
Tathad the Daymaster (49-69 power, 6 apr)3.0
T5 waraxe 1H weapon
Reqs Str 48
[Random Unique]
Arcane/Master
Power 49.0 - 68.6 Physical
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +6
Crit +7.0%
Atk.spd 100%
On Hit.r1 +4 blight
On Crit.r2 +16 blight
On Hit:
* 20% chance to reduce strength, dexterity, and constitution by 25
* 25% chance for lightning to strike from the target to a second target dealing 84 damage
On Crit:
* Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50%
While equipped:
dps ----------
Phys.crit +11.0%
Phys.pwr +11 (+5 eff.)
Dmg.mod +9% light
---------- misc
Light +1
One-handed war axes.
This item has been sent to the Item's Vault.

Sword of Potential Futures (28-39 power, 10 apr)3.0
T3 longsword 1H weapon
Reqs Dex 24
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 20% Mag, 80% Str
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+2 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Fearfire Mantle (14 def, 0 armour)2.0
T3 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Melee Ret 30 fire
----- def -----
Defense +14 (+3 eff.)
Resists +10% fire +10% darkness
+10% cold
---------- misc
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.

Fogrip (20 def, 8 armour)9.0
T5 light armor
[Random Unique]
Arcane/Psionic
While equipped:
Stats +10 Str +7 Mag +6 Wil
dps ----------
Phys.crit +5.0%
Spell.crit +7%
Mind.crit +7%
Phys.pwr +15 (+8 eff.)
Spell.pwr +10 (+2 eff.)
Mind.pwr +14 (+5 eff.)
Melee+ 6 darkness
Ranged+ 7 darkness
----- def -----
Armour +8
Defense +20 (+5 eff.)
Fatigue +8%
Resists +15% lightning
+25% temporal
+25% darkness +3% blight
+14% mind
Mind.save +18 (+8 eff.)
HP.reg +4.00
Teleport- +10%
Def/telep +10
Res/telep +21%
Dur/telep +23%
Blink to a nearby random location (rad 10)
Puts all charms on 25 cooldown
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)9.0
T5 light armor
Reqs Level 35
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
dps ----------
Spell.pwr +10 (+2 eff.)
Melee+ 25 vim draining blight
Melee Ret 25 vim draining blight
----- def -----
Phys.save +10 (+5 eff.)
Spell.save +10 (+3 eff.)
Mind.save +10 (+5 eff.)
Disease- +100%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
Blood Grasp:
Level 5.0
Pwr.cost 12 out of 12/12.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Project a bolt of corrupted blood, doing 150.83 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.
