
Spellblaze Shard (120% power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 121% Range: 1.3x
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +20 blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
Talent granted: +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Colaryem (159% power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 160% Range: 1.6x
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +11.0%
Attack speed: 56%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Kor's Fall (100% power, 0 apr, darkness element)Requires:
- Magic 25
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 1
It must be held with both hands.
Power: 100% Range: 1.2x
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Corruption / Bone
Talent granted: +1 Command Staff
Spellpower: +7 (+1 eff.)
Spell crit. chance: +8%
See invisible: +2
It can be used to activate talent Bone Spear (costing 6 power out of 6/6) :
Effective talent level: 3.0
Power cost: 6 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Conjures up a spear of bones, doing 172.10 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (344).
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.
This item has been sent to the Item's Vault.

elven-silk wizard hat 'Shadepall' (3 def, 0 armour)Requires:
- Level 35
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Effects on melee hit:
* 10% chance to reduce damage dealt by 24%
Changes resistances: +8% lightning / +5% physical / +20% darkness / +18% temporal / +5% cold / +8% fire / +5% arcane / +3% acid
Changes resistances penetration: +5% darkness
Changes damage: +15% darkness / +11% physical
Maximum hate: +5.00
Mindpower: +7 (+2 eff.)
Mental crit. chance: +3%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Poraba the drakeskin leather armour (39 def, 16 armour)9.0 Encumbrance
T5 light armor
Reqs Str 20
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +6 Str +8 Dex +5 Wil +3 Cun
offense ------
Damage +9% blight
Ignore resists +15% blight
When Hit 4 arcane
defense ------
Armor +16
Defense +39 (+16 eff.)
Fatigue +8%
Resistance +22% blight +17% darkness
Physical save +15 (+10 eff.)
Mind save +16 (+5 eff.)
other -------
Max vim +20.00
Light +1
A suit of armour made of leather.
This item has been sent to the Item's Vault.

The Black Crown (0 def, 15 armour)3.0 Encumbrance
T4 head armor
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
defense ------
Armor +15
Fatigue +5%
Resistance +20% darkness +20% blight
other -------
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
Shadow Power +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.

Genocide (152% power, 4 apr)3.0 Encumbrance
T3 greatsword 2H weapon
Reqs Str 40
[Unique]
Nature/Master
Weapon Damage 152% Range: 1.0x-1.6x
Uses 120% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +18.0%
Attack Speed 100%
Damage Against +25% Orc
While equipped:
Stats +7 Str +7 Dex +7 Con
defense ------
Resist Against +15% Orc
Life Regen +0.50
other -------
Stamina/turn +1.00
Telepathy Humanoid/Orc
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (176% power, 10 apr, physical element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 176% Range: 1.0x-1.2x
Uses 140% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +10
Attack Speed 100%
On-hit +10% confusion
While equipped:
offense ------
Spell Crit +18%
Spellpower +12 (+4 eff.)
Damage +20% physical
Accuracy +7 (+5 eff.)
other -------
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Effective talent level: 2.0
Power cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.
