
Lisebrenor the SmolderticklerRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +16 fire
Damage (radius 2) on crit: +42 acid / +89 fire / +47 nature
When wielded/worn:
Armour penetration: +15
Changes stats: +8 Dex
Changes resistances: +10% blight / +6% temporal / +6% fire
Changes resistances penetration: +21% acid / +8% physical / +29% fire / +23% nature / +10% temporal
Changes damage: +3% fire
Global speed: +12%
Longbows are used to shoot arrows at your foes.
It was hardened by the digestive sack.
This item has been sent to the Item's Vault.

Shinewill (40-56 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
Damage (Melee): +16 light
Damage (radius 1) on hit: +16 fire
Damage against: +16% Undead
When wielded/worn:
Accuracy: +6 (+6 eff.)
Defense: +6 (+2 eff.)
Damage when hit (Melee): 4 light
Changes resistances: +5% physical
Disarm immunity: +35%
One-handed war axes.
This item has been sent to the Item's Vault.

Forestpassion (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 25
Damage when hit (Melee): 2 nature
Changes stats: +4 Mag / +3 Con
Changes resistances: +3% blight / +18% darkness / +9% nature
Changes resistances penetration: +5% blight
Changes damage: +8% temporal / +9% light / +20% darkness / +3% nature / +11% arcane / +6% physical
Activating this item is instant.
It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown :
Effective talent level: 6.5
Power cost: 10 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+6 eff.)
Dmg.mod +15% acid +15% nature
+15% mind
Melee Ret 20 nature slow 20 poison
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+5 eff.)
Resists +30% nature +11% all
Phys.save +10 (+3 eff.)
Spell.save +10 (+4 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Vorynn the dwarven-steel mace (26-36 power, 4 apr)3.0
T3 mace 1H weapon
[Rare]
Master
Power 26.0 - 36.4 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +1.5%
Atk.spd 100%
While equipped:
Stats +2 Cun
dps ----------
Acc +8 (+3 eff.)
----- def -----
Defense +9 (+9 eff.)
Max.HP +80.00
HP.reg +4.00
Heal.mod +5%
Blind- +20%
Disarm- +30%
Blunt and deadly.
This item has been sent to the Item's Vault.

Borethad the Shineoblivion (0 def, 6 armour, 31-37 power, 88 block)7.0
T3 shield armor
Reqs Shield usage training
[Rare]
Master
When used to Attack:
Power 31.0 - 37.2 Physical
Uses 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +3.5%
Block +88
Melee+ +20 acid
On Hit.r1 +16 light
While equipped:
Stats +7 Dex +2 Wil +2 Con
dps ----------
On shield block:
* Cause enemies within radius 6 to bleed for 158 physical damage over 5 turns (1/turn)
----- def -----
Armour +6
Fatigue +8%
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Fatigue +8%
Phys.save +12 (+4 eff.)
Spell.save +12 (+5 eff.)
Mind.save +12 (+6 eff.)
---------- misc
Masteries
+0.20 Technique/Thuggery
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
