
Frost Treads (1 def, 4 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1 (+0 eff.)
Fatigue: +7%
Changes stats: +4 Str / +4 Wil / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
Movement speed: +20%
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Strikegrinder the yew wand of shielding [power 248] (20 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 3
When wielded/worn:
Changes resistances: +3% lightning
Maximum wards: +3 blight / +3 light / +4 nature / +4 mind
Talent granted: +1 Ward
Critical mult.: +15.00%
Psi when hit: +0.12
It can be used to create a shield absorbing up to 388 damage on yourself and all friendly characters within 10 spaces for 5 turns
Activation puts all charms on cooldown for 20 turns.
When used:
* Heal for 30.
* Increase all damage penetration by 15% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Unrusakan the stralite dagger (135% power, 9 apr)Requires:
- Dexterity 35
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Power: 136% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
When this weapon hits: Curse of Death (20% chance level 4).
On weapon hit:
* Create an explosion dealing 105 lightning damage (1/turn)
* 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity)
When wielded/worn:
Changes resistances: +9% lightning / +6% temporal / +3% darkness
Changes resistances penetration: +21% lightning
Changes damage: +21% lightning
Disarm immunity: +20%
Confusion immunity: +10%
Healing mod.: +15%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
