

Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +6
Fatigue: +4%
Effects on melee hit:
* 10% chance to reduce all saves and defense by 39
Changes stats: +6 Wil
Changes resistances: +7% blight / +9% lightning
Mental save: +15 (+5 eff.)
Disease immunity: +20%
Cut immunity: +20%
Mental crit. chance: +4%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +5 Wil
Damage affinity(heal): +15% nature
Life regen: +2.00
Mindpower: +5 (+1 eff.)
Enhances the effectiveness of Meditation by 20%
It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) :
Effective talent level: 2.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Touch a target (or yourself) to infuse it with Nature, healing it for 333 (this heal does not work on undead).
The amount healed will increase with your Mindpower.
This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 32.5 - 52.0
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
Damage (radius 1) on hit: +20 fire
When wielded/worn:
Accuracy: +16 (+6 eff.)
Armour penetration: +13
Damage when hit (Melee): 6 fire
Changes stats: +5 Cun / +4 Dex
Changes resistances: +9% cold
Changes resistances penetration: +13% physical
Light radius: +3
Massive two-handed swords.
This item has been sent to the Item's Vault.