stabilizing steel amulet of mastery (0.16 Cunning / Trapping)
0.1 Encumbrance
T2 amulet jewelry
[Ego]
Nature/Master
While equipped:
defense ------
Resistance +10% temporal
Pinning Resist +21%
Knockbk Resist +20%
other -------
Masteries
+0.16 Cunning/Trapping
Amulets make your neck look great!
This item has been sent to the Item's Vault.
stabilizing steel amulet of mastery (0.16 Cunning / Trapping)0.1 Encumbrance
T2 amulet jewelry
[Ego]
Nature/Master
While equipped:
defense ------
Resistance +10% temporal
Pinning Resist +21%
Knockbk Resist +20%
other -------
Masteries
+0.16 Cunning/Trapping
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Ureslak's Focus
0.0 Encumbrance
T4 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +6 Con +6 Mag
Physical Power +12 (+7 eff.)
Spellpower +12 (+4 eff.)
Damage +6% lightning +6% physical
+18% darkness +6% fire +6% acid
+6% cold
On Spell Hit: 12% Necrotic Breath level 2
Item imbue powers:
Stats +6 Con +6 Mag
Physical Power +12 (+7 eff.)
Spellpower +12 (+4 eff.)
Damage +6% lightning +6% physical
+18% darkness +6% fire +6% acid
+6% cold
This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him.
This item has been sent to the Item's Vault.
Ureslak's Focus0.0 Encumbrance
T4 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +6 Con +6 Mag
Physical Power +12 (+7 eff.)
Spellpower +12 (+4 eff.)
Damage +6% lightning +6% physical
+18% darkness +6% fire +6% acid
+6% cold
On Spell Hit: 12% Necrotic Breath level 2
Item imbue powers:
Stats +6 Con +6 Mag
Physical Power +12 (+7 eff.)
Spellpower +12 (+4 eff.)
Damage +6% lightning +6% physical
+18% darkness +6% fire +6% acid
+6% cold
This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him.
This item has been sent to the Item's Vault.
Worm Nest (0 def, 0 armour)
2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
offense ------
Spell Crit +8%
Spellpower +15 (+5 eff.)
Move Speed +32%
Damage +22% blight
defense ------
Resistance +13% all
Damage Reduction +22 all
Carrion Feet:
Effective talent level: 3.0
Power cost 15 out of 20/20.
Range 7
Cooldown: 15
Travel.spd instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
Worm Nest (0 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
offense ------
Spell Crit +8%
Spellpower +15 (+5 eff.)
Move Speed +32%
Damage +22% blight
defense ------
Resistance +13% all
Damage Reduction +22 all
Carrion Feet:
Effective talent level: 3.0
Power cost 15 out of 20/20.
Range 7
Cooldown: 15
Travel.spd instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
Hanylarek [power 360] (15 cooldown) =vault=
2.0 Encumbrance
T4 torque charm
[Rare]
Psionic
While equipped:
Stats +6 Str +4 Dex +11 Mag +3 Cun
defense ------
Crit Resistance 15.00%
Blast the opponent's mind dealing 360 mind damage and silencing them for 4 turns
Puts all charms on 15 turn cooldown
100% to increase all damage penetration by 26% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.
Hanylarek [power 360] (15 cooldown) =vault=2.0 Encumbrance
T4 torque charm
[Rare]
Psionic
While equipped:
Stats +6 Str +4 Dex +11 Mag +3 Cun
defense ------
Crit Resistance 15.00%
Blast the opponent's mind dealing 360 mind damage and silencing them for 4 turns
Puts all charms on 15 turn cooldown
100% to increase all damage penetration by 26% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.
Vestments of the Conclave (0 def, 0 armour)
2.0 Encumbrance
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +0 Cun +6 Mag
offense ------
Spell Crit +15%
Spellpower +15 (+5 eff.)
Damage +15% arcane
defense ------
Resistance +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.
Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +0 Cun +6 Mag
offense ------
Spell Crit +15%
Spellpower +15 (+5 eff.)
Damage +15% arcane
defense ------
Resistance +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.
Crown of Burning Pain (13 def, 0 armour)
4.0 Encumbrance
T3 head armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Wil
offense ------
Damage +35% fire
defense ------
Defense +13 (+6 eff.)
Fatigue +4%
Resistance +35% fire
Meteor Rain:
Effective talent level: 2.0
Power cost 25 out of 50/50.
Range 5
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 71.33 fire and 77.03 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
Crown of Burning Pain (13 def, 0 armour)4.0 Encumbrance
T3 head armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Wil
offense ------
Damage +35% fire
defense ------
Defense +13 (+6 eff.)
Fatigue +4%
Resistance +35% fire
Meteor Rain:
Effective talent level: 2.0
Power cost 25 out of 50/50.
Range 5
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 71.33 fire and 77.03 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
Fearfire Mantle (14 def, 0 armour)
2.0 Encumbrance
T3 cloak armor
[Unique]
Arcane
While equipped:
offense ------
When Hit 30 fire
defense ------
Defense +14 (+7 eff.)
Resistance +10% fire +10% darkness +10% cold
other -------
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.
Fearfire Mantle (14 def, 0 armour)2.0 Encumbrance
T3 cloak armor
[Unique]
Arcane
While equipped:
offense ------
When Hit 30 fire
defense ------
Defense +14 (+7 eff.)
Resistance +10% fire +10% darkness +10% cold
other -------
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.
Silent Blade (129% power, 10 apr)
1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Master
Weapon Damage 129% Range: 1.0x-1.3x
Uses 35% Str, 65% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 100%
On-hit +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
offense ------
Accuracy +10 (+7 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.
Silent Blade (129% power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Master
Weapon Damage 129% Range: 1.0x-1.3x
Uses 35% Str, 65% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 100%
On-hit +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
offense ------
Accuracy +10 (+7 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.
Wrap of Stone (0 def, 0 armour) =vault=
2.0 Encumbrance
T2 cloak armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +6 (+1 eff.)
Damage +5% physical
defense ------
Resistance +5% physical
other -------
Masteries
+0.20 Chronomancy/Gravity
+0.20 Spell/Stone
+0.10 Chronomancy/Matter
+0.20 Spell/Earth
Stone Wall:
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 60
Travel.spd instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 7 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 120.71 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.
Wrap of Stone (0 def, 0 armour) =vault=2.0 Encumbrance
T2 cloak armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +6 (+1 eff.)
Damage +5% physical
defense ------
Resistance +5% physical
other -------
Masteries
+0.20 Chronomancy/Gravity
+0.20 Spell/Stone
+0.10 Chronomancy/Matter
+0.20 Spell/Earth
Stone Wall:
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 60
Travel.spd instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 7 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 120.71 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.
Un'fezan's Cap (1 def, 0 armour) =vault=
2.0 Encumbrance
T3 head armor
[Unique]
Arcane/Psionic
Needs something equally stylish and cool to go with it.
While equipped:
Stats +8 Cun +4 Wil
offense ------
Spellpower +8 (+2 eff.)
Mindpower +8 (+3 eff.)
defense ------
Defense +1 (+0 eff.)
Resistance +10% temporal +10% physical
Anomaly Control +5
other -------
Masteries
+0.20 Chronomancy/Timetravel
Wormhole:
Effective talent level: 1.0
Power cost 15 out of 15/15.
Range 10
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.
Un'fezan's Cap (1 def, 0 armour) =vault=2.0 Encumbrance
T3 head armor
[Unique]
Arcane/Psionic
Needs something equally stylish and cool to go with it.
While equipped:
Stats +8 Cun +4 Wil
offense ------
Spellpower +8 (+2 eff.)
Mindpower +8 (+3 eff.)
defense ------
Defense +1 (+0 eff.)
Resistance +10% temporal +10% physical
Anomaly Control +5
other -------
Masteries
+0.20 Chronomancy/Timetravel
Wormhole:
Effective talent level: 1.0
Power cost 15 out of 15/15.
Range 10
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.
Frost Lord's Chain =vault=
0.1 Encumbrance
T5 amulet jewelry
[Unique]
Arcane
While equipped:
offense ------
Spellpower +12 (+3 eff.)
Damage +12% cold
When Hit 10 cold
defense ------
Resistance +25% cold
Pierce Iceblocks +20%
Stun Resist +30%
other -------
Talents +2 Shivgoroth Form
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.
Frost Lord's Chain =vault=0.1 Encumbrance
T5 amulet jewelry
[Unique]
Arcane
While equipped:
offense ------
Spellpower +12 (+3 eff.)
Damage +12% cold
When Hit 10 cold
defense ------
Resistance +25% cold
Pierce Iceblocks +20%
Stun Resist +30%
other -------
Talents +2 Shivgoroth Form
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.
Plague-Fire Sceptre (127% power, 4 apr, physical element)
5.0 Encumbrance
T3 staff 1H weapon
[Unique]
Arcane
Weapon Damage 127% Range: 1.0x-1.2x
Uses 125% Mag
Damage Fire
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +7%
Spellpower +27 (+5 eff.)
Damage +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 15 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.
Plague-Fire Sceptre (127% power, 4 apr, physical element)5.0 Encumbrance
T3 staff 1H weapon
[Unique]
Arcane
Weapon Damage 127% Range: 1.0x-1.2x
Uses 125% Mag
Damage Fire
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +7%
Spellpower +27 (+5 eff.)
Damage +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 15 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.
voratun pickaxe of quickening (dig speed 17 turns) =vault=
3.0 Encumbrance
T5 digger tool
[Ego+]
Arcane
While equipped:
Stats +3 Str
other -------
Spell cooldown 10%
While carried:
other -------
Talents +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
voratun pickaxe of quickening (dig speed 17 turns) =vault=3.0 Encumbrance
T5 digger tool
[Ego+]
Arcane
While equipped:
Stats +3 Str
other -------
Spell cooldown 10%
While carried:
other -------
Talents +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Serpentine Cloak (20 def, 0 armour) =vault=
2.0 Encumbrance
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Cun +4 Wil
offense ------
Damage +20% nature
Ignore resists +20% nature
defense ------
Defense +20 (+10 eff.)
Poison Resist +50%
other -------
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike level 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
Serpentine Cloak (20 def, 0 armour) =vault=2.0 Encumbrance
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Cun +4 Wil
offense ------
Damage +20% nature
Ignore resists +20% nature
defense ------
Defense +20 (+10 eff.)
Poison Resist +50%
other -------
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike level 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
Boots of the Hunter (2 def, 12 armour) =vault trap=
3.0 Encumbrance
T4 feet armor
Reqs - Heavy armour training
[Unique]
Psionic
While equipped:
offense ------
Physical Power +12 (+6 eff.)
Ignore Armor +15
defense ------
Armor +12
Defense +2 (+1 eff.)
Fatigue +8%
Spell save +10 (+3 eff.)
Mind save +10 (+2 eff.)
Life +80.00
Stun Resist +40%
other -------
Masteries
+0.20 Cunning/Trapping
+0.20 Cursed/Endless hunt
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 32 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.
Boots of the Hunter (2 def, 12 armour) =vault trap=3.0 Encumbrance
T4 feet armor
Reqs - Heavy armour training
[Unique]
Psionic
While equipped:
offense ------
Physical Power +12 (+6 eff.)
Ignore Armor +15
defense ------
Armor +12
Defense +2 (+1 eff.)
Fatigue +8%
Spell save +10 (+3 eff.)
Mind save +10 (+2 eff.)
Life +80.00
Stun Resist +40%
other -------
Masteries
+0.20 Cunning/Trapping
+0.20 Cursed/Endless hunt
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 32 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.
Mirror Image Rune (dur 6; cd 24)
0.1 Encumbrance
rune scroll
[Unique]
Arcane
When inscribed on your body:
Cooldown: 24
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance
rune scroll
[Unique]
Arcane
When inscribed on your body:
Cooldown: 24
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
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