

Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 51.5 - 67.0
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +16 nature
Damage (radius 2) on crit: +8 acid
When wielded/worn:
Accuracy: +15 (+5 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 37%
Changes stats: +7 Str
Changes resistances: +3% lightning / +6% fire / +6% temporal
Changes damage: +7% physical
Spell save: +3 (+1 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.


Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 20 fire
Changes stats: +5 Mag / +8 Wil / +7 Cun
Changes damage: +15% lightning
Talent granted: +1 Command Staff
Critical mult.: +17.00%
Spellpower on spell critical (stacks up to 3 times): +5
Spellpower: +9 (+3 eff.)
Spell crit. chance: +2%
See invisible: +6
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +9 (+9 eff.)
Fatigue: +8%
Life regen: +10.30
Maximum life: +66.00
Healing mod.: +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Infused by psionic forces
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Fatigue: +3%
Changes stats: +3 Mag
Changes damage: +5% arcane
Life regen: +5.00
Stamina each turn: +0.70
Maximum stamina: +14.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Strength 18
Powered by arcane forces
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +18 (+16 eff.)
Fatigue: +8%
Changes stats: +9 Str / +15 Dex / +5 Mag / +6 Wil / +6 Cun
Physical save: +8 (+2 eff.)
Maximum life: +55.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 25.5 - 40.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +4 nature / +10 cold
Damage (radius 2) on crit: +4 nature
When wielded/worn:
Changes stats: +7 Str / +6 Dex / +7 Mag / +7 Wil / +7 Cun / +6 Con
Changes resistances penetration: +20% nature
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Base power: 27.5 - 38.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +8 (+3 eff.)
Changes stats: +5 Str / +5 Dex / +7 Mag / +6 Wil / +3 Cun / +5 Con
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 3
Base power: 19.5 - 27.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +5 nature / +16 blight
When wielded/worn:
Changes stats: +17 Con / +19 Wil
Changes resistances: +9% lightning
Changes resistances penetration: +10% lightning / +10% blight
Maximum life: +55.00
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 4
Base power: 61.0 - 85.4
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +37
Crit. chance: +11.5%
Capacity: 39
Turns elapse between self-loadings: 1
Travel speed: +200%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Infused by nature
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Base power: 43.5 - 52.2
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 24
Damage (Ranged): +16 nature / +20 light
Damage (radius 1) on hit: +20 light
Damage (radius 2) on crit: +20 light
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Accuracy: +40 (+12 eff.)
Physical crit. chance: +38.0%
Changes stats: +6 Wil / +3 Cun / +9 Con
Changes resistances: +6% cold
Talent mastery: +0.30 Wild-gift / Fungus
Maximum psi: +20.00
Mindpower: +20 (+7 eff.)
It can be used to regenerate 288 life over 5 turns
Activation puts all charms on cooldown for 12 turns.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.