 60-72 power, 220 block)7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Psionic
When used to Attack:
Power 60.0 - 72.0 Mind
Uses 0% Wil, 100% Mag
Mastery Flexible Weapon Training
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +220
While equipped:
Stats +4 Wil
----- def -----
Armour +8
Defense +15 (+7 eff.)
Rng.Def +15 (+7 eff.)
Fatigue +10%
Resists +25% mind +25% physical
Phys.save +5 (+1 eff.)
Spell.save +5 (+1 eff.)
---------- misc
Talents +4 Block
This shield is little more than a handle and a shimmer in the air, but your hand flatly refuses to pass through it.
This item has been sent to the Item's Vault.

Aletta's Diadem (0 def, 0 armour)2.0
T3 head armor
[Unique]
Psionic
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+4 eff.)
Dmg.mod +10% mind
Melee Ret 12 mind
Psychic Lobotomy:
Level 3.0
Pwr.cost 8 out of 10/10.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Inflicts 105.79 mind damage and cripples the target's higher mental functions, reducing cunning by 13 and confusing (30% power) the target for 4 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.
A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
This item has been sent to the Item's Vault.

Prothotipe's Prismatic Eye0.0
T3 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Item imbue powers:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
