
This item will automatically be transmogrified when you leave the level.Staff of Destruction (20-24 power, 4 apr, arcane element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 100% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+5 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

timebroken woollen robe of power (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +3 Mag / +3 Wil
Changes resistances: +9% all
Changes damage: +5% temporal / +7% arcane / +7% all
Maximum mana: +29.00
Spellpower: +16 (+8 eff.)
Spell crit. chance: +3%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

magewarrior's short dragonbone vilestaff (30-36 power, 6 apr, darkness element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical crit. chance: +9.0%
Physical power: +15 (+8 eff.)
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Spellpower: +22 (+6 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

savage's voratun ring of clarityRequires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +5 Con
Spell save: +15 (+4 eff.)
Mental save: +10 (+3 eff.)
Confusion immunity: +38%
Maximum stamina: +29.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

pixie's voratun ring of wardingRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +4 Cun / +8 Mag
Changes resistances: +20% acid / +14% fire / +22% lightning / +11% cold
Spellpower: +9 (+3 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

blurring hardened leather belt of mageryRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Defense: +12 (+2 eff.)
Changes stats: +5 Mag / +5 Wil
Stealth bonus: +6
Spell crit. chance: +4%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Robe of the Archmage (10 def, 10 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+2 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +6 Mag / +6 Wil / +6 Cun
Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all
Changes damage: +12% all
Spell save: +20 (+5 eff.)
Mental save: +15 (+5 eff.)
Silence immunity: +50%
Mana each turn: +2.00
Spellpower: +15 (+4 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+2 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Crown of Eternal Night (0 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
Talent mastery: +0.00(-) Cunning / Stealth
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

The Far-HandRequires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +10 Con
Teleport immunity: +100%
It can be used to activate talent Teleport (costing 31 power out of 36/36) :
Effective talent level: 5.5
Power cost: 31 out of 36/36.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Teleports you randomly within a large range (117).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 13).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
This item has been sent to the Item's Vault.

invigorating pair of drakeskin leather boots of strife (0 def, 5 armour)2.0
T5 feet armor
Reqs Level 35
[Ego++]
Nature/Psionic
While equipped:
Stats +6 Wil +5 Con
dps ----------
Mind.pwr +7 (+2 eff.)
Mov.spd +10%
Res.pen +9% physical
----- def -----
Armour +5
Fatigue -9%
Max.HP +52.00
---------- misc
Stam/turn +0.70
Blindside:
Puts all charms on 22 cooldown
Level 2.0
Pwr.cost 22 out of 25/25.
Range 6
Travel.spd instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn.
The Defense boost improves with your Strength.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Ruthless Grip (0 def, 5 armour)1.5
T4 hands armor
Reqs Heavy armour training
[Unique]
Psionic
While equipped:
dps ----------
Melee+ 15 darkness 15 cold
Dmg.mod +20% darkness +20% cold
----- def -----
Armour +5
Die.at -100.00 life
Heal.mod -10%
---------- misc
Max.hate +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Instill Fear:
Level 3.0
Pwr.cost 16 out of 30/30.
Range 8
Travel.spd instantaneous
Is a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 15.00 mind and 15.45 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 18% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 17.
Terrified: Deals 3.50 mind and 3.60 darkness damage per turn and increases cooldowns by 27%.
Haunted: Causes the target to suffer 5.86 mind and 6.03 darkness damage for each detrimental mental effect every turn.
Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.
This item has been sent to the Item's Vault.
