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Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 4
Power: 165% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +14.5%
Capacity: 23
On weapon hit:
* 20% chance to reduce all saves and defense by 39
* 20% chance to knock the target back 3 spaces and deal 263 physical damage
* Create an explosion dealing 109 cold damage (1/turn)
On weapon crit:
* Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +20 mind / +18 physical
Damage (radius 1) on hit: +4 mind
Damage (radius 2) on crit: +16 mind
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Damage (Ranged): +4 light
Damage (radius 1) on hit: +8 light / +12 cold
When wielded/worn:
Accuracy: +17 (+5 eff.)
Physical crit. chance: +5.0%
Ammo reloads per turn: +3
Damage when hit (Melee): 4 light
Changes stats: +11 Dex / +6 Mag
Changes resistances: +9% light
Changes resistances penetration: +12% temporal / +20% light / +25% physical
Changes damage: +12% temporal / +18% physical
Talent mastery: +0.30 Chronomancy / Bow Threading
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
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Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Power: 154% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 114 damage
* Create an explosion dealing 114 cold damage (1/turn)
On weapon crit:
* Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +10.0%
Physical power: +15 (+5 eff.)
Changes resistances: +6% lightning / +6% nature
Changes resistances penetration: +23% cold
Changes damage: +14% cold
Reduces incoming crit damage: 10.00%
Blindness immunity: +10%
Equilibrium when hit: +0.12
Blunt and deadly.
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Physical power: +5 (+2 eff.)
Armour: +2
Effects on melee hit:
* 14% chance to reduce all saves and defense by 41
Damage (Melee): 30 light / 29 physical
Effects on ranged hit:
* 16% chance to reduce all saves and defense by 41
Damage (Ranged): 25 light / 21 physical
Changes stats: +9 Mag / +9 Cun / +1 Con
Changes resistances: +3% light / +5% physical
Changes damage: +18% light
Critical mult.: +5.00%
Silence immunity: +41%
Mana each turn: +0.34
Hate when firing a critical mind attack: +3.00
Maximum hate: +12.00
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation puts all charms on cooldown for 1 turns.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
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Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 156% Range: 1.4x
Uses stat: 100% Str
Damage type: Darkness
Mastery: Stoneshield
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +10.0%
Block value: +250
When wielded/worn:
Armour: +20
Fatigue: +2%
Changes resistances: +25% darkness
Changes damage: +40% darkness
Talent masteries: +0.30 Celestial / Star fury +0.30 Celestial / Twilight
Talent granted: +1 Block
Spellpower: +20 (+5 eff.)
Talent on hit(spell): Moonlight Ray (10% chance level 2).
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 30
- Strength 45
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 5
It is part of a set of items.
What would happen if more of Ureslak's remains were reunited?
Power: 164% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 10% chance to shimmer to a different hue and gain powers
A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 4
When wielded/worn:
Damage when hit (Melee): 6 light
Changes resistances: +15% lightning / +20% light
Changes resistances penetration: +25% lightning
Changes damage: +30% light
It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 98 lightning damage and will be dazed for 1 turn (494 total damage)
Activation puts all charms on cooldown for 13 turns.
When used:
* Increase the duration of 3 beneficial effects by 3.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 167% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +15.0%
Capacity: 23
On weapon hit:
* 20% chance to reduce all saves and defense by 41
* 20% chance to knock the target back 3 spaces and deal 284 physical damage
* 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Ranged): +12 mind / +32 physical
Damage (radius 2) on crit: +12 mind / +16 cold
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Damage when hit (Melee): 8 acid
Changes resistances: +26% nature / +21% acid
Changes resistances penetration: +15% fire / +15% cold
Changes damage: +18% fire / +13% nature / +6% cold
Rings make your fingers look great!
This item has been sent to the Item's Vault.
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Requires:
- Strength 35
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 161% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce armor by 41%
* 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity)
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (Melee): +8 nature
Damage (radius 2) on crit: +20 nature
Damage against: +26% Unnatural
When wielded/worn:
Accuracy: +26 (+8 eff.)
Armour penetration: +12
Changes resistances penetration: +14% physical
Changes damage: +3% acid
Massive two-handed swords.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Accuracy: +6 (+2 eff.)
Armour: +3
Defense: +8 (+4 eff.)
Fatigue: +3%
Effects on melee hit:
* 20% chance to slow global speed by 68%
* 20% chance to reduce strength, dexterity, and constitution by 31
Effects when hit in melee:
* 13% chance to gain 10% of a turn (3/turn limit)
Changes stats: +7 Cun
Changes resistances: +6% blight / +6% nature
Changes resistances penetration: +20% blight
Changes damage: +15% blight
A cap made of leather.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Effects on melee hit:
* 21% chance to reduce damage dealt by 34%
Damage when hit (Melee): 10 darkness
Changes resistances: +15% fire / +36% cold
Changes resistances penetration: +26% fire / +25% cold
Changes damage: +31% cold
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / tome
It can be used to learn the ancient secrets.
This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you.
This item has been sent to the Item's Vault.
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Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 174% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit: +8 light
When wielded/worn:
Armour penetration: +19
Physical crit. chance: +37.0%
Changes stats: +2 Cun / +4 Wil
Changes resistances: +3% mind
Changes resistances penetration: +10% light
Critical mult.: +41.00%
Massive two-handed swords.
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 24
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Power: 116% Range: 1.3x
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
Damage (Melee): +12 blight / +16 temporal / +14 darkness / +16 mind
Damage against: +14% Living
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +12% mind
Changes resistances penetration: +10% blight
Changes damage: +12% blight
Sharp, short and deadly.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour penetration: +8
Armour: +5
Fatigue: +5%
Changes stats: +5 Cun / +5 Dex
Changes resistances: +21% lightning / +3% cold / +9% darkness
Changes resistances penetration: +15% darkness
Changes damage: +9% darkness / +9% cold
Stamina when hit: +6.00
Equilibrium when hit: +5.20
A cap made of leather.
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 48
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 146% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity)
* Create an explosion dealing 126 acid damage (1/turn)
On weapon crit:
* Splash the target with acid dealing 211 damage over 5 turns and reducing armor and accuracy by 27
Damage (Melee): +4 darkness
Damage (radius 1) on hit: +20 arcane
When wielded/worn:
Changes resistances: +9% darkness / +6% cold
Changes resistances penetration: +30% acid / +20% darkness
Changes damage: +30% acid / +3% arcane
Sharp, short and deadly.
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 71%
Damage when hit (Melee): 10 fire
Changes stats: +9 Con
Changes resistances: +6% nature
Changes resistances penetration: +15% nature / +10% fire
Changes damage: +21% fire
Physical save: +18 (+4 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 183% Range: 1.4x
Uses stats: 50% Mag, 70% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +35
Armour Penetration: +18
Crit. chance: +26.0%
Capacity: 24
On weapon hit:
* 20% chance to create vines that bind the target to the ground dealing 193 nature damage and pinning them for 3 turns
On weapon crit:
* Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +20 cold / +20 fire
Damage (radius 1) on hit: +20 fire / +4 cold
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Damage when hit (Melee): 10 cold
Changes resistances: +25% cold
Changes damage: +12% cold
Talent granted: +2 Shivgoroth Form
Stun/Freeze immunity: +30%
Spellpower: +12 (+3 eff.)
Ice block penetration: +20%
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 14
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 5
Power: 167% Range: 1.1x
Uses stats: 0% Mag, 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 125%
When this weapon hits: Bone Grab (10% chance level 3).
When this weapon hits: Bone Spear (20% chance level 4).
Damage (Melee): +30 bleed
Damage (radius 2) on crit: +50 bleed
When wielded/worn:
Defense: +12 (+2 eff.)
Talent mastery: +0.25 Corruption / Bone
Spellpower: +4 (+0 eff.)
Combat speed: +10%
Talent on hit(spell): Bone Spear (10% chance level 4).
It can be used to activate talent Bone Nova (costing 20 power out of 20/20) :
Effective talent level: 4.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 4 for 292.15 physical damage, and inflicting bleeding for another 146.07 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +4 Mag / +4 Wil
Changes resistances: +21% light
Changes resistances penetration: +30% blight
Changes damage: +18% arcane / +9% nature
Silence immunity: +50%
Mana each turn: +0.28
Spellpower on spell critical (stacks up to 3 times): +10
Defense after a teleport: +18
Resist all after a teleport: +18%
New effects duration reduction after a teleport: +18%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +10 (+3 eff.)
Defense: +25 (+5 eff.)
Damage when hit (Melee): 10 cold
Changes stats: +5 Dex / +5 Con
Changes resistances: +26% acid / +3% physical
Changes damage: +13% acid
Physical save: +12 (+3 eff.)
Maximum stamina: +31.61
Rings make your fingers look great!
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +10
Fatigue: +5%
Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning
Changes stats: +10 Wil / +10 Mag
Changes resistances: +25% acid / +25% fire / +25% lightning / +25% cold
Changes damage: +25% acid / +25% fire / +25% lightning / +25% cold
Spellpower: +15 (+4 eff.)
Mindpower: +15 (+4 eff.)
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes stats: +8 Mag / +8 Wil
Changes resistances: +5% arcane
Changes resistances penetration: +10% fire
Changes damage: +31% fire
Physical save: +13 (+6 eff.)
Spell save: +16 (+7 eff.)
Mental save: +14 (+4 eff.)
Stun/Freeze immunity: +98%
Life regen: +7.00
Spellpower: +13 (+7 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Effects on melee hit:
* 13% chance to reduce all saves and defense by 17
* 20% chance to reduce damage dealt by 14%
Damage (Melee): 11 physical
Effects on ranged hit:
* 13% chance to reduce all saves and defense by 17
Damage (Ranged): 16 physical
Changes stats: +5 Cun
Changes damage: +18% darkness
Critical mult.: +15.00%
Mana each turn: +0.08
Spellpower on spell critical (stacks up to 3 times): +10
Hate when firing a critical mind attack: +2.00
Maximum hate: +9.00
Spellpower: +10 (+3 eff.)
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 4.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +29 (+8 eff.)
Armour penetration: +17
Defense: +13 (+7 eff.)
Changes stats: +4 Mag / +3 Wil / +19 Lck
Changes resistances: +30% temporal
Changes resistances penetration: +10% arcane
Changes damage: +9% light
Critical mult.: +15.00%
Pinning immunity: +43%
Knockback immunity: +41%
Spellpower on spell critical (stacks up to 3 times): +6
Maximum vim: +20.00
Reduce all damage from unseen attackers: 19%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Armour penetration: +7
Physical crit. chance: +9.0%
Physical power: +9 (+3 eff.)
Fatigue: -10%
Changes stats: +15 Str / +9 Wil
Changes resistances penetration: +10% darkness / +15% blight
Critical mult.: +24.00%
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +10
Mental crit. chance: +7%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.