

Requires:
- Strength 35
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Power: 165% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +16 nature
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical crit. chance: +13.0%
Defense: +10 (+5 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 46%
Damage when hit (Melee): 4 nature
Changes resistances penetration: +15% lightning
Changes damage: +6% nature
Disarm immunity: +42%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 199% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 24% chance to reduce damage dealt by 25%
* Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (radius 2) on crit: +63 acid / +63 nature
When wielded/worn:
Accuracy: +35 (+12 eff.)
Armour penetration: +21
Effects on melee hit:
* 10% chance to slow global speed by 58%
Changes stats: +10 Dex
Changes resistances penetration: +34% acid / +50% nature
Changes damage: +9% nature / +9% mind
Mindpower: +5 (+2 eff.)
Combat speed: +10%
Massive two-handed mauls.
This item has been sent to the Item's Vault.