

Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 117% Range: 1.2x
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+3 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.


Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 161% Range: 1.6x
Uses stat: 129% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Power: 121% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +12
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 19
Damage (Ranged): +16 mind
Damage (radius 1) on hit: +12 mind / +20 cold
Damage (radius 2) on crit: +12 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Powered by arcane forces
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 4
Power: 154% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +2.5%
Capacity: 16
Damage (Ranged): +14 nature
Damage (radius 1) on hit: +8 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Defense: +5 (+3 eff.)
Changes stats: +5 Lck
Trap disarming bonus: +5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 121% Range: 1.3x
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +20 blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
Talent granted: +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness
Activation costs 85 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.


3.0 Encumbrance
T1 digger tool
[Unique]
Unknown
While equipped:
offense ------
Damage +5% blight
Ignore Armor +15
When Hit 10 draining blight
While carried:
other -------
Talents +1 Dig
A huge tooth taken from the Mouth, in the Deep Bellow.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
offense ------
Mind Crit +5%
Mindpower +10 (+5 eff.)
Damage +15% acid +15% nature +15% mind
When Hit 20 nature slow 20 poison
defense ------
Armor +15
Hardiness +30%
Defense +10 (+5 eff.)
Resistance +30% nature +11% all
Physical save +10 (+5 eff.)
Spell save +10 (+5 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T3 shield armor
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +5 Wil
offense ------
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
defense ------
Armor +2
Defense +8 (+4 eff.)
Ranged Defense +8 (+4 eff.)
Fatigue +6%
Resistance +25% blight +25% darkness
other -------
Talents +1 Block
On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 head armor
[Unique]
Master
While equipped:
Stats +3 Con +10 Wil
offense ------
Mindpower +5 (+2 eff.)
defense ------
Armor +6
Defense +3 (+2 eff.)
Fatigue +4%
Resistance +8% physical
other -------
Masteries
+0.20 Technique/Superiority
+0.20 Cunning/Survival
Indomitable: (Instant)
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 45
Travel.spd instantaneous
Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years.
Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 mindstar 1H weapon
Reqs Wil 34
[Unique]
Nature
Weapon Damage 100% Range: 1.0x-1.1x
Uses 30% Wil, 50% Cun
Damage Nature
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +18
Critical Rate +2.5%
Attack Speed 100%
While equipped:
Stats +3 Cun +3 Wil
offense ------
Mind Crit +6%
Mindpower +12 (+6 eff.)
Damage +8% cold +8% fire +8% physical
defense ------
Heal-on-summon +30
other -------
Max Summons +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.


14.0 Encumbrance
T5 heavy armor
Reqs - Heavy armour training
Str 38
[Unique]
Nature/Master
Kroltar's head would turn up the heat.
While equipped:
Stats +5 Str +3 Dex +4 Con
defense ------
Armor +18
Defense +10 (+3 eff.)
Fatigue +16%
Resistance +20% acid +20% blight +20% fire
+20% nature +20% lightning
Life +120.00
Devouring Flame:
Effective talent level: 4.5
Power cost 50 out of 80/80.
Range 10
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 27.12 fire damage in a radius of 4 each turn for 8 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.


14.0 Encumbrance
T2 heavy armor
[Unique]
Arcane
While equipped:
Stats +2 Str +2 Con
defense ------
Armor +4
Defense +2 (+1 eff.)
Fatigue +12%
Resistance +10% acid +10% fire +10% darkness
+10% blight
Life Regen +3.00
Healmod +30%
other -------
Masteries
+0.10 Technique/Bloodthirst
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T3 amulet jewelry
[Unique]
Arcane
While equipped:
offense ------
Damage +12% light
When Hit:
* 30% chance to blind
defense ------
Resistance +25% light
other -------
Light +1
Create a reflective shield (50% reflection rate, 168 strength, based on Magic) for 5 turns.
Uses 24 power out of 24/24
Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.
This item has been sent to the Item's Vault.


9.0 Encumbrance
T3 light armor
[Unique]
Master/Steamtech
While equipped:
Stats +8 Dex
defense ------
Armor +12
Defense +14 (+3 eff.)
Crit Avoidance 7%
When you take a hit of more than 10% of your total life the suit's motors activate for the next turn, displacing you before any blow could hit you.
A simple leather armour of excellent facture that has been craftily enhanced with hidden miniature steam engines to enhance reflexes and provide safety features.
This item has been sent to the Item's Vault.
This object's appearance was changed to The Untouchable.


4.0 Encumbrance
T4 longbow 2H weapon
[Ego++]
Nature
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +9
While equipped:
Stats +11 Str +6 Dex +11 Mag +19 Wil
+12 Cun +20 Con
defense ------
Life +57.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 40
[Unique]
Arcane
Weapon Damage 182% Range: 1.0x-1.5x
Uses 130% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +2.0%
Attack Speed 100%
On Hit: 10% Obliterating Smash level 3
While equipped:
offense ------
Physical Power +12 (+4 eff.)
Accuracy +20 (+4 eff.)
other -------
Masteries
+0.20 Corruption/Brutality
+0.20 Technique/Two-handed assault
Shadow Power +10
Increases all damage by 1% for each point of your Shadow Power.
Reckless Strike:
Effective talent level: 4.5
Power cost 25 out of 25/25.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloak armor
[Random Unique]
Arcane/Psionic
While equipped:
Stats +3 Wil
offense ------
Damage +6% lightning +6% physical
Accuracy +15 (+3 eff.)
defense ------
Defense +3 (+1 eff.)
Resistance +3% lightning +37% temporal
+24% darkness
Physical save +3 (+1 eff.)
Mind save +7 (+3 eff.)
Out-of-Phase Defense +29
Out-of-Phase Resistance +25%
Out-of-Phase Resilience +33%
Blink randomly (up to range 8) within 2 spaces of a target hostile creature
Puts all charms on 10 turn cooldown
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
offense ------
Spell Crit +12%
Spellpower +35 (+3 eff.)
Damage +37% lightning +37% temporal
+37% cold +37% fire +37% arcane
+37% physical
defense ------
Resistance +15% all
other -------
Mana/turn +2.00
Max mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 feet armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +8 Str +10 Dex
offense ------
Damage +10% fire
defense ------
Armor +15
Defense +8 (+2 eff.)
Fatigue +8%
Pinning Resist +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.


17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Str 48
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
offense ------
Mindpower +10 (+2 eff.)
When Hit:
* 20% chance to cause random gloom
defense ------
Armor +40
Defense +15 (+4 eff.)
Fatigue +17%
Resistance +15% acid +15% light +20% blight
+25% mind +20% darkness
Physical save +15 (+5 eff.)
Mind save +25 (+9 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Effective talent level: 3.5
Power cost 15 out of 25/25.
Range 2
Cooldown: 8
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 6 Armour, 9 Defense and your attacks will gain 16% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.


1.5 Encumbrance
T5 hands armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +6 Str +6 Dex
offense ------
Physical Crit +10.0%
Steam Crit +10%
Critical power +30.00%
Damage +8% all
defense ------
Armor +12
Disarm Resist +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Gauntlets. But with steam power!
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 head armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +5 Str +0 Cun +5 Con
defense ------
Armor +12
Defense +3 (+1 eff.)
Fatigue +10%
Resistance +10% all
Blind Resist +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloak armor
[Unique]
Steamtech
While equipped:
Stats +10 Cun
defense ------
Defense +12 (+3 eff.)
Resistance +20% nature
On falling below 20% of your max life, releases a cloud of smoke, confusing nearby enemies and giving you stealth and a chance to avoid incoming damage for 5 turns.
Cause the next damage you deal to inflict crippling poison (does not recharge until used), dealing minor poison damage and causing your target to have a 10% chance to fail all talents.
Uses 12 power out of 12/12
Activation is instant.
Lined with reactive mechanisms, this cloak is equipped for any situation you might possibly encounter, and several you couldn't possibly encounter!
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloak armor
[Ego+]
Arcane/Master
While equipped:
Stats +4 Str +3 Dex +2 Mag +3 Wil
+3 Con
defense ------
Defense +3 (+1 eff.)
Resistance +0% nature +0% cold
Spell save +9 (+3 eff.)
other -------
Stamina/turn +1.00
Masteries
+0.30 Technique/Combat training
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T5 longbow 2H weapon
[Rare]
Nature
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
Projectile Speed +200%
On-Hit, radius 1 +20 mind
While equipped:
Stats +24 Str +18 Dex +20 Mag +20 Wil
+18 Cun +21 Con
defense ------
Defense +15 (+4 eff.)
Mind save +9 (+3 eff.)
Unlife -60.00 life
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 longsword 1H weapon
Reqs Str 44
[Unique]
Arcane
Weapon Damage 150% Range: 1.0x-1.4x
Uses 20% Mag, 90% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +40
Critical Rate +8.0%
Attack Speed 100%
Damage Conversion 20% temporal
On Hit:
* deals 29 temporal damage and slows enemies in radius 6 of the target by 39% based on Magic
While equipped:
offense ------
Damage +30% temporal +30% physical
defense ------
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Blink Blade:
Effective talent level: 5.5
Power cost 10 out of 10/10.
Range 9
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.