Dawn's Blade (161% power, 7 apr)
3.0 Encumbrance
T5 longsword 1H weapon
Reqs Mag 18
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Weapon Damage 162% Range: 1.0x-1.4x
Uses 25% Mag, 80% Str
Damage Light
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 100%
Damage Against +25% Undead +25% Demon
While equipped:
offense ------
Spell Crit +4%
Spellpower +10 (+1 eff.)
Damage +20% light
Ignore resists +25% light
other -------
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 102.30 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
Dawn's Blade (161% power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
Reqs Mag 18
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Weapon Damage 162% Range: 1.0x-1.4x
Uses 25% Mag, 80% Str
Damage Light
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 100%
Damage Against +25% Undead +25% Demon
While equipped:
offense ------
Spell Crit +4%
Spellpower +10 (+1 eff.)
Damage +20% light
Ignore resists +25% light
other -------
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 102.30 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
The Black Spike (159% power, 20 apr)
3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 40
[Unique]
Arcane
Weapon Damage 160% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +20
Critical Rate +5.0%
Attack Speed 100%
Damage Conversion 50% darkness
While equipped:
Stats +10 Str +8 Mag
offense ------
Damage +25% darkness
Ignore resists +0% all
defense ------
Resistance +18% darkness +12% blight
other -------
Shadow Power +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.
The Black Spike (159% power, 20 apr)3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 40
[Unique]
Arcane
Weapon Damage 160% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +20
Critical Rate +5.0%
Attack Speed 100%
Damage Conversion 50% darkness
While equipped:
Stats +10 Str +8 Mag
offense ------
Damage +25% darkness
Ignore resists +0% all
defense ------
Resistance +18% darkness +12% blight
other -------
Shadow Power +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.
Razorlock (129% power, 24 apr)
3.0 Encumbrance
T5 steamsaw 2H weapon
Reqs Str 40
[Unique]
Steamtech
Weapon Damage 129% Range: 1.0x-1.5x
Uses 100% Str
Damage Phys.bleed
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +24
Critical Rate +5.0%
Attack Speed 100%
Block +150
Recursive +2
Uses 1.0 Steam
While equipped:
defense ------
Armor +10
Defense +11 (+3 eff.)
Fatigue +13%
other -------
Talents +5 Block
This intricate set of steamsaws lock together in a nearly indecipherable system.
They sure seem sharp though.
This item has been sent to the Item's Vault.
Razorlock (129% power, 24 apr)3.0 Encumbrance
T5 steamsaw 2H weapon
Reqs Str 40
[Unique]
Steamtech
Weapon Damage 129% Range: 1.0x-1.5x
Uses 100% Str
Damage Phys.bleed
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +24
Critical Rate +5.0%
Attack Speed 100%
Block +150
Recursive +2
Uses 1.0 Steam
While equipped:
defense ------
Armor +10
Defense +11 (+3 eff.)
Fatigue +13%
other -------
Talents +5 Block
This intricate set of steamsaws lock together in a nearly indecipherable system.
They sure seem sharp though.
This item has been sent to the Item's Vault.
The Twisted Blade (161% power, 24 apr)
3.0 Encumbrance
T5 steamsaw 2H weapon
[Unique]
Unknown/Steamtech
Weapon Damage 162% Range: 1.0x-1.5x
Uses 100% Str
Damage Phys.bleed
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +24
Critical Rate +5.0%
Attack Speed 100%
Block +150
Lifesteal +10%
On Kill:
* Fully heal yourself. (15 turn cooldown)
Uses 1.0 Steam
While equipped:
defense ------
Armor +18
Defense +14 (+3 eff.)
Fatigue +15%
other -------
Talents +5 Block
You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister...
This item has been sent to the Item's Vault.
The Twisted Blade (161% power, 24 apr)3.0 Encumbrance
T5 steamsaw 2H weapon
[Unique]
Unknown/Steamtech
Weapon Damage 162% Range: 1.0x-1.5x
Uses 100% Str
Damage Phys.bleed
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +24
Critical Rate +5.0%
Attack Speed 100%
Block +150
Lifesteal +10%
On Kill:
* Fully heal yourself. (15 turn cooldown)
Uses 1.0 Steam
While equipped:
defense ------
Armor +18
Defense +14 (+3 eff.)
Fatigue +15%
other -------
Talents +5 Block
You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister...
This item has been sent to the Item's Vault.
Payload
6.0 Encumbrance
T5 steamgun 1H weapon
[Unique]
Steamtech
Mastery Steamgun Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Attack Speed 100%
Damage Multiplier 120%
Range +7
Projectile Speed +600%
On Critical:
* Boom.
Uses 2.0 Steam
"I never really liked that village anyway." - Charlta, Mad Inventor
This item has been sent to the Item's Vault.
Payload6.0 Encumbrance
T5 steamgun 1H weapon
[Unique]
Steamtech
Mastery Steamgun Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Attack Speed 100%
Damage Multiplier 120%
Range +7
Projectile Speed +600%
On Critical:
* Boom.
Uses 2.0 Steam
"I never really liked that village anyway." - Charlta, Mad Inventor
This item has been sent to the Item's Vault.
Daymarrow (152% power, 6 apr, fire element) =vault=
5.0 Encumbrance
T5 staff 2H weapon
Reqs Mag 48
[Random Unique]
Arcane
Weapon Damage 152% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +10 Mag +10 Cun +10 Con
offense ------
Spell Crit +5%
Critical power +24.00%
Spellpower +20 (+2 eff.)
Damage +3% light +42% fire
Ignore resists +17% light
defense ------
Resistance +9% blight
Spell save +3 (+1 eff.)
Disarm Resist +10%
Knockbk Resist +23%
other -------
Mana/turn +0.40
Negative/turn +0.20
Vim-on-crit +8.00
Max mana +100.00
Max vim +50.00
Max negative +50.00
Light +3
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Daymarrow (152% power, 6 apr, fire element) =vault=5.0 Encumbrance
T5 staff 2H weapon
Reqs Mag 48
[Random Unique]
Arcane
Weapon Damage 152% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +10 Mag +10 Cun +10 Con
offense ------
Spell Crit +5%
Critical power +24.00%
Spellpower +20 (+2 eff.)
Damage +3% light +42% fire
Ignore resists +17% light
defense ------
Resistance +9% blight
Spell save +3 (+1 eff.)
Disarm Resist +10%
Knockbk Resist +23%
other -------
Mana/turn +0.40
Negative/turn +0.20
Vim-on-crit +8.00
Max mana +100.00
Max vim +50.00
Max negative +50.00
Light +3
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Mnemonic =vault=
0.1 Encumbrance
T5 ring jewelry
[Unique]
Psionic
While equipped:
Stats +8 Wil
offense ------
Mindpower +12 (+3 eff.)
defense ------
Resistance +25% mind
Mind save +20 (+7 eff.)
Confus Resist +40%
other -------
Psi/turn +0.50
Masteries
+0.20 Psionic/Mentalism
On Mind Hit: 10% Mental Refresh level 1
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Mental Shielding: (Instant)
Effective talent level: 3.5
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 16
Travel.spd instantaneous
Is: a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected.
As long as you wear this ring, you will never forget who you are.
This item has been sent to the Item's Vault.
Mnemonic =vault=0.1 Encumbrance
T5 ring jewelry
[Unique]
Psionic
While equipped:
Stats +8 Wil
offense ------
Mindpower +12 (+3 eff.)
defense ------
Resistance +25% mind
Mind save +20 (+7 eff.)
Confus Resist +40%
other -------
Psi/turn +0.50
Masteries
+0.20 Psionic/Mentalism
On Mind Hit: 10% Mental Refresh level 1
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Mental Shielding: (Instant)
Effective talent level: 3.5
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 16
Travel.spd instantaneous
Is: a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected.
As long as you wear this ring, you will never forget who you are.
This item has been sent to the Item's Vault.
Feathersteel Amulet
0.1 Encumbrance
T2 amulet jewelry
[Unique]
Master
While equipped:
offense ------
Move Speed +25%
defense ------
Defense +15 (+4 eff.)
Fatigue -20%
Slow Projectiles +15%
other -------
Encumbrance +20
Avoid Pressure Traps
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.
Feathersteel Amulet0.1 Encumbrance
T2 amulet jewelry
[Unique]
Master
While equipped:
offense ------
Move Speed +25%
defense ------
Defense +15 (+4 eff.)
Fatigue -20%
Slow Projectiles +15%
other -------
Encumbrance +20
Avoid Pressure Traps
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic Eye
0.0 Encumbrance
T3 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag +5 Con
Damage +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam level 2
Casts lasers on spellcast when worn or imbued.
Item imbue powers:
Stats +5 Mag +5 Con
Damage +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic Eye0.0 Encumbrance
T3 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag +5 Con
Damage +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam level 2
Casts lasers on spellcast when worn or imbued.
Item imbue powers:
Stats +5 Mag +5 Con
Damage +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
Windborne Azurite
0.0 Encumbrance
T4 blue gem
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Dex
Move Speed +20%
Damage +20% lightning
Damage Avoidance +8%
Affinity +20% lightning
Item imbue powers:
Stats +8 Cun +8 Dex
Move Speed +15%
Damage +20% lightning
Damage Avoidance +8%
Affinity +20% lightning
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.
Windborne Azurite0.0 Encumbrance
T4 blue gem
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Dex
Move Speed +20%
Damage +20% lightning
Damage Avoidance +8%
Affinity +20% lightning
Item imbue powers:
Stats +8 Cun +8 Dex
Move Speed +15%
Damage +20% lightning
Damage Avoidance +8%
Affinity +20% lightning
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.
Bladed Rift
2.0 Encumbrance
T5 misc tool
[Unique]
Arcane/Psionic
While equipped:
offense ------
Spellpower +10 (+1 eff.)
Mindpower +10 (+3 eff.)
On-Hit 25 phys.bleed
Damage +10% temporal +5% physical
When Hit 25 phys.bleed
defense ------
Resistance +15% temporal
Animate Blade:
Effective talent level: 6.5
Power cost 15 out of 25/25.
Range 10
Cooldown: 1
Travel.spd instantaneous
Is: a spell
Description: Open a hole in space, summoning an animated blade for 15 turns.
Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
This item has been sent to the Item's Vault.
Bladed Rift2.0 Encumbrance
T5 misc tool
[Unique]
Arcane/Psionic
While equipped:
offense ------
Spellpower +10 (+1 eff.)
Mindpower +10 (+3 eff.)
On-Hit 25 phys.bleed
Damage +10% temporal +5% physical
When Hit 25 phys.bleed
defense ------
Resistance +15% temporal
Animate Blade:
Effective talent level: 6.5
Power cost 15 out of 25/25.
Range 10
Cooldown: 1
Travel.spd instantaneous
Is: a spell
Description: Open a hole in space, summoning an animated blade for 15 turns.
Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
This item has been sent to the Item's Vault.
Thundercrack (16/16, 143% power, 8 apr)
3.0 Encumbrance
T5 shot ammo
[Unique]
Arcane/Steamtech
Weapon Damage 144% Range: 1.0x-1.2x
Uses 50% Cun, 70% Dex
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +8
Critical Rate +2.0%
Capacity 16
On Hit:
* a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them.
While equipped:
Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them!
This item has been sent to the Item's Vault.
Thundercrack (16/16, 143% power, 8 apr)3.0 Encumbrance
T5 shot ammo
[Unique]
Arcane/Steamtech
Weapon Damage 144% Range: 1.0x-1.2x
Uses 50% Cun, 70% Dex
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +8
Critical Rate +2.0%
Capacity 16
On Hit:
* a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them.
While equipped:
Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them!
This item has been sent to the Item's Vault.
fleetfooted pair of drakeskin leather boots of phasing (21 def, 5 armour)
2.0 Encumbrance
T5 feet armor
[Ego++]
Arcane/Master
While equipped:
Stats +10 Dex +3 Mag +3 Wil
defense ------
Armor +5
Defense +21 (+5 eff.)
Blink to a nearby random location (rad 11)
Puts all charms on 25 turn cooldown
A pair of boots made of leather.
This item has been sent to the Item's Vault.
fleetfooted pair of drakeskin leather boots of phasing (21 def, 5 armour)2.0 Encumbrance
T5 feet armor
[Ego++]
Arcane/Master
While equipped:
Stats +10 Dex +3 Mag +3 Wil
defense ------
Armor +5
Defense +21 (+5 eff.)
Blink to a nearby random location (rad 11)
Puts all charms on 25 turn cooldown
A pair of boots made of leather.
This item has been sent to the Item's Vault.
The Cog
0.0 Encumbrance
T3 mechanical cog
[Legendary]
Unknown
While equipped:
Stats +5 Cun +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
The Cog0.0 Encumbrance
T3 mechanical cog
[Legendary]
Unknown
While equipped:
Stats +5 Cun +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
Life Support Suit (12 def, 10 armour)
9.0 Encumbrance
T5 light armor
[Unique]
Steamtech
While equipped:
defense ------
Armor +10
Defense +12 (+3 eff.)
Fatigue +9%
Resistance +5% all
Physical save +25 (+6 eff.)
Unlife -200.00 life
other -------
Talents +1 Life Support
You cannot bleed.
When you take damage, if your life is under 20%, heal for 30% of your max life. (15 turn cooldown)
"We've done it, men. We cured death."
This item has been sent to the Item's Vault.
Life Support Suit (12 def, 10 armour)9.0 Encumbrance
T5 light armor
[Unique]
Steamtech
While equipped:
defense ------
Armor +10
Defense +12 (+3 eff.)
Fatigue +9%
Resistance +5% all
Physical save +25 (+6 eff.)
Unlife -200.00 life
other -------
Talents +1 Life Support
You cannot bleed.
When you take damage, if your life is under 20%, heal for 30% of your max life. (15 turn cooldown)
"We've done it, men. We cured death."
This item has been sent to the Item's Vault.
Zemekkys' Broken Hourglass =vault cd=
Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +4 Wil
Changes resistances: +20% temporal
Changes resistances cap: +5% temporal
Changes damage: +10% temporal
Lowers spell cool-downs by: 10%
Activating this item is instant.
It can be used to activate talent Time Stop (costing 28 power out of 80/80) :
Effective talent level: 2.5
Power cost: 28 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Gain 1 turns. During this time your damage will be reduced by 100%.
This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
This item has been sent to the Item's Vault.
Zemekkys' Broken Hourglass =vault cd=Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +4 Wil
Changes resistances: +20% temporal
Changes resistances cap: +5% temporal
Changes damage: +10% temporal
Lowers spell cool-downs by: 10%
Activating this item is instant.
It can be used to activate talent Time Stop (costing 28 power out of 80/80) :
Effective talent level: 2.5
Power cost: 28 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Gain 1 turns. During this time your damage will be reduced by 100%.
This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
This item has been sent to the Item's Vault.
Urthodunadas the Scorchvortex (0 def, 8 armour, 142.5 block)
7.0 Encumbrance
T4 shield armor
Reqs - Shield usage training
,Str 35
[Random Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +6 Wil
offense ------
Ignore resists +10% mind
On shield block:
* Deals 121 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)
defense ------
Armor +8
Fatigue +8%
Resistance +25% lightning +16% blight
+14% cold +14% nature +3% fire
Life +60.00
other -------
EQ when Hit +0.12
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Urthodunadas the Scorchvortex (0 def, 8 armour, 142.5 block)7.0 Encumbrance
T4 shield armor
Reqs - Shield usage training
,Str 35
[Random Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +6 Wil
offense ------
Ignore resists +10% mind
On shield block:
* Deals 121 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)
defense ------
Armor +8
Fatigue +8%
Resistance +25% lightning +16% blight
+14% cold +14% nature +3% fire
Life +60.00
other -------
EQ when Hit +0.12
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Nature's Blessing (8 def, 6 armour)
9.0 Encumbrance
T2 light armor
Reqs Str 20
[Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil +4 Con
defense ------
Armor +6
Defense +8 (+2 eff.)
Ranged Defense +4 (+1 eff.)
Fatigue +8%
Resistance +20% nature +25% arcane
Spell save +18 (+9 eff.)
Life Regen +1.00
Healmod +20%
Stun Resist +25%
other -------
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.
Nature's Blessing (8 def, 6 armour)9.0 Encumbrance
T2 light armor
Reqs Str 20
[Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil +4 Con
defense ------
Armor +6
Defense +8 (+2 eff.)
Ranged Defense +4 (+1 eff.)
Fatigue +8%
Resistance +20% nature +25% arcane
Spell save +18 (+9 eff.)
Life Regen +1.00
Healmod +20%
Stun Resist +25%
other -------
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.
Rune of the Rift (234.00 temporal damage, removed from time 4 turns)
0.1 Encumbrance
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Range 6
Cooldown: 14
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 234.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Rune of the Rift (234.00 temporal damage, removed from time 4 turns)0.1 Encumbrance
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Range 6
Cooldown: 14
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 234.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Corpathus (150% power, 12 apr)
3.0 Encumbrance
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Master/Unknown
Weapon Damage 150% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +4.0%
Attack Speed 100%
On-hit +18 draining blight
On Critical:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
offense ------
Damage +5% blight
defense ------
Cut Resist -25%
other -------
Max vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.
Corpathus (150% power, 12 apr)3.0 Encumbrance
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Master/Unknown
Weapon Damage 150% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +4.0%
Attack Speed 100%
On-hit +18 draining blight
On Critical:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
offense ------
Damage +5% blight
defense ------
Cut Resist -25%
other -------
Max vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.
Acera (140% power, 4 apr)
3.0 Encumbrance
T3 longsword 1H weapon
Reqs Str 40
[Unique]
Arcane/Master
Weapon Damage 141% Range: 1.0x-1.4x
Uses 100% Str
Damage Acid
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +10.0%
Attack Speed 100%
On-crit, radius 2 +40 corrosive acid
While equipped:
offense ------
Physical Crit +10.0%
Spell Crit +10%
Damage +20% acid
Ignore resists +20% acid
defense ------
Resistance +15% acid
Corrosive Worm:
Effective talent level: 4.0
Power cost 20 out of 8/30.
Range 10
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 17 acid damage in a 4 radius ball. This damage will increase by 10% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.
Acera (140% power, 4 apr)3.0 Encumbrance
T3 longsword 1H weapon
Reqs Str 40
[Unique]
Arcane/Master
Weapon Damage 141% Range: 1.0x-1.4x
Uses 100% Str
Damage Acid
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +10.0%
Attack Speed 100%
On-crit, radius 2 +40 corrosive acid
While equipped:
offense ------
Physical Crit +10.0%
Spell Crit +10%
Damage +20% acid
Ignore resists +20% acid
defense ------
Resistance +15% acid
Corrosive Worm:
Effective talent level: 4.0
Power cost 20 out of 8/30.
Range 10
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 17 acid damage in a 4 radius ball. This damage will increase by 10% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.
Daneth's Neckguard
2.0 Encumbrance
T2 amulet jewelry
[Unique]
Master
While equipped:
Stats +6 Str +6 Con
defense ------
Armor +10
Fatigue +2%
Resistance +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.
Daneth's Neckguard2.0 Encumbrance
T2 amulet jewelry
[Unique]
Master
While equipped:
Stats +6 Str +6 Con
defense ------
Armor +10
Fatigue +2%
Resistance +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.
Tirakai's Maul (139% power, 6 apr)
5.0 Encumbrance
T2 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 139% Range: 1.0x-1.3x
Uses 10% Mag, 120% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +8.0%
Attack Speed 100%
While equipped:
No gem
Imbue the hammer with a gem of your choice.
Uses 10 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.
Tirakai's Maul (139% power, 6 apr)5.0 Encumbrance
T2 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 139% Range: 1.0x-1.3x
Uses 10% Mag, 120% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +8.0%
Attack Speed 100%
While equipped:
No gem
Imbue the hammer with a gem of your choice.
Uses 10 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)
2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
offense ------
Spellpower +23 (+5 eff.)
Damage +20% temporal +20% physical
Ignore resists +20% temporal +20% physical
When Hit 20 physical 10 temporal
defense ------
Armor +3
Defense +9 (+4 eff.)
Resistance +10% temporal +10% physical
+13% all
Temporal Reprieve:
Effective talent level: 1.0
Power cost 50 out of 50/50.
Range melee/personal
Fixed Cooldown: 40
Travel.spd instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
offense ------
Spellpower +23 (+5 eff.)
Damage +20% temporal +20% physical
Ignore resists +20% temporal +20% physical
When Hit 20 physical 10 temporal
defense ------
Armor +3
Defense +9 (+4 eff.)
Resistance +10% temporal +10% physical
+13% all
Temporal Reprieve:
Effective talent level: 1.0
Power cost 50 out of 50/50.
Range melee/personal
Fixed Cooldown: 40
Travel.spd instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
Wrap of Stone (0 def, 0 armour)
2.0 Encumbrance
T2 cloak armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +6 (+2 eff.)
Damage +5% physical
defense ------
Resistance +5% physical
other -------
Masteries
+0.20 Chronomancy/Gravity
+0.20 Spell/Stone
+0.10 Chronomancy/Matter
+0.20 Spell/Earth
Stone Wall:
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 60
Travel.spd instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 8 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 143.27 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.
Wrap of Stone (0 def, 0 armour)2.0 Encumbrance
T2 cloak armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +6 (+2 eff.)
Damage +5% physical
defense ------
Resistance +5% physical
other -------
Masteries
+0.20 Chronomancy/Gravity
+0.20 Spell/Stone
+0.10 Chronomancy/Matter
+0.20 Spell/Earth
Stone Wall:
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 60
Travel.spd instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 8 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 143.27 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.
Eden's Guile (2 def, 1 armour)
2.0 Encumbrance
T2 feet armor
[Unique]
Master
While equipped:
Stats +3 Cun
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
other -------
Masteries
+0.20 Cunning/Survival
Boost speed by 41% (based on Cunning).
Uses 50 power out of 50/50
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.
Eden's Guile (2 def, 1 armour)2.0 Encumbrance
T2 feet armor
[Unique]
Master
While equipped:
Stats +3 Cun
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
other -------
Masteries
+0.20 Cunning/Survival
Boost speed by 41% (based on Cunning).
Uses 50 power out of 50/50
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.
The Black Boots (2 def, 1 armour)
2.0 Encumbrance
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
Stealth +10
other -------
Shadow Power +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.
The Black Boots (2 def, 1 armour)2.0 Encumbrance
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
Stealth +10
other -------
Shadow Power +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.
Astelrid's Clubstaff (156% power, 4 apr)
5.0 Encumbrance
T3 greatmaul 2H weapon
Reqs Str 23
[Unique]
Arcane
Weapon Damage 156% Range: 1.0x-1.5x
Uses 40% Mag, 100% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
While equipped:
Stats +4 Mag
offense ------
Spellpower +15 (+8 eff.)
Damage +25% nature
defense ------
Healmod +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.
Astelrid's Clubstaff (156% power, 4 apr)5.0 Encumbrance
T3 greatmaul 2H weapon
Reqs Str 23
[Unique]
Arcane
Weapon Damage 156% Range: 1.0x-1.5x
Uses 40% Mag, 100% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
While equipped:
Stats +4 Mag
offense ------
Spellpower +15 (+8 eff.)
Damage +25% nature
defense ------
Healmod +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.