
This item will automatically be transmogrified when you leave the level.cruel yew vilestaff of illumination (20-24 power, 4 apr, blight element)
Requires:
- Magic 24
Infused by nature
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Defense: +8 (+4 eff.)
Changes damage: +20% blight
Talent granted: +1 Command Staff
Critical mult.: +12.00%
Spellpower: +9 (+5 eff.)
Spell crit. chance: +9%
Light radius: +2
It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown :
Effective talent level: 1.0
Power cost: 4 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 55.94 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Eel-skin armour (16 def, 0 armour)Requires:
- Level 15
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Defense: +16 (+8 eff.)
Fatigue: +2%
Changes stats: +3 Cun / +2 Dex
Changes resistances: +15% lightning
Poison immunity: +50%
Pinning immunity: +50%
Talent on hit(nature): Call Lightning (10% chance level 2).
It can be used to activate talent Call Lightning (costing 17 power out of 50/50) :
Effective talent level: 2.0
Power cost: 17 out of 50/50.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 56.71 to 170.12 lightning damage (113.41 average).
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.
