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Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Defense: +25 (+8 eff.)
Changes stats: +2 Dex / +7 Wil / +18 Cun
Changes resistances: +3% fire / +6% darkness / +12% cold
Changes damage: +10% all
Mental save: +14 (+3 eff.)
Silence immunity: +10%
Confusion immunity: +50%
Only die when reaching: -60.00 life
Spell crit. chance: +5%
Mindpower: +13 (+3 eff.)
Mental crit. chance: +5%
Light radius: +1
Rings make your fingers look great!
This item has been sent to the Item's Vault.
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Requires:
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 147% Range: 1.4x
Uses stat: 100% Str
Damage type: Fire
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +18.0%
Attack speed: 100%
When this weapon hits: Fire Breath (15% chance level 4).
When wielded/worn:
Changes stats: +7 Str / +7 Wil
Changes resistances: +10% nature / +15% fire
Changes resistances penetration: +15% fire
Changes damage: +20% fire
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.
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Requires:
- Willpower 30
- Strength 50
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 5
Power: 162% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Damage (radius 1) on hit: +50 lightning / +50 physical
Damage (radius 2) on crit: +100 lightning / +100 physical
It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage
Activation costs 60 power out of 60/60.
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 38% chance to reduce all saves and defense by 20
Damage (Melee): 70 physical
Effects on ranged hit:
* 36% chance to reduce all saves and defense by 20
Damage (Ranged): 70 physical
Changes stats: +19 Cun / +3 Str
Changes resistances: +36% acid
Changes resistances penetration: +20% acid
Changes damage: +15% acid
Stun/Freeze immunity: +60%
Hate when firing a critical mind attack: +6.00
Maximum hate: +28.00
Light radius: +1
See invisible: +9
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 3.9
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 162% weapon damage.
If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 62%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +34 (+8 eff.)
Physical crit. chance: +5.0%
Physical power: +14 (+3 eff.)
Armour: +4
Defense: +5 (+1 eff.)
Effects on melee hit:
* 22% chance to reduce all saves and defense by 20
Damage when hit (Melee): 6 temporal
Changes stats: +9 Str / +10 Dex / +9 Cun / +9 Con
Changes resistances: +38% acid
Changes resistances penetration: +15% physical
Changes damage: +19% acid / +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Fatigue: +5%
Damage (Melee): 15 nature
Changes stats: +8 Wil
Changes resistances: +3% physical / +12% light / +12% fire / +10% nature / +6% cold
Changes damage: +11% nature
Poison immunity: +21%
Stun/Freeze immunity: +21%
Life regen: +4.21
Maximum life: +105.36
Healing mod.: +21%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Defense: +5 (+2 eff.)
Fatigue: +5%
Damage when hit (Melee): 6 blight
Changes stats: +10 Str / +7 Mag / +17 Wil
Changes resistances: +12% blight
Changes damage: +16% blight / +20% arcane
Critical mult.: +5.00%
Mental save: +14 (+3 eff.)
Stamina each turn: +1.00
Mana when firing critical spell: +1.00
Vim when firing critical spell: +2.04
Maximum vim: +40.00
Spell crit. chance: +5%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Damage when hit (Melee): 6 lightning
Changes stats: +4 Str / +4 Dex / +4 Mag / +11 Wil / +14 Cun / +4 Con
Changes resistances: +36% nature
Changes resistances penetration: +15% mind
Changes damage: +18% nature
Mental save: +6 (+1 eff.)
Disarm immunity: +37%
Pinning immunity: +35%
Knockback immunity: +42%
Hate when firing a critical mind attack: +2.00
Maximum life: +36.00
Mindpower: +19 (+4 eff.)
Mental crit. chance: +4%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +7 (+2 eff.)
Changes stats: +10 Wil
Changes resistances: +9% nature
Changes resistances penetration: +15% nature
Changes damage: +10% mind / +6% cold
Critical mult.: +13.00%
Mental save: +7 (+1 eff.)
Mindpower: +8 (+2 eff.)
Mental crit. chance: +7%
Light radius: +5
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 4
When wielded/worn:
Armour: +12
Changes stats: +9 Wil
Changes resistances: +6% lightning / +21% cold / +9% light / +12% darkness
Disarm immunity: +25%
Stun/Freeze immunity: +25%
Light radius: +4
It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 106 lightning damage and will be dazed for 1 turn (533 total damage)
Activation puts all charms on cooldown for 9 turns.
When used:
* Reduce 3 talent cooldowns by 2.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
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Requires:
- Shield usage training
- Strength 48
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 180% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +326
On weapon hit:
* Deal physical damage equal to your armor (126)
When wielded/worn:
Armour: +28
Fatigue: +8%
Changes resistances: +16% cold / +9% darkness / +2% physical
Changes damage: +6% lightning
Talent granted: +1 Block
Reduces incoming crit damage: 15.00%
Handheld deflection devices.
This item has been sent to the Item's Vault.
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Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 183% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +209
Damage (radius 2) on crit: +20 light / +25 fire
When wielded/worn:
Armour: +10
Fatigue: +8%
On shield block:
* Deals 15 light and fire damage to each enemy blocked
Changes resistances: +7% acid / +14% light / +19% fire / +11% cold / +11% lightning
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
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Requires:
- Shield usage training
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 180% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +210
Damage (Melee): +22 cold
When wielded/worn:
Armour: +10
Fatigue: +8%
Effects on melee hit:
* 15% chance to reduce all saves and defense by 34
Effects when hit in melee:
* 29% chance to reduce all saves and defense by 34
Damage when hit (Melee): 8 arcane
On shield block:
* Deals 195 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)
Changes stats: +5 Wil
Changes resistances: +17% cold / +26% fire
Talent granted: +1 Block
Critical mult.: +10.00%
Spell save: +3 (+0 eff.)
Vim when firing critical spell: +1.00
Maximum mana: +40.00
Handheld deflection devices.
This item has been sent to the Item's Vault.
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Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 180% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +196
Damage (radius 2) on crit: +22 light / +23 fire
When wielded/worn:
Armour: +10
Fatigue: +8%
On shield block:
* Deals 15 light and fire damage to each enemy blocked
Changes resistances: +10% light / +28% fire
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
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Requires:
- Massive armour training
- Strength 48
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +35
Defense: +25 (+10 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat
Physical save: +15 (+3 eff.)
Spell save: +25 (+6 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Physical crit. chance: +3.0%
Defense: +3 (+2 eff.)
Changes stats: +5 Str / +3 Dex / +5 Mag / +4 Wil / +7 Con
Changes resistances penetration: +8% arcane / +5% darkness
Changes damage: +11% arcane / +6% temporal
Talent mastery: +0.40 Technique / Combat training
Critical mult.: +31.00%
Spell save: +12 (+3 eff.)
Stamina each turn: +1.50
Maximum mana: +81.00
Spellpower: +7 (+1 eff.)
Spell crit. chance: +12%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +26 (+8 eff.)
Armour penetration: +16
Armour: +4
Defense: +18 (+7 eff.)
Fatigue: -10%
Effects on melee hit:
* 24% chance to reduce all saves and defense by 32
Damage when hit (Melee): 8 mind
Changes stats: +16 Lck
Changes resistances: +15% physical / +3% darkness / +6% temporal
Critical mult.: +20.00%
Life regen: +9.73
Stamina each turn: +1.00
Reduce all damage from unseen attackers: 16%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +15 (+5 eff.)
Physical power: +9 (+2 eff.)
Fatigue: -9%
Changes stats: +4 Str / +10 Dex / +10 Cun / +12 Con
Changes resistances: +6% arcane / +25% temporal
Changes damage: +6% nature / +13% physical
Talent mastery: +0.40 Technique / Combat training
Pinning immunity: +48%
Knockback immunity: +46%
Life regen: +5.00
Stamina each turn: +4.75
Movement speed: +10%
Combat speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes resistances: +9% blight / +9% darkness
Changes resistances penetration: +15% light / +25% temporal
Changes damage: +27% temporal
Spell save: +11 (+6 eff.)
Mental save: +11 (+4 eff.)
Light radius: +3
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Activating this item is instant.
It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 4 light damage to everyone else who enters. The circle lasts 4 turns.
A cap made of leather.
This item has been sent to the Item's Vault.
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Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
On shield block:
* Deals 128 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)
* Deals 15 light and fire damage to each enemy blocked
Changes stats: +3 Wil
Changes resistances: +16% cold / +11% light / +9% fire
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
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Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +12 Con
Changes resistances: +9% lightning
Changes damage: +30% fire
Talent granted: +1 Command Staff
Critical mult.: +40.00%
Reduces incoming crit damage: 15.00%
Spell save: +3 (+1 eff.)
Mental save: +6 (+2 eff.)
Poison immunity: +10%
Confusion immunity: +10%
Pinning immunity: +10%
Life regen: +4.00
Hate when firing a critical mind attack: +3.00
Spellpower: +34 (+8 eff.)
Spell crit. chance: +33%
Healing mod.: +57%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
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Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Power: 153% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 71 fire damage (1/turn)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +9.0%
Changes resistances penetration: +17% fire
Changes damage: +27% fire
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
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Requires:
- Strength 52
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 182% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +50 fire
Damage conversion: 20% fire
When wielded/worn:
Changes resistances: +20% fire
Changes resistances penetration: +25% fire
Changes damage: +20% fire
The wearer is treated as a demon.
It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) :
Effective talent level: 3.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 281.08 fire damage, and flames will be left dealing a further 65.94 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.
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Requires:
- Magic 18
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
It is part of a set of items.
If the sun doesn't set, dawn's power lasts forever.
Power: 162% Range: 1.4x
Uses stats: 25% Mag, 80% Str
Damage type: Light
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 100%
Damage against: +25% Undead / +25% Demon
When wielded/worn:
Changes resistances penetration: +25% light
Changes damage: +20% light
Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light
Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns)
Spellpower: +10 (+2 eff.)
Spell crit. chance: +4%
Light radius: +2
It can be used to invoke dawn, inflicting 140.17 light damage in radius 5 (based on Magic) and lighting the area within radius 10
Activation costs 35 power out of 35/35.
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +15 (+5 eff.)
Damage when hit (Melee): 30 blinding light
Changes stats: +10 Cun / +10 Mag
Changes resistances: +30% light / +30% darkness
Changes resistances cap: +10% light
Changes damage: +25% light
Talent category bonus: +0.20 Celestial
Spellpower: +20 (+5 eff.)
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +6
Changes stats: +6 Str / +6 Mag
Changes damage: +10% physical
Critical mult.: +50.00%
Spell crit. chance: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.
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