
voratun pickaxe of quickening (dig speed 17 turns) =vault=3.0 Encumbrance
T5 digger tool
[Ego+]
Arcane
While equipped:
Stats +3 Str
other -------
Spell cooldown 10%
While carried:
other -------
Talents +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Eden's Guile (2 def, 1 armour)2.0 Encumbrance
T2 feet armor
[Unique]
Master
While equipped:
Stats +3 Cun
defense ------
Armor +1
Defense +2 (+0 eff.)
Fatigue +2%
other -------
Masteries
+0.20 Cunning/Survival
Boost speed by 66% (based on Cunning).
Uses 30 power out of 50/50
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.

Rune of the Rift (230.00 temporal damage, removed from time 4 turns)0.1 Encumbrance
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Range 6
Cooldown: 14
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 230.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)9.0 Encumbrance
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
offense ------
Ignore Armor +10
defense ------
Armor +12
Defense +14 (+7 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance
rune scroll
[Unique]
Arcane
When inscribed on your body:
Cooldown: 24
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Nature's Blessing (8 def, 6 armour)9.0 Encumbrance
T2 light armor
Reqs Str 20
[Unique]
Nature/Disrupt
While equipped:
Stats +4 Con +3 Wil
defense ------
Armor +6
Defense +8 (+4 eff.)
Ranged Defense +4 (+2 eff.)
Fatigue +8%
Resistance +20% nature +25% arcane
Spell save +18 (+6 eff.)
Life Regen +1.00
Healmod +20%
Stun Resist +25%
other -------
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.

Hat of Arcane Understanding (2 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Arcane
Only supremacy of the arcane can release its full power.
While equipped:
defense ------
Defense +2 (+1 eff.)
Resistance +20% arcane
other -------
Mana/turn +2.00
Cooldown Disruption Shield -10
Masteries
+0.20 Spell/Meta
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)7.0 Encumbrance
T3 shield armor
Reqs - Shield usage training
,Str 37
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
defense ------
Armor +18
Hardiness +20%
Defense +20 (+7 eff.)
Ranged Defense +10 (+3 eff.)
Fatigue +30%
other -------
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance
T3 hands armor
[Unique]
Nature
This would be great with a mighty matching belt.
While equipped:
Stats +4 Str
defense ------
Armor +2
Resistance +10% lightning +10% cold
Life +60.00
Knockbk Resist +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Throw Boulder:
Effective talent level: 3.5
Power cost 6 out of 6/6.
Range 10
Cooldown: 3
Travel.spd instantaneous
Is: a nature gift
Description: Throw a huge boulder, dealing 90.26 physical damage and knocking targets back 6 tiles within radius 1.
The damage will increase with your Strength.
Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.
This item has been sent to the Item's Vault.

Dagger of the Past (129% power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
Reqs Mag 24,Dex 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Weapon Damage 129% Range: 1.0x-1.3x
Uses 50% Mag, 50% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +20.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Move Speed +20%
Damage +5% temporal
defense ------
Defense +10 (+4 eff.)
Spell save +10 (+3 eff.)
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Staff of Bones (120% power, 4 apr, darkness element)5.0 Encumbrance
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
Weapon Damage 121% Range: 1.0x-1.2x
Uses 150% Mag
Damage Darkness
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +20 (+2 eff.)
Damage +20% acid +20% cold +20% darkness
+20% blight
other -------
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

Icy Kill (143% power, 10 apr)1.0 Encumbrance
T4 dagger 1H weapon
Reqs Dex 42
[Unique]
Nature/Psionic
Weapon Damage 144% Range: 1.0x-1.3x
Uses 50% Dex, 50% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +15.0%
Attack Speed 100%
On-hit +30 cold
On Critical:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
offense ------
Damage +25% cold
defense ------
Pierce Iceblocks +50%
other -------
Hate/kill +4.00
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

Helm of Knowledge (0 def, 12 armour)3.0 Encumbrance
T3 head armor
[Unique]
Arcane/Psionic
While equipped:
Stats +10 Cun +10 Wil
defense ------
Armor +12
Fatigue +8%
Resistance +10% arcane +15% light +15% mind
Life Regen +2.00
It can be used without being worn.
Sense the presence of unique objects.
Uses 20 power out of 20/20
A large crown, part metallic part glass that radiates with psionic powers.
This item has been sent to the Item's Vault.

dragonbone longbow 'Hugrim' =vault=4.0 Encumbrance
T5 longbow 2H weapon
Reqs Dex 48
Shoot
[Rare]
Nature
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
Projectile Speed +200%
On-Hit, radius 1 +20 mind
While equipped:
Stats +24 Str +18 Dex +20 Mag +20 Wil
+18 Cun +21 Con
defense ------
Defense +15 (+5 eff.)
Mind save +9 (+3 eff.)
Unlife -60.00 life
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

enhanced elven-wood longbow of enduring4.0 Encumbrance
T4 longbow 2H weapon
Reqs Dex 35
Shoot
[Ego++]
Nature
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +9
While equipped:
Stats +11 Str +6 Dex +11 Mag +19 Wil
+12 Cun +20 Con
defense ------
Life +57.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Light of Revelation2.0 Encumbrance
T2 lite
[Unique]
Unknown
While equipped:
offense ------
Against +25% Horror
defense ------
Resist Against +25% Horror
other -------
Light +7
See Stealth +35
See Invisibility +35
Sometimes reveals the hidden truths you'd rather not see.
The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you.
This item has been sent to the Item's Vault.

Revenant (8 def, 20 armour)17.0 Encumbrance
T3 massive armor
Reqs - Massive armour training
,Str 28
[Unique]
Arcane/Master
While equipped:
Stats +5 Con +5 Mag
defense ------
Armor +20
Defense +8 (+4 eff.)
Fatigue +12%
Physical save +12 (+6 eff.)
Spell save +12 (+5 eff.)
Mind save +12 (+6 eff.)
Silence Resist +20%
Confus Resist +20%
Pinning Resist +20%
Stun Resist +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.

Champion's Will (179% power, 22 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 179% Range: 1.0x-1.6x
Uses 20% Con, 115% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +12.0%
Attack Speed 100%
On Hit:
* releases a burst of light, dealing 14 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
other -------
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 30 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)2.0 Encumbrance
T1 cloth armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +5 (+5 eff.)
Move Speed +15%
Damage +10% cold
Ignore resists +8% cold
When Hit 10 cold
defense ------
Defense +12 (+4 eff.)
Resistance +7% all +15% cold
other -------
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Hail
+0.30 Spell/Water
+0.30 Spell/Frost alchemy
+0.30 Spell/Grave
+0.30 Spell/Ice
On Spell Hit: 5% Water Jet level 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.
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