

Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1 (+0 eff.)
Fatigue: +7%
Changes stats: +4 Str / +4 Wil / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
Movement speed: +20%
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 3
When wielded/worn:
Changes resistances: +3% lightning
Maximum wards: +3 blight / +3 light / +4 nature / +4 mind
Talent granted: +1 Ward
Critical mult.: +15.00%
Psi when hit: +0.12
It can be used to create a shield absorbing up to 388 damage on yourself and all friendly characters within 10 spaces for 5 turns
Activation puts all charms on cooldown for 20 turns.
When used:
* Heal for 30.
* Increase all damage penetration by 15% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Power: 136% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
When this weapon hits: Curse of Death (20% chance level 4).
On weapon hit:
* Create an explosion dealing 105 lightning damage (1/turn)
* 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity)
When wielded/worn:
Changes resistances: +9% lightning / +6% temporal / +3% darkness
Changes resistances penetration: +21% lightning
Changes damage: +21% lightning
Disarm immunity: +20%
Confusion immunity: +10%
Healing mod.: +15%
Sharp, short and deadly.
This item has been sent to the Item's Vault.